| Index: gpu/command_buffer/service/framebuffer_manager.cc
|
| diff --git a/gpu/command_buffer/service/framebuffer_manager.cc b/gpu/command_buffer/service/framebuffer_manager.cc
|
| index cec5b104b7ab678b71a164d4da999293e99df8a8..e77a1c0c605a6c79190f548a60d807fed8efb29a 100644
|
| --- a/gpu/command_buffer/service/framebuffer_manager.cc
|
| +++ b/gpu/command_buffer/service/framebuffer_manager.cc
|
| @@ -106,7 +106,7 @@ class RenderbufferAttachment
|
| attachment_type, max_color_attachments);
|
| DCHECK_NE(0u, need);
|
| uint32_t have = GLES2Util::GetChannelsForFormat(internal_format());
|
| - if (context_type == CONTEXT_TYPE_WEBGL1 &&
|
| + if (0 && context_type == CONTEXT_TYPE_WEBGL1 &&
|
| DetectWebGL1DepthStencilAttachmentConflicts(need, have))
|
| return false;
|
| return (need & have) != 0;
|
| @@ -268,7 +268,7 @@ class TextureAttachment
|
| internal_format == GL_LUMINANCE_ALPHA) {
|
| return false;
|
| }
|
| - if (context_type == CONTEXT_TYPE_WEBGL1 &&
|
| + if (0 && context_type == CONTEXT_TYPE_WEBGL1 &&
|
| DetectWebGL1DepthStencilAttachmentConflicts(need, have))
|
| return need == have;
|
| return (need & have) != 0;
|
| @@ -401,6 +401,7 @@ Framebuffer::~Framebuffer() {
|
|
|
| bool Framebuffer::HasUnclearedAttachment(
|
| GLenum attachment) const {
|
| + DCHECK(attachment != GL_DEPTH_STENCIL_ATTACHMENT);
|
| AttachmentMap::const_iterator it =
|
| attachments_.find(attachment);
|
| if (it != attachments_.end()) {
|
| @@ -564,6 +565,7 @@ void Framebuffer::MarkAttachmentAsCleared(
|
| TextureManager* texture_manager,
|
| GLenum attachment,
|
| bool cleared) {
|
| + DCHECK(attachment != GL_DEPTH_STENCIL_ATTACHMENT);
|
| AttachmentMap::iterator it = attachments_.find(attachment);
|
| if (it != attachments_.end()) {
|
| Attachment* a = it->second.get();
|
| @@ -581,6 +583,7 @@ void Framebuffer::MarkAttachmentsAsCleared(
|
| bool cleared) {
|
| for (AttachmentMap::iterator it = attachments_.begin();
|
| it != attachments_.end(); ++it) {
|
| + DCHECK(it->first != GL_DEPTH_STENCIL_ATTACHMENT);
|
| Attachment* attachment = it->second.get();
|
| if (attachment->cleared() != cleared) {
|
| attachment->SetCleared(renderbuffer_manager, texture_manager, cleared);
|
| @@ -593,13 +596,11 @@ bool Framebuffer::HasColorAttachment(int index) const {
|
| }
|
|
|
| bool Framebuffer::HasDepthAttachment() const {
|
| - return attachments_.find(GL_DEPTH_STENCIL_ATTACHMENT) != attachments_.end() ||
|
| - attachments_.find(GL_DEPTH_ATTACHMENT) != attachments_.end();
|
| + return attachments_.find(GL_DEPTH_ATTACHMENT) != attachments_.end();
|
| }
|
|
|
| bool Framebuffer::HasStencilAttachment() const {
|
| - return attachments_.find(GL_DEPTH_STENCIL_ATTACHMENT) != attachments_.end() ||
|
| - attachments_.find(GL_STENCIL_ATTACHMENT) != attachments_.end();
|
| + return attachments_.find(GL_STENCIL_ATTACHMENT) != attachments_.end();
|
| }
|
|
|
| GLenum Framebuffer::GetReadBufferInternalFormat() const {
|
| @@ -639,9 +640,7 @@ GLsizei Framebuffer::GetSamples() const {
|
| }
|
|
|
| GLenum Framebuffer::GetDepthFormat() const {
|
| - auto iter = attachments_.find(GL_DEPTH_STENCIL_ATTACHMENT);
|
| - if (iter == attachments_.end())
|
| - iter = attachments_.find(GL_DEPTH_ATTACHMENT);
|
| + auto iter = attachments_.find(GL_DEPTH_ATTACHMENT);
|
| if (iter == attachments_.end())
|
| return 0;
|
| Attachment* attachment = iter->second.get();
|
| @@ -650,9 +649,7 @@ GLenum Framebuffer::GetDepthFormat() const {
|
| }
|
|
|
| GLenum Framebuffer::GetStencilFormat() const {
|
| - auto iter = attachments_.find(GL_DEPTH_STENCIL_ATTACHMENT);
|
| - if (iter == attachments_.end())
|
| - iter = attachments_.find(GL_STENCIL_ATTACHMENT);
|
| + auto iter = attachments_.find(GL_STENCIL_ATTACHMENT);
|
| if (iter == attachments_.end())
|
| return 0;
|
| Attachment* attachment = iter->second.get();
|
| @@ -912,6 +909,7 @@ void Framebuffer::DoUnbindGLAttachmentsForWorkaround(GLenum target) {
|
|
|
| void Framebuffer::AttachRenderbuffer(
|
| GLenum attachment, Renderbuffer* renderbuffer) {
|
| + DCHECK(attachment != GL_DEPTH_STENCIL_ATTACHMENT);
|
| const Attachment* a = GetAttachment(attachment);
|
| if (a)
|
| a->DetachFromFramebuffer(this);
|
| @@ -927,6 +925,7 @@ void Framebuffer::AttachRenderbuffer(
|
| void Framebuffer::AttachTexture(
|
| GLenum attachment, TextureRef* texture_ref, GLenum target,
|
| GLint level, GLsizei samples) {
|
| + DCHECK(attachment != GL_DEPTH_STENCIL_ATTACHMENT);
|
| const Attachment* a = GetAttachment(attachment);
|
| if (a)
|
| a->DetachFromFramebuffer(this);
|
| @@ -943,6 +942,7 @@ void Framebuffer::AttachTexture(
|
| void Framebuffer::AttachTextureLayer(
|
| GLenum attachment, TextureRef* texture_ref, GLenum target,
|
| GLint level, GLint layer) {
|
| + DCHECK(attachment != GL_DEPTH_STENCIL_ATTACHMENT);
|
| const Attachment* a = GetAttachment(attachment);
|
| if (a)
|
| a->DetachFromFramebuffer(this);
|
|
|