Index: src/core/SkSRGB.h |
diff --git a/src/core/SkSRGB.h b/src/core/SkSRGB.h |
index d3baa7463198ee28611b93906c72d8d276ba1471..08ba860e4a5df9aeb545d95165a62b37dc969728 100644 |
--- a/src/core/SkSRGB.h |
+++ b/src/core/SkSRGB.h |
@@ -22,6 +22,12 @@ |
extern const float sk_linear_from_srgb[256]; |
+static inline Sk4f sk_clamp_0_255(const Sk4f& x) { |
+ // The order of the arguments is important here. We want to make sure that NaN |
+ // clamps to zero. Note that max(NaN, 0) = 0, while max(0, NaN) = NaN. |
+ return Sk4f::Min(Sk4f::Max(x, 0.0f), 255.0f); |
+} |
+ |
static inline Sk4i sk_linear_to_srgb(const Sk4f& x) { |
// Approximation of the sRGB gamma curve (within 1 when scaled to 8-bit pixels). |
// |
@@ -40,7 +46,7 @@ static inline Sk4i sk_linear_to_srgb(const Sk4f& x) { |
+ (+0.687999f * 255.0f) * sqrt |
+ (+0.412999f * 255.0f) * ftrt; |
- return SkNx_cast<int>( (x < 0.0048f).thenElse(lo, hi) ); |
+ return SkNx_cast<int>(sk_clamp_0_255((x < 0.0048f).thenElse(lo, hi))); |
} |
#endif//SkSRGB_DEFINED |