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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is read by build_gles2_cmd_buffer.py to generate commands. | 5 // This file is read by build_gles2_cmd_buffer.py to generate commands. |
6 | 6 |
7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); | 7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); |
8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha
der shader); | 8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha
der shader); |
9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G
Luint index, const char* name); | 9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G
Luint index, const char* name); |
10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi
dBindBuffer buffer); | 10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi
dBindBuffer buffer); |
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299 GL_APICALL void GL_APIENTRY glLoseContextCHROMIUM (GLenumResetStatus cur
rent, GLenumResetStatus other); | 299 GL_APICALL void GL_APIENTRY glLoseContextCHROMIUM (GLenumResetStatus cur
rent, GLenumResetStatus other); |
300 GL_APICALL GLuint64 GL_APIENTRY glInsertFenceSyncCHROMIUM (void); | 300 GL_APICALL GLuint64 GL_APIENTRY glInsertFenceSyncCHROMIUM (void); |
301 GL_APICALL void GL_APIENTRY glGenSyncTokenCHROMIUM (GLuint64 fence_sync,
GLbyte* sync_token); | 301 GL_APICALL void GL_APIENTRY glGenSyncTokenCHROMIUM (GLuint64 fence_sync,
GLbyte* sync_token); |
302 GL_APICALL void GL_APIENTRY glGenUnverifiedSyncTokenCHROMIUM (GLuint64 f
ence_sync, GLbyte* sync_token); | 302 GL_APICALL void GL_APIENTRY glGenUnverifiedSyncTokenCHROMIUM (GLuint64 f
ence_sync, GLbyte* sync_token); |
303 GL_APICALL void GL_APIENTRY glVerifySyncTokensCHROMIUM (GLbyte** sync_to
kens, GLsizei count); | 303 GL_APICALL void GL_APIENTRY glVerifySyncTokensCHROMIUM (GLbyte** sync_to
kens, GLsizei count); |
304 GL_APICALL void GL_APIENTRY glWaitSyncTokenCHROMIUM (const GLbyte* sync_
token); | 304 GL_APICALL void GL_APIENTRY glWaitSyncTokenCHROMIUM (const GLbyte* sync_
token); |
305 GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei count, const GLenu
m* bufs); | 305 GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei count, const GLenu
m* bufs); |
306 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void); | 306 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void); |
307 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_
z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin
t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y,
GLfloat uv_width, GLfloat uv_height); | 307 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_
z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin
t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y,
GLfloat uv_width, GLfloat uv_height); |
308 GL_APICALL void GL_APIENTRY glScheduleCALayerSharedStateCHROMIUM (GLfloa
t opacity, GLboolean is_clipped, const GLfloat* clip_rect, GLint sorting_context
_id, const GLfloat* transform); | 308 GL_APICALL void GL_APIENTRY glScheduleCALayerSharedStateCHROMIUM (GLfloa
t opacity, GLboolean is_clipped, const GLfloat* clip_rect, GLint sorting_context
_id, const GLfloat* transform); |
| 309 GL_APICALL void GL_APIENTRY glScheduleCALayerFilterEffectsCHROMIUM (GLsi
zei count, const GLCALayerFilterEffect* effects); |
309 GL_APICALL void GL_APIENTRY glScheduleCALayerCHROMIUM (GLuint contents_t
exture_id, const GLfloat* contents_rect, GLuint background_color, GLuint edge_aa
_mask, const GLfloat* bounds_rect, GLuint filter); | 310 GL_APICALL void GL_APIENTRY glScheduleCALayerCHROMIUM (GLuint contents_t
exture_id, const GLfloat* contents_rect, GLuint background_color, GLuint edge_aa
_mask, const GLfloat* bounds_rect, GLuint filter); |
310 GL_APICALL void GL_APIENTRY glScheduleCALayerInUseQueryCHROMIUM (GLsizei
count, const GLuint* textures); | 311 GL_APICALL void GL_APIENTRY glScheduleCALayerInUseQueryCHROMIUM (GLsizei
count, const GLuint* textures); |
311 GL_APICALL void GL_APIENTRY glCommitOverlayPlanesCHROMIUM (void); | 312 GL_APICALL void GL_APIENTRY glCommitOverlayPlanesCHROMIUM (void); |
312 GL_APICALL void GL_APIENTRY glSwapInterval (GLint interval); | 313 GL_APICALL void GL_APIENTRY glSwapInterval (GLint interval); |
313 GL_APICALL void GL_APIENTRY glFlushDriverCachesCHROMIUM (void); | 314 GL_APICALL void GL_APIENTRY glFlushDriverCachesCHROMIUM (void); |
314 GL_APICALL GLuint GL_APIENTRY glGetLastFlushIdCHROMIUM (void); | 315 GL_APICALL GLuint GL_APIENTRY glGetLastFlushIdCHROMIUM (void); |
315 | 316 |
316 // Extension CHROMIUM_path_rendering. | 317 // Extension CHROMIUM_path_rendering. |
317 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr
ixMode, const GLfloat* m); | 318 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr
ixMode, const GLfloat* m); |
318 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo
de matrixMode); | 319 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo
de matrixMode); |
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351 // Extension GL_CHROMIUM_screen_space_antialiasing | 352 // Extension GL_CHROMIUM_screen_space_antialiasing |
352 GL_APICALL void GL_APIENTRY glApplyScreenSpaceAntialiasingCHROMIUM (void); | 353 GL_APICALL void GL_APIENTRY glApplyScreenSpaceAntialiasingCHROMIUM (void); |
353 | 354 |
354 // Extension EXT_blend_func_extended | 355 // Extension EXT_blend_func_extended |
355 GL_APICALL void GL_APIENTRY glBindFragDataLocationIndexedEXT (GLidProgra
m program, GLuint colorNumber, GLuint index, const char* name); | 356 GL_APICALL void GL_APIENTRY glBindFragDataLocationIndexedEXT (GLidProgra
m program, GLuint colorNumber, GLuint index, const char* name); |
356 GL_APICALL void GL_APIENTRY glBindFragDataLocationEXT (GLidProgram progr
am, GLuint colorNumber, const char* name); | 357 GL_APICALL void GL_APIENTRY glBindFragDataLocationEXT (GLidProgram progr
am, GLuint colorNumber, const char* name); |
357 GL_APICALL GLint GL_APIENTRY glGetFragDataIndexEXT (GLidProgram program,
const char* name); | 358 GL_APICALL GLint GL_APIENTRY glGetFragDataIndexEXT (GLidProgram program,
const char* name); |
358 | 359 |
359 // Extension CHROMIUM_stream_texture_matrix | 360 // Extension CHROMIUM_stream_texture_matrix |
360 GL_APICALL void GL_APIENTRY glUniformMatrix4fvStreamTextureMatrixCHROMIU
M (GLintUniformLocation location, GLbooleanFalseOnly transpose, const GLfloat* d
efault_value); | 361 GL_APICALL void GL_APIENTRY glUniformMatrix4fvStreamTextureMatrixCHROMIU
M (GLintUniformLocation location, GLbooleanFalseOnly transpose, const GLfloat* d
efault_value); |
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