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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "gm.h" | 8 #include "gm.h" |
| 9 #if SK_SUPPORT_GPU | 9 #if SK_SUPPORT_GPU |
| 10 #include "GrFragmentProcessor.h" | 10 #include "GrFragmentProcessor.h" |
| (...skipping 18 matching lines...) Expand all Loading... |
| 29 class DCShader : public SkShader { | 29 class DCShader : public SkShader { |
| 30 public: | 30 public: |
| 31 DCShader(const SkMatrix& matrix) : fDeviceMatrix(matrix) {} | 31 DCShader(const SkMatrix& matrix) : fDeviceMatrix(matrix) {} |
| 32 | 32 |
| 33 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(DCShader); | 33 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(DCShader); |
| 34 | 34 |
| 35 void flatten(SkWriteBuffer& buf) const override { | 35 void flatten(SkWriteBuffer& buf) const override { |
| 36 buf.writeMatrix(fDeviceMatrix); | 36 buf.writeMatrix(fDeviceMatrix); |
| 37 } | 37 } |
| 38 | 38 |
| 39 sk_sp<GrFragmentProcessor> asFragmentProcessor(GrContext*, | 39 sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const overri
de; |
| 40 const SkMatrix& viewM, | |
| 41 const SkMatrix* localMatrix, | |
| 42 SkFilterQuality, | |
| 43 SkSourceGammaTreatment) const
override; | |
| 44 | 40 |
| 45 #ifndef SK_IGNORE_TO_STRING | 41 #ifndef SK_IGNORE_TO_STRING |
| 46 void toString(SkString* str) const override { | 42 void toString(SkString* str) const override { |
| 47 str->appendf("DCShader: ()"); | 43 str->appendf("DCShader: ()"); |
| 48 } | 44 } |
| 49 #endif | 45 #endif |
| 50 | 46 |
| 51 private: | 47 private: |
| 52 const SkMatrix fDeviceMatrix; | 48 const SkMatrix fDeviceMatrix; |
| 53 }; | 49 }; |
| (...skipping 39 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 93 | 89 |
| 94 private: | 90 private: |
| 95 void onGetGLSLProcessorKey(const GrGLSLCaps& caps, | 91 void onGetGLSLProcessorKey(const GrGLSLCaps& caps, |
| 96 GrProcessorKeyBuilder* b) const override {} | 92 GrProcessorKeyBuilder* b) const override {} |
| 97 | 93 |
| 98 bool onIsEqual(const GrFragmentProcessor&) const override { return true; } | 94 bool onIsEqual(const GrFragmentProcessor&) const override { return true; } |
| 99 | 95 |
| 100 GrCoordTransform fDeviceTransform; | 96 GrCoordTransform fDeviceTransform; |
| 101 }; | 97 }; |
| 102 | 98 |
| 103 sk_sp<GrFragmentProcessor> DCShader::asFragmentProcessor(GrContext*, | 99 sk_sp<GrFragmentProcessor> DCShader::asFragmentProcessor(const AsFPArgs&) const
{ |
| 104 const SkMatrix& viewM, | |
| 105 const SkMatrix* localMa
trix, | |
| 106 SkFilterQuality, | |
| 107 SkSourceGammaTreatment)
const { | |
| 108 sk_sp<GrFragmentProcessor> inner(new DCFP(fDeviceMatrix)); | 100 sk_sp<GrFragmentProcessor> inner(new DCFP(fDeviceMatrix)); |
| 109 return GrFragmentProcessor::MulOutputByInputAlpha(std::move(inner)); | 101 return GrFragmentProcessor::MulOutputByInputAlpha(std::move(inner)); |
| 110 } | 102 } |
| 111 | 103 |
| 112 class DCShaderGM : public GM { | 104 class DCShaderGM : public GM { |
| 113 public: | 105 public: |
| 114 DCShaderGM() { | 106 DCShaderGM() { |
| 115 this->setBGColor(sk_tool_utils::color_to_565(0xFFAABBCC)); | 107 this->setBGColor(sk_tool_utils::color_to_565(0xFFAABBCC)); |
| 116 } | 108 } |
| 117 | 109 |
| (...skipping 175 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 293 }; | 285 }; |
| 294 | 286 |
| 295 SkTArray<Prim*> fPrims; | 287 SkTArray<Prim*> fPrims; |
| 296 | 288 |
| 297 typedef GM INHERITED; | 289 typedef GM INHERITED; |
| 298 }; | 290 }; |
| 299 | 291 |
| 300 DEF_GM(return new DCShaderGM;) | 292 DEF_GM(return new DCShaderGM;) |
| 301 } | 293 } |
| 302 #endif | 294 #endif |
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