| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef SkBitmapProcShader_DEFINED | 8 #ifndef SkBitmapProcShader_DEFINED |
| 9 #define SkBitmapProcShader_DEFINED | 9 #define SkBitmapProcShader_DEFINED |
| 10 | 10 |
| (...skipping 12 matching lines...) Expand all Loading... |
| 23 | 23 |
| 24 // SkBitmapProcShader stores bitmap coordinates in a 16bit buffer, as it | 24 // SkBitmapProcShader stores bitmap coordinates in a 16bit buffer, as it |
| 25 // communicates between its matrix-proc and its sampler-proc. Until we can | 25 // communicates between its matrix-proc and its sampler-proc. Until we can |
| 26 // widen that, we have to reject bitmaps that are larger. | 26 // widen that, we have to reject bitmaps that are larger. |
| 27 static bool BitmapIsTooBig(const SkBitmap&); | 27 static bool BitmapIsTooBig(const SkBitmap&); |
| 28 | 28 |
| 29 SK_TO_STRING_OVERRIDE() | 29 SK_TO_STRING_OVERRIDE() |
| 30 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader) | 30 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader) |
| 31 | 31 |
| 32 #if SK_SUPPORT_GPU | 32 #if SK_SUPPORT_GPU |
| 33 sk_sp<GrFragmentProcessor> asFragmentProcessor(GrContext*, const SkMatrix& v
iewM, | 33 sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const overri
de; |
| 34 const SkMatrix*, SkFilterQual
ity, | |
| 35 SkSourceGammaTreatment) const
override; | |
| 36 #endif | 34 #endif |
| 37 | 35 |
| 38 protected: | 36 protected: |
| 39 void flatten(SkWriteBuffer&) const override; | 37 void flatten(SkWriteBuffer&) const override; |
| 40 size_t onContextSize(const ContextRec& rec) const override { | 38 size_t onContextSize(const ContextRec& rec) const override { |
| 41 return ContextSize(rec, fRawBitmap.info()); | 39 return ContextSize(rec, fRawBitmap.info()); |
| 42 } | 40 } |
| 43 Context* onCreateContext(const ContextRec&, void* storage) const override; | 41 Context* onCreateContext(const ContextRec&, void* storage) const override; |
| 44 bool onIsABitmap(SkBitmap*, SkMatrix*, TileMode*) const override; | 42 bool onIsABitmap(SkBitmap*, SkMatrix*, TileMode*) const override; |
| 45 | 43 |
| (...skipping 18 matching lines...) Expand all Loading... |
| 64 // Note that some contexts may contain other contexts (e.g. for compose shaders)
, but we've not | 62 // Note that some contexts may contain other contexts (e.g. for compose shaders)
, but we've not |
| 65 // yet found a situation where the size below isn't big enough. | 63 // yet found a situation where the size below isn't big enough. |
| 66 typedef SkSmallAllocator<3, kSkBlitterContextSize> SkTBlitterAllocator; | 64 typedef SkSmallAllocator<3, kSkBlitterContextSize> SkTBlitterAllocator; |
| 67 | 65 |
| 68 // If alloc is non-nullptr, it will be used to allocate the returned SkShader, a
nd MUST outlive | 66 // If alloc is non-nullptr, it will be used to allocate the returned SkShader, a
nd MUST outlive |
| 69 // the SkShader. | 67 // the SkShader. |
| 70 sk_sp<SkShader> SkMakeBitmapShader(const SkBitmap& src, SkShader::TileMode, SkSh
ader::TileMode, | 68 sk_sp<SkShader> SkMakeBitmapShader(const SkBitmap& src, SkShader::TileMode, SkSh
ader::TileMode, |
| 71 const SkMatrix* localMatrix, SkTBlitterAlloca
tor* alloc); | 69 const SkMatrix* localMatrix, SkTBlitterAlloca
tor* alloc); |
| 72 | 70 |
| 73 #endif | 71 #endif |
| OLD | NEW |