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Side by Side Diff: src/gpu/vk/GrVkDescriptorSetManager.cpp

Issue 2172873003: Reuse sampler descriptor set allocations in Vulkan (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: rebase Created 4 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2016 Google Inc. 2 * Copyright 2016 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrVkDescriptorSetManager.h" 8 #include "GrVkDescriptorSetManager.h"
9 9
10 #include "GrVkDescriptorPool.h" 10 #include "GrVkDescriptorPool.h"
11 #include "GrVkDescriptorSet.h" 11 #include "GrVkDescriptorSet.h"
12 #include "GrVkGpu.h" 12 #include "GrVkGpu.h"
13 #include "GrVkUniformHandler.h"
14 #include "glsl/GrGLSLSampler.h"
13 15
14 GrVkDescriptorSetManager::GrVkDescriptorSetManager(GrVkGpu* gpu, 16 GrVkDescriptorSetManager::GrVkDescriptorSetManager(GrVkGpu* gpu,
15 VkDescriptorSetLayout layout, 17 VkDescriptorSetLayout layout,
16 VkDescriptorType type, 18 VkDescriptorType type,
17 uint32_t samplerCount) 19 uint32_t descCountPerSet,
18 : fPoolManager(layout, type, samplerCount, gpu) 20 const GrVkUniformHandler* uni formHandler)
19 , fNumSamplerBindings(samplerCount) { 21 : fPoolManager(layout, type, descCountPerSet, gpu) {
22 if (type == VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER) {
23 SkASSERT(uniformHandler);
24 SkASSERT((int)descCountPerSet == uniformHandler->numSamplers());
25 for (int i = 0; i < uniformHandler->numSamplers(); ++i) {
26 fBindingVisibilities.push_back(uniformHandler->getSampler(i).visibil ity());
27 }
28 } else {
29 SkASSERT(type == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER);
30 SkASSERT(2 == descCountPerSet);
31 // We set the visibility of the first binding to the vertex shader and t he second to the
32 // fragment shader.
33 fBindingVisibilities.push_back(kVertex_GrShaderFlag);
34 fBindingVisibilities.push_back(kFragment_GrShaderFlag);
35 }
20 } 36 }
21 37
22 const GrVkDescriptorSet* GrVkDescriptorSetManager::getDescriptorSet(GrVkGpu* gpu , 38 const GrVkDescriptorSet* GrVkDescriptorSetManager::getDescriptorSet(GrVkGpu* gpu ,
23 const Handle & handle) { 39 const Handle & handle) {
24 const GrVkDescriptorSet* ds = nullptr; 40 const GrVkDescriptorSet* ds = nullptr;
25 int count = fFreeSets.count(); 41 int count = fFreeSets.count();
26 if (count > 0) { 42 if (count > 0) {
27 ds = fFreeSets[count - 1]; 43 ds = fFreeSets[count - 1];
28 fFreeSets.removeShuffle(count - 1); 44 fFreeSets.removeShuffle(count - 1);
29 } else { 45 } else {
(...skipping 22 matching lines...) Expand all
52 68
53 void GrVkDescriptorSetManager::abandon() { 69 void GrVkDescriptorSetManager::abandon() {
54 fPoolManager.abandonGPUResources(); 70 fPoolManager.abandonGPUResources();
55 71
56 for (int i = 0; i < fFreeSets.count(); ++i) { 72 for (int i = 0; i < fFreeSets.count(); ++i) {
57 fFreeSets[i]->unrefAndAbandon(); 73 fFreeSets[i]->unrefAndAbandon();
58 } 74 }
59 fFreeSets.reset(); 75 fFreeSets.reset();
60 } 76 }
61 77
78 VkDescriptorSetLayout GrVkDescriptorSetManager::layout() const { return fPoolMan ager.fDescLayout; }
jvanverth1 2016/07/25 19:12:56 Put in .h file?
egdaniel 2016/07/26 13:33:19 Done.
