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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/raster/gpu_raster_buffer_provider.h" | 5 #include "cc/raster/gpu_raster_buffer_provider.h" |
6 | 6 |
7 #include <stdint.h> | 7 #include <stdint.h> |
8 | 8 |
9 #include <algorithm> | 9 #include <algorithm> |
10 | 10 |
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26 namespace cc { | 26 namespace cc { |
27 namespace { | 27 namespace { |
28 | 28 |
29 static sk_sp<SkPicture> PlaybackToPicture( | 29 static sk_sp<SkPicture> PlaybackToPicture( |
30 const RasterSource* raster_source, | 30 const RasterSource* raster_source, |
31 bool resource_has_previous_content, | 31 bool resource_has_previous_content, |
32 const gfx::Size& resource_size, | 32 const gfx::Size& resource_size, |
33 const gfx::Rect& raster_full_rect, | 33 const gfx::Rect& raster_full_rect, |
34 const gfx::Rect& raster_dirty_rect, | 34 const gfx::Rect& raster_dirty_rect, |
35 float scale, | 35 float scale, |
| 36 const gfx::Vector2dF& translation, |
36 const RasterSource::PlaybackSettings& playback_settings) { | 37 const RasterSource::PlaybackSettings& playback_settings) { |
37 // GPU raster doesn't do low res tiles, so should always include images. | 38 // GPU raster doesn't do low res tiles, so should always include images. |
38 DCHECK(!playback_settings.skip_images); | 39 DCHECK(!playback_settings.skip_images); |
39 | 40 |
40 gfx::Rect playback_rect = raster_full_rect; | 41 gfx::Rect playback_rect = raster_full_rect; |
41 if (resource_has_previous_content) { | 42 if (resource_has_previous_content) { |
42 playback_rect.Intersect(raster_dirty_rect); | 43 playback_rect.Intersect(raster_dirty_rect); |
43 } | 44 } |
44 DCHECK(!playback_rect.IsEmpty()) | 45 DCHECK(!playback_rect.IsEmpty()) |
45 << "Why are we rastering a tile that's not dirty?"; | 46 << "Why are we rastering a tile that's not dirty?"; |
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56 base::StringPrintf("Renderer4.%s.PartialRasterPercentageSaved.Gpu", | 57 base::StringPrintf("Renderer4.%s.PartialRasterPercentageSaved.Gpu", |
57 client_name), | 58 client_name), |
58 100.0f * fraction_saved); | 59 100.0f * fraction_saved); |
59 } | 60 } |
60 | 61 |
61 // Play back raster_source into temp SkPicture. | 62 // Play back raster_source into temp SkPicture. |
62 SkPictureRecorder recorder; | 63 SkPictureRecorder recorder; |
63 sk_sp<SkCanvas> canvas = sk_ref_sp( | 64 sk_sp<SkCanvas> canvas = sk_ref_sp( |
64 recorder.beginRecording(resource_size.width(), resource_size.height())); | 65 recorder.beginRecording(resource_size.width(), resource_size.height())); |
65 canvas->save(); | 66 canvas->save(); |
| 67 canvas->translate(-raster_full_rect.x(), -raster_full_rect.y()); |
| 68 canvas->clipRect(gfx::RectToSkRect(playback_rect)); |
| 69 canvas->translate(translation.x(), translation.y()); |
| 70 canvas->scale(scale, scale); |
66 | 71 |
67 // The GPU image decode controller assumes that Skia is done with an image | 72 // The GPU image decode controller assumes that Skia is done with an image |
68 // when playback is complete. However, in this case, where we play back to a | 73 // when playback is complete. However, in this case, where we play back to a |
69 // picture, we don't actually finish with the images until the picture is | 74 // picture, we don't actually finish with the images until the picture is |
70 // rasterized later. This can cause lifetime issues in the GPU image decode | 75 // rasterized later. This can cause lifetime issues in the GPU image decode |
71 // controller. To avoid this, we disable the image hijack canvas (and image | 76 // controller. To avoid this, we disable the image hijack canvas (and image |
72 // decode controller) for this playback step, instead enabling it for the | 77 // decode controller) for this playback step, instead enabling it for the |
73 // later picture rasterization. | 78 // later picture rasterization. |
