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| 1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef V8_COMPILER_IA32_INSTRUCTION_CODES_IA32_H_ | 5 #ifndef V8_COMPILER_IA32_INSTRUCTION_CODES_IA32_H_ |
| 6 #define V8_COMPILER_IA32_INSTRUCTION_CODES_IA32_H_ | 6 #define V8_COMPILER_IA32_INSTRUCTION_CODES_IA32_H_ |
| 7 | 7 |
| 8 namespace v8 { | 8 namespace v8 { |
| 9 namespace internal { | 9 namespace internal { |
| 10 namespace compiler { | 10 namespace compiler { |
| (...skipping 30 matching lines...) Expand all Loading... |
| 41 V(IA32SarPair) \ | 41 V(IA32SarPair) \ |
| 42 V(IA32Ror) \ | 42 V(IA32Ror) \ |
| 43 V(IA32Lzcnt) \ | 43 V(IA32Lzcnt) \ |
| 44 V(IA32Tzcnt) \ | 44 V(IA32Tzcnt) \ |
| 45 V(IA32Popcnt) \ | 45 V(IA32Popcnt) \ |
| 46 V(SSEFloat32Cmp) \ | 46 V(SSEFloat32Cmp) \ |
| 47 V(SSEFloat32Add) \ | 47 V(SSEFloat32Add) \ |
| 48 V(SSEFloat32Sub) \ | 48 V(SSEFloat32Sub) \ |
| 49 V(SSEFloat32Mul) \ | 49 V(SSEFloat32Mul) \ |
| 50 V(SSEFloat32Div) \ | 50 V(SSEFloat32Div) \ |
| 51 V(SSEFloat32Max) \ | |
| 52 V(SSEFloat32Min) \ | |
| 53 V(SSEFloat32Abs) \ | 51 V(SSEFloat32Abs) \ |
| 54 V(SSEFloat32Neg) \ | 52 V(SSEFloat32Neg) \ |
| 55 V(SSEFloat32Sqrt) \ | 53 V(SSEFloat32Sqrt) \ |
| 56 V(SSEFloat32Round) \ | 54 V(SSEFloat32Round) \ |
| 57 V(SSEFloat64Cmp) \ | 55 V(SSEFloat64Cmp) \ |
| 58 V(SSEFloat64Add) \ | 56 V(SSEFloat64Add) \ |
| 59 V(SSEFloat64Sub) \ | 57 V(SSEFloat64Sub) \ |
| 60 V(SSEFloat64Mul) \ | 58 V(SSEFloat64Mul) \ |
| 61 V(SSEFloat64Div) \ | 59 V(SSEFloat64Div) \ |
| 62 V(SSEFloat64Mod) \ | 60 V(SSEFloat64Mod) \ |
| (...skipping 16 matching lines...) Expand all Loading... |
| 79 V(SSEFloat64ExtractLowWord32) \ | 77 V(SSEFloat64ExtractLowWord32) \ |
| 80 V(SSEFloat64ExtractHighWord32) \ | 78 V(SSEFloat64ExtractHighWord32) \ |
| 81 V(SSEFloat64InsertLowWord32) \ | 79 V(SSEFloat64InsertLowWord32) \ |
| 82 V(SSEFloat64InsertHighWord32) \ | 80 V(SSEFloat64InsertHighWord32) \ |
| 83 V(SSEFloat64LoadLowWord32) \ | 81 V(SSEFloat64LoadLowWord32) \ |
| 84 V(SSEFloat64SilenceNaN) \ | 82 V(SSEFloat64SilenceNaN) \ |
| 85 V(AVXFloat32Add) \ | 83 V(AVXFloat32Add) \ |
| 86 V(AVXFloat32Sub) \ | 84 V(AVXFloat32Sub) \ |
| 87 V(AVXFloat32Mul) \ | 85 V(AVXFloat32Mul) \ |
| 88 V(AVXFloat32Div) \ | 86 V(AVXFloat32Div) \ |
| 89 V(AVXFloat32Max) \ | |
| 90 V(AVXFloat32Min) \ | |
| 91 V(AVXFloat64Add) \ | 87 V(AVXFloat64Add) \ |
| 92 V(AVXFloat64Sub) \ | 88 V(AVXFloat64Sub) \ |
| 93 V(AVXFloat64Mul) \ | 89 V(AVXFloat64Mul) \ |
| 94 V(AVXFloat64Div) \ | 90 V(AVXFloat64Div) \ |
| 95 V(AVXFloat64Max) \ | |
| 96 V(AVXFloat64Min) \ | |
| 97 V(AVXFloat64Abs) \ | 91 V(AVXFloat64Abs) \ |
| 98 V(AVXFloat64Neg) \ | 92 V(AVXFloat64Neg) \ |
| 99 V(AVXFloat32Abs) \ | 93 V(AVXFloat32Abs) \ |
| 100 V(AVXFloat32Neg) \ | 94 V(AVXFloat32Neg) \ |
| 101 V(IA32Movsxbl) \ | 95 V(IA32Movsxbl) \ |
| 102 V(IA32Movzxbl) \ | 96 V(IA32Movzxbl) \ |
| 103 V(IA32Movb) \