| Index: gpu/command_buffer/service/gles2_cmd_decoder.cc
|
| diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc
|
| index 542d3776531a4dd1212291ca54b655899a919831..2b5a562407f831e678338f617335d971489b1108 100644
|
| --- a/gpu/command_buffer/service/gles2_cmd_decoder.cc
|
| +++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc
|
| @@ -3078,8 +3078,7 @@ bool GLES2DecoderImpl::Initialize(
|
| state_.indexed_uniform_buffer_bindings = new IndexedBufferBindingHost(
|
| group_->max_uniform_buffer_bindings(), needs_emulation);
|
|
|
| - state_.InitGenericAttribBaseType(group_->max_vertex_attribs());
|
| - state_.attrib_values.resize(group_->max_vertex_attribs());
|
| + state_.InitGenericAttribs(group_->max_vertex_attribs());
|
| vertex_array_manager_.reset(new VertexArrayManager());
|
|
|
| GLuint default_vertex_attrib_service_id = 0;
|
| @@ -9137,21 +9136,34 @@ void GLES2DecoderImpl::RestoreStateForSimulatedFixedAttribs() {
|
| }
|
|
|
| bool GLES2DecoderImpl::AttribsTypeMatch() {
|
| - for (uint32_t index = 0; index < group_->max_vertex_attribs(); index += 16) {
|
| - uint32_t shader_attrib_written_mask =
|
| - state_.current_program->vertex_input_type_written_mask(index);
|
| - uint32_t vao_attrib_enabled_mask =
|
| - state_.vertex_attrib_manager->attrib_enabled_mask(index);
|
| -
|
| - uint32_t vertex_attrib_base_type_mask =
|
| - (~vao_attrib_enabled_mask &
|
| - state_.GetGenericVertexAttribBaseTypeMask(index)) |
|
| - (vao_attrib_enabled_mask &
|
| - state_.vertex_attrib_manager->attrib_base_type_mask(index));
|
| -
|
| - if ((state_.current_program->vertex_input_base_type_mask(index)
|
| - & shader_attrib_written_mask) !=
|
| - (vertex_attrib_base_type_mask & shader_attrib_written_mask)) {
|
| + if (!state_.current_program.get())
|
| + return true;
|
| + const std::vector<uint32_t>& shader_attrib_active_mask =
|
| + state_.current_program->vertex_input_active_mask();
|
| + const std::vector<uint32_t>& shader_attrib_type_mask =
|
| + state_.current_program->vertex_input_base_type_mask();
|
| + const std::vector<uint32_t>& generic_vertex_attrib_type_mask =
|
| + state_.generic_attrib_base_type_mask();
|
| + const std::vector<uint32_t>& vertex_attrib_array_enabled_mask =
|
| + state_.vertex_attrib_manager->attrib_enabled_mask();
|
| + const std::vector<uint32_t>& vertex_attrib_array_type_mask =
|
| + state_.vertex_attrib_manager->attrib_base_type_mask();
|
| + DCHECK_EQ(shader_attrib_active_mask.size(),
|
| + shader_attrib_type_mask.size());
|
| + DCHECK_EQ(shader_attrib_active_mask.size(),
|
| + generic_vertex_attrib_type_mask.size());
|
| + DCHECK_EQ(shader_attrib_active_mask.size(),
|
| + vertex_attrib_array_enabled_mask.size());
|
| + DCHECK_EQ(shader_attrib_active_mask.size(),
|
| + vertex_attrib_array_type_mask.size());
|
| + for (size_t ii = 0; ii < shader_attrib_active_mask.size(); ++ii) {
|
| + uint32_t vertex_attrib_source_type_mask =
|
| + (~vertex_attrib_array_enabled_mask[ii] &
|
| + generic_vertex_attrib_type_mask[ii]) |
|
| + (vertex_attrib_array_enabled_mask[ii] &
|
| + vertex_attrib_array_type_mask[ii]);
|
| + if ((shader_attrib_type_mask[ii] & shader_attrib_active_mask[ii]) !=
|
| + (vertex_attrib_source_type_mask & shader_attrib_active_mask[ii])) {
|
| return false;
|
| }
|
| }
|
|
|