74 RasterSource::PlaybackSettings settings = playback_settings; | 79 RasterSource::PlaybackSettings settings = playback_settings; |
75 settings.use_image_hijack_canvas = false; | 80 settings.use_image_hijack_canvas = false; |
76 raster_source->PlaybackToCanvas(canvas.get(), raster_full_rect, playback_rect, | 81 raster_source->PlaybackToCanvas(canvas.get(), settings); |
77 scale, settings); | |
78 canvas->restore(); | 82 canvas->restore(); |
79 return recorder.finishRecordingAsPicture(); | 83 return recorder.finishRecordingAsPicture(); |
80 } | 84 } |
81 | 85 |
82 static void RasterizePicture(SkPicture* picture, | 86 static void RasterizePicture(SkPicture* picture, |
83 ContextProvider* context_provider, | 87 ContextProvider* context_provider, |
84 ResourceProvider::ScopedWriteLockGL* resource_lock, | 88 ResourceProvider::ScopedWriteLockGL* resource_lock, |
85 bool async_worker_context_enabled, | 89 bool async_worker_context_enabled, |
86 bool use_distance_field_text, | 90 bool use_distance_field_text, |
87 bool can_use_lcd_text, | 91 bool can_use_lcd_text, |
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140 GpuRasterBufferProvider::RasterBufferImpl::~RasterBufferImpl() { | 144 GpuRasterBufferProvider::RasterBufferImpl::~RasterBufferImpl() { |
141 client_->pending_raster_buffers_.erase(this); | 145 client_->pending_raster_buffers_.erase(this); |
142 } | 146 } |
143 | 147 |
144 void GpuRasterBufferProvider::RasterBufferImpl::Playback( | 148 void GpuRasterBufferProvider::RasterBufferImpl::Playback( |
145 const RasterSource* raster_source, | 149 const RasterSource* raster_source, |
146 const gfx::Rect& raster_full_rect, | 150 const gfx::Rect& raster_full_rect, |
147 const gfx::Rect& raster_dirty_rect, | 151 const gfx::Rect& raster_dirty_rect, |
148 uint64_t new_content_id, | 152 uint64_t new_content_id, |
149 float scale, | 153 float scale, |
| 154 const gfx::Vector2dF& translation, |
150 const RasterSource::PlaybackSettings& playback_settings) { | 155 const RasterSource::PlaybackSettings& playback_settings) { |
151 TRACE_EVENT0("cc", "GpuRasterBuffer::Playback"); | 156 TRACE_EVENT0("cc", "GpuRasterBuffer::Playback"); |
152 client_->PlaybackOnWorkerThread(&lock_, sync_token_, | 157 client_->PlaybackOnWorkerThread( |
153 resource_has_previous_content_, raster_source, | 158 &lock_, sync_token_, resource_has_previous_content_, raster_source, |
154 raster_full_rect, raster_dirty_rect, | 159 raster_full_rect, raster_dirty_rect, new_content_id, scale, translation, |
155 new_content_id, scale, playback_settings); | 160 playback_settings); |
156 } | 161 } |
157 | 162 |
158 GpuRasterBufferProvider::GpuRasterBufferProvider( | 163 GpuRasterBufferProvider::GpuRasterBufferProvider( |
159 ContextProvider* compositor_context_provider, | 164 ContextProvider* compositor_context_provider, |
160 ContextProvider* worker_context_provider, | 165 ContextProvider* worker_context_provider, |
161 ResourceProvider* resource_provider, | 166 ResourceProvider* resource_provider, |
162 bool use_distance_field_text, | 167 bool use_distance_field_text, |
163 int gpu_rasterization_msaa_sample_count, | 168 int gpu_rasterization_msaa_sample_count, |
164 bool async_worker_context_enabled) | 169 bool async_worker_context_enabled) |
165 : compositor_context_provider_(compositor_context_provider), | 170 : compositor_context_provider_(compositor_context_provider), |
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238 | 243 |
239 void GpuRasterBufferProvider::PlaybackOnWorkerThread( | 244 void GpuRasterBufferProvider::PlaybackOnWorkerThread( |
240 ResourceProvider::ScopedWriteLockGL* resource_lock, | 245 ResourceProvider::ScopedWriteLockGL* resource_lock, |
241 const gpu::SyncToken& sync_token, | 246 const gpu::SyncToken& sync_token, |
242 bool resource_has_previous_content, | 247 bool resource_has_previous_content, |
243 const RasterSource* raster_source, | 248 const RasterSource* raster_source, |
244 const gfx::Rect& raster_full_rect, | 249 const gfx::Rect& raster_full_rect, |
