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Unified Diff: cc/base/scale_translate2d.h

Issue 2175553002: Raster PictureLayerTiling with fractional translation (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: clean up Created 4 years, 4 months ago
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Index: cc/base/scale_translate2d.h
diff --git a/cc/base/scale_translate2d.h b/cc/base/scale_translate2d.h
new file mode 100644
index 0000000000000000000000000000000000000000..51b6e626d65cac083edda61e7318f545f1c32f00
--- /dev/null
+++ b/cc/base/scale_translate2d.h
@@ -0,0 +1,104 @@
+// Copyright (c) 2016 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef CC_BASE_SCALE_TRANSLATE2D_H_
+#define CC_BASE_SCALE_TRANSLATE2D_H_
+
+#include "ui/gfx/geometry/rect_f.h"
+#include "ui/gfx/geometry/vector2d_f.h"
+
+class SkCanvas;
+
+namespace cc {
+
+class ScaleTranslate2d {
enne (OOO) 2016/08/29 20:21:18 There are a lot of functions here. Which of these
+ public:
+ constexpr ScaleTranslate2d() : pre_scale_(0.f) {}
+ constexpr ScaleTranslate2d(float pre_scale, const gfx::Vector2dF& translation)
+ : pre_scale_(pre_scale), translation_(translation) {}
+
+ bool operator==(const ScaleTranslate2d& other) const {
+ return pre_scale_ == other.pre_scale_ && translation_ == other.translation_;
+ }
+ bool operator!=(const ScaleTranslate2d& other) const {
+ return !(*this == other);
+ }
+
+ static ScaleTranslate2d PreScale(const ScaleTranslate2d& t, float scale) {
+ return ScaleTranslate2d(t.pre_scale_ * scale, t.translation_);
+ }
+ void PreScale(float scale) { *this = PreScale(*this, scale); }
+
+ static ScaleTranslate2d PostScale(const ScaleTranslate2d& t, float scale) {
+ return ScaleTranslate2d(t.pre_scale_ * scale,
+ gfx::ScaleVector2d(t.translation_, scale));
+ }
+ void PostScale(float scale) { *this = PostScale(*this, scale); }
+
+ static ScaleTranslate2d PreTranslate(const ScaleTranslate2d& t,
+ const gfx::Vector2dF& translation) {
+ return ScaleTranslate2d(
+ t.pre_scale_,
+ gfx::ScaleVector2d(translation, t.pre_scale_) + t.translation_);
+ }
+ void PreTranslate(const gfx::Vector2dF& translation) {
+ *this = PreTranslate(*this, translation);
+ }
+
+ static ScaleTranslate2d PostTranslate(const ScaleTranslate2d& t,
+ const gfx::Vector2dF& translation) {
+ return ScaleTranslate2d(t.pre_scale_, t.translation_ + translation);
+ }
+ void PostTranslate(const gfx::Vector2dF& translation) {
+ *this = PostTranslate(*this, translation);
+ }
+
+ static ScaleTranslate2d Concat(const ScaleTranslate2d& post,
+ const ScaleTranslate2d& pre) {
+ return ScaleTranslate2d(
+ pre.pre_scale_ * post.pre_scale_,
+ gfx::ScaleVector2d(pre.translation_, post.pre_scale_) +
+ post.translation_);
+ }
+ void PreConcat(const ScaleTranslate2d& other) {
+ *this = Concat(*this, other);
+ }
+ void PostConcat(const ScaleTranslate2d& other) {
+ *this = Concat(other, *this);
+ }
+
+ static ScaleTranslate2d Inverse(const ScaleTranslate2d& t) {
+ return ScaleTranslate2d(
+ 1.f / t.pre_scale_,
+ gfx::ScaleVector2d(-t.translation_, 1.f / t.pre_scale_));
+ }
+ void Invert() { *this = Inverse(*this); }
+
+ gfx::PointF Transform(const gfx::PointF& p) const {
+ return gfx::ScalePoint(p, pre_scale_) + translation_;
+ }
+ gfx::PointF TransformReverse(const gfx::PointF& p) const {
+ return gfx::ScalePoint(p - translation_, 1.f / pre_scale_);
+ }
+
+ gfx::RectF Transform(const gfx::RectF& r) const {
enne (OOO) 2016/08/29 20:21:18 Would it make sense to make these functions match
+ return gfx::ScaleRect(r, pre_scale_) + translation_;
+ }
+ gfx::RectF TransformReverse(const gfx::RectF& r) const {
+ return gfx::ScaleRect(r - translation_, 1.f / pre_scale_);
+ }
+
+ void ApplyToCanvas(SkCanvas* canvas) const;
+
+ float pre_scale() const { return pre_scale_; }
+ gfx::Vector2dF translation() const { return translation_; }
+
+ private:
+ float pre_scale_;
enne (OOO) 2016/08/29 20:21:18 bikeshed: I'd just call this "scale" with comments
+ gfx::Vector2dF translation_;
+};
+
+} // namespace cc
+
+#endif // CC_BASE_SCALE_TRANSLATE2D_H_

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