OLD | NEW |
1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_COMPILER_IA32_INSTRUCTION_CODES_IA32_H_ | 5 #ifndef V8_COMPILER_IA32_INSTRUCTION_CODES_IA32_H_ |
6 #define V8_COMPILER_IA32_INSTRUCTION_CODES_IA32_H_ | 6 #define V8_COMPILER_IA32_INSTRUCTION_CODES_IA32_H_ |
7 | 7 |
8 namespace v8 { | 8 namespace v8 { |
9 namespace internal { | 9 namespace internal { |
10 namespace compiler { | 10 namespace compiler { |
(...skipping 30 matching lines...) Expand all Loading... |
41 V(IA32SarPair) \ | 41 V(IA32SarPair) \ |
42 V(IA32Ror) \ | 42 V(IA32Ror) \ |
43 V(IA32Lzcnt) \ | 43 V(IA32Lzcnt) \ |
44 V(IA32Tzcnt) \ | 44 V(IA32Tzcnt) \ |
45 V(IA32Popcnt) \ | 45 V(IA32Popcnt) \ |
46 V(SSEFloat32Cmp) \ | 46 V(SSEFloat32Cmp) \ |
47 V(SSEFloat32Add) \ | 47 V(SSEFloat32Add) \ |
48 V(SSEFloat32Sub) \ | 48 V(SSEFloat32Sub) \ |
49 V(SSEFloat32Mul) \ | 49 V(SSEFloat32Mul) \ |
50 V(SSEFloat32Div) \ | 50 V(SSEFloat32Div) \ |
51 V(SSEFloat32Max) \ | |
52 V(SSEFloat32Min) \ | |
53 V(SSEFloat32Abs) \ | 51 V(SSEFloat32Abs) \ |
54 V(SSEFloat32Neg) \ | 52 V(SSEFloat32Neg) \ |
55 V(SSEFloat32Sqrt) \ | 53 V(SSEFloat32Sqrt) \ |
56 V(SSEFloat32Round) \ | 54 V(SSEFloat32Round) \ |
57 V(SSEFloat64Cmp) \ | 55 V(SSEFloat64Cmp) \ |
58 V(SSEFloat64Add) \ | 56 V(SSEFloat64Add) \ |
59 V(SSEFloat64Sub) \ | 57 V(SSEFloat64Sub) \ |
60 V(SSEFloat64Mul) \ | 58 V(SSEFloat64Mul) \ |
61 V(SSEFloat64Div) \ | 59 V(SSEFloat64Div) \ |
62 V(SSEFloat64Mod) \ | 60 V(SSEFloat64Mod) \ |
(...skipping 16 matching lines...) Expand all Loading... |
79 V(SSEFloat64ExtractLowWord32) \ | 77 V(SSEFloat64ExtractLowWord32) \ |
80 V(SSEFloat64ExtractHighWord32) \ | 78 V(SSEFloat64ExtractHighWord32) \ |
81 V(SSEFloat64InsertLowWord32) \ | 79 V(SSEFloat64InsertLowWord32) \ |
82 V(SSEFloat64InsertHighWord32) \ | 80 V(SSEFloat64InsertHighWord32) \ |
83 V(SSEFloat64LoadLowWord32) \ | 81 V(SSEFloat64LoadLowWord32) \ |
84 V(SSEFloat64SilenceNaN) \ | 82 V(SSEFloat64SilenceNaN) \ |
85 V(AVXFloat32Add) \ | 83 V(AVXFloat32Add) \ |
86 V(AVXFloat32Sub) \ | 84 V(AVXFloat32Sub) \ |
87 V(AVXFloat32Mul) \ | 85 V(AVXFloat32Mul) \ |
88 V(AVXFloat32Div) \ | 86 V(AVXFloat32Div) \ |
89 V(AVXFloat32Max) \ | |
90 V(AVXFloat32Min) \ | |
91 V(AVXFloat64Add) \ | 87 V(AVXFloat64Add) \ |
92 V(AVXFloat64Sub) \ | 88 V(AVXFloat64Sub) \ |
93 V(AVXFloat64Mul) \ | 89 V(AVXFloat64Mul) \ |
94 V(AVXFloat64Div) \ | 90 V(AVXFloat64Div) \ |
95 V(AVXFloat64Max) \ | |
96 V(AVXFloat64Min) \ | |
97 V(AVXFloat64Abs) \ | 91 V(AVXFloat64Abs) \ |
98 V(AVXFloat64Neg) \ | 92 V(AVXFloat64Neg) \ |
99 V(AVXFloat32Abs) \ | 93 V(AVXFloat32Abs) \ |
100 V(AVXFloat32Neg) \ | 94 V(AVXFloat32Neg) \ |
101 V(IA32Movsxbl) \ | 95 V(IA32Movsxbl) \ |
102 V(IA32Movzxbl) \ | 96 V(IA32Movzxbl) \ |
103 V(IA32Movb) \ | 97 V(IA32Movb) \ |
104 V(IA32Movsxwl) \ | 98 V(IA32Movsxwl) \ |
105 V(IA32Movzxwl) \ | 99 V(IA32Movzxwl) \ |
106 V(IA32Movw) \ | 100 V(IA32Movw) \ |
(...skipping 43 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
150 V(M2I) /* [ %r2*2 + K] */ \ | 144 V(M2I) /* [ %r2*2 + K] */ \ |
151 V(M4I) /* [ %r2*4 + K] */ \ | 145 V(M4I) /* [ %r2*4 + K] */ \ |
152 V(M8I) /* [ %r2*8 + K] */ \ | 146 V(M8I) /* [ %r2*8 + K] */ \ |
153 V(MI) /* [ K] */ | 147 V(MI) /* [ K] */ |
154 | 148 |
155 } // namespace compiler | 149 } // namespace compiler |
156 } // namespace internal | 150 } // namespace internal |
157 } // namespace v8 | 151 } // namespace v8 |
158 | 152 |
159 #endif // V8_COMPILER_IA32_INSTRUCTION_CODES_IA32_H_ | 153 #endif // V8_COMPILER_IA32_INSTRUCTION_CODES_IA32_H_ |
OLD | NEW |