79
80 bool GrVkDescriptorSetManager::isCompatible(VkDescriptorType type,
81 const GrVkUniformHandler* uniHandler ) const {
82 SkASSERT(uniHandler);
83 if (type != fPoolManager.fDescType) {
84 return false;
85 }
86
87 if (type == VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER) {
88 if (fBindingVisibilities.count() != uniHandler->numSamplers()) {
89 return false;
90 }
91 for (int i = 0; i < uniHandler->numSamplers(); ++i) {
92 if (uniHandler->getSampler(i).visibility() != fBindingVisibilities[i ]) {
93 return false;
94 }
95 }
96 }
97 return true;
98 }
99
62 //////////////////////////////////////////////////////////////////////////////// 100 ////////////////////////////////////////////////////////////////////////////////
63 101
64 void GrVkDescriptorSetManager::DescriptorPoolManager::getNewPool(GrVkGpu* gpu) { 102 void GrVkDescriptorSetManager::DescriptorPoolManager::getNewPool(GrVkGpu* gpu) {
65 if (fPool) { 103 if (fPool) {
66 fPool->unref(gpu); 104 fPool->unref(gpu);
67 uint32_t newPoolSize = fMaxDescriptors + ((fMaxDescriptors + 1) >> 1); 105 uint32_t newPoolSize = fMaxDescriptors + ((fMaxDescriptors + 1) >> 1);
68 if (newPoolSize < kMaxDescriptors) { 106 if (newPoolSize < kMaxDescriptors) {
69 fMaxDescriptors = newPoolSize; 107 fMaxDescriptors = newPoolSize;
70 } else { 108 } else {
71 fMaxDescriptors = kMaxDescriptors; 109 fMaxDescriptors = kMaxDescriptors;
(...skipping 22 matching lines...) Expand all
94 dsAllocateInfo.pNext = nullptr; 132 dsAllocateInfo.pNext = nullptr;
95 dsAllocateInfo.descriptorPool = fPool->descPool(); 133 dsAllocateInfo.descriptorPool = fPool->descPool();
96 dsAllocateInfo.descriptorSetCount = 1; 134 dsAllocateInfo.descriptorSetCount = 1;
97 dsAllocateInfo.pSetLayouts = &fDescLayout; 135 dsAllocateInfo.pSetLayouts = &fDescLayout;
98 GR_VK_CALL_ERRCHECK(gpu->vkInterface(), AllocateDescriptorSets(gpu->device() , 136 GR_VK_CALL_ERRCHECK(gpu->vkInterface(), AllocateDescriptorSets(gpu->device() ,
99 &dsAllocateIn fo, 137 &dsAllocateIn fo,
100 ds)); 138 ds));
101 } 139 }
102 140
103 void GrVkDescriptorSetManager::DescriptorPoolManager::freeGPUResources(const GrV kGpu* gpu) { 141 void GrVkDescriptorSetManager::DescriptorPoolManager::freeGPUResources(const GrV kGpu* gpu) {
104 // The layout should be owned by the class which owns the DescriptorSetManag er so it will 142 if (fDescLayout) {
105 // take care of destroying it. 143 GR_VK_CALL(gpu->vkInterface(), DestroyDescriptorSetLayout(gpu->device(), fDescLayout,
jvanverth1 2016/07/25 19:12:56 Is there any way to create this in the DescriptorP
egdaniel 2016/07/26 13:33:19 Done.
106 fDescLayout = VK_NULL_HANDLE; 144 nullptr));
145 fDescLayout = VK_NULL_HANDLE;
146 }
107 147
108 if (fPool) { 148 if (fPool) {
109 fPool->unref(gpu); 149 fPool->unref(gpu);
110 fPool = nullptr; 150 fPool = nullptr;
111 } 151 }
112 } 152 }
113 153
114 void GrVkDescriptorSetManager::DescriptorPoolManager::abandonGPUResources() { 154 void GrVkDescriptorSetManager::DescriptorPoolManager::abandonGPUResources() {
115 fDescLayout = VK_NULL_HANDLE; 155 fDescLayout = VK_NULL_HANDLE;
116 if (fPool) { 156 if (fPool) {
117 fPool->unrefAndAbandon(); 157 fPool->unrefAndAbandon();
118 fPool = nullptr; 158 fPool = nullptr;
119 } 159 }
120 } 160 }
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