245 const gfx::Rect& raster_dirty_rect, | 250 const gfx::Rect& raster_dirty_rect, |
246 uint64_t new_content_id, | 251 uint64_t new_content_id, |
247 float scale, | 252 float scale, |
| 253 const gfx::Vector2dF& translation, |
248 const RasterSource::PlaybackSettings& playback_settings) { | 254 const RasterSource::PlaybackSettings& playback_settings) { |
249 ContextProvider::ScopedContextLock scoped_context(worker_context_provider_); | 255 ContextProvider::ScopedContextLock scoped_context(worker_context_provider_); |
250 gpu::gles2::GLES2Interface* gl = scoped_context.ContextGL(); | 256 gpu::gles2::GLES2Interface* gl = scoped_context.ContextGL(); |
251 DCHECK(gl); | 257 DCHECK(gl); |
252 | 258 |
253 if (async_worker_context_enabled_) { | 259 if (async_worker_context_enabled_) { |
254 // Early out if sync token is invalid. This happens if the compositor | 260 // Early out if sync token is invalid. This happens if the compositor |
255 // context was lost before ScheduleTasks was called. | 261 // context was lost before ScheduleTasks was called. |
256 if (!sync_token.HasData()) | 262 if (!sync_token.HasData()) |
257 return; | 263 return; |
258 // Synchronize with compositor. | 264 // Synchronize with compositor. |
259 gl->WaitSyncTokenCHROMIUM(sync_token.GetConstData()); | 265 gl->WaitSyncTokenCHROMIUM(sync_token.GetConstData()); |
260 } | 266 } |
261 | 267 |
262 sk_sp<SkPicture> picture = PlaybackToPicture( | 268 sk_sp<SkPicture> picture = PlaybackToPicture( |
263 raster_source, resource_has_previous_content, resource_lock->size(), | 269 raster_source, resource_has_previous_content, resource_lock->size(), |
264 raster_full_rect, raster_dirty_rect, scale, playback_settings); | 270 raster_full_rect, raster_dirty_rect, scale, translation, |
| 271 playback_settings); |
265 | 272 |
266 // Turn on distance fields for layers that have ever animated. | 273 // Turn on distance fields for layers that have ever animated. |
267 bool use_distance_field_text = | 274 bool use_distance_field_text = |
268 use_distance_field_text_ || | 275 use_distance_field_text_ || |
269 raster_source->ShouldAttemptToUseDistanceFieldText(); | 276 raster_source->ShouldAttemptToUseDistanceFieldText(); |
270 | 277 |
271 RasterizePicture(picture.get(), worker_context_provider_, resource_lock, | 278 RasterizePicture(picture.get(), worker_context_provider_, resource_lock, |
272 async_worker_context_enabled_, use_distance_field_text, | 279 async_worker_context_enabled_, use_distance_field_text, |
273 raster_source->CanUseLCDText(), msaa_sample_count_, | 280 raster_source->CanUseLCDText(), msaa_sample_count_, |
274 raster_source->image_decode_controller(), | 281 raster_source->image_decode_controller(), |
275 playback_settings.use_image_hijack_canvas); | 282 playback_settings.use_image_hijack_canvas); |
276 | 283 |
277 const uint64_t fence_sync = gl->InsertFenceSyncCHROMIUM(); | 284 const uint64_t fence_sync = gl->InsertFenceSyncCHROMIUM(); |
278 | 285 |
279 // Barrier to sync worker context output to cc context. | 286 // Barrier to sync worker context output to cc context. |
280 gl->OrderingBarrierCHROMIUM(); | 287 gl->OrderingBarrierCHROMIUM(); |
281 | 288 |
282 // Generate sync token after the barrier for cross context synchronization. | 289 // Generate sync token after the barrier for cross context synchronization. |
283 gpu::SyncToken resource_sync_token; | 290 gpu::SyncToken resource_sync_token; |
284 gl->GenUnverifiedSyncTokenCHROMIUM(fence_sync, resource_sync_token.GetData()); | 291 gl->GenUnverifiedSyncTokenCHROMIUM(fence_sync, resource_sync_token.GetData()); |
285 resource_lock->set_sync_token(resource_sync_token); | 292 resource_lock->set_sync_token(resource_sync_token); |
286 resource_lock->set_synchronized(!async_worker_context_enabled_); | 293 resource_lock->set_synchronized(!async_worker_context_enabled_); |
287 } | 294 } |
288 | 295 |
289 } // namespace cc | 296 } // namespace cc |
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