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Side by Side Diff: ui/gl/ca_renderer_layer_params.h

Issue 2175043002: Add command buffer function glScheduleCALayerFilterEffectsCHROMIUM. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fix autogenerated tests. Created 4 years, 4 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_GL_CA_RENDERER_LAYER_PARAMS_H_ 5 #ifndef UI_GL_CA_RENDERER_LAYER_PARAMS_H_
6 #define UI_GL_CA_RENDERER_LAYER_PARAMS_H_ 6 #define UI_GL_CA_RENDERER_LAYER_PARAMS_H_
7 7
8 #include <vector> 8 #include <vector>
9 9
10 #include "third_party/skia/include/core/SkColor.h" 10 #include "third_party/skia/include/core/SkColor.h"
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42 gl::GLImage* image; 42 gl::GLImage* image;
43 const gfx::RectF contents_rect; 43 const gfx::RectF contents_rect;
44 const gfx::Rect rect; 44 const gfx::Rect rect;
45 unsigned background_color; 45 unsigned background_color;
46 unsigned edge_aa_mask; 46 unsigned edge_aa_mask;
47 float opacity; 47 float opacity;
48 unsigned filter; 48 unsigned filter;
49 49
50 // This is a subset of cc::FilterOperation::FilterType. 50 // This is a subset of cc::FilterOperation::FilterType.
51 enum class FilterEffectType : uint32_t { 51 enum class FilterEffectType : uint32_t {
52 GRAYSCALE, 52 MIN,
53 GRAYSCALE = MIN,
53 SEPIA, 54 SEPIA,
54 SATURATE, 55 SATURATE,
55 HUE_ROTATE, 56 HUE_ROTATE,
56 INVERT, 57 INVERT,
57 BRIGHTNESS, 58 BRIGHTNESS,
58 CONTRAST, 59 CONTRAST,
59 OPACITY, 60 OPACITY,
60 BLUR, 61 BLUR,
61 DROP_SHADOW, 62 DROP_SHADOW,
63 MAX = DROP_SHADOW
62 }; 64 };
63 struct GL_EXPORT FilterEffect { 65 struct GL_EXPORT FilterEffect {
64 FilterEffectType type = FilterEffectType::GRAYSCALE; 66 FilterEffectType type = FilterEffectType::GRAYSCALE;
65 67
66 // For every filter other than DROP_SHADOW, only |amount| is populated. 68 // For every filter other than DROP_SHADOW, only |amount| is populated.
67 float amount = 0; 69 float amount = 0;
68 gfx::Point drop_shadow_offset; 70 gfx::Point drop_shadow_offset;
69 SkColor drop_shadow_color = 0; 71 SkColor drop_shadow_color = 0;
70 }; 72 };
71 using FilterEffects = std::vector<FilterEffect>; 73 using FilterEffects = std::vector<FilterEffect>;
72 74
73 FilterEffects filter_effects; 75 FilterEffects filter_effects;
74 }; 76 };
75 77
76 } // namespace ui 78 } // namespace ui
77 79
78 #endif // UI_GL_CA_RENDERER_LAYER_PARAMS_H_ 80 #endif // UI_GL_CA_RENDERER_LAYER_PARAMS_H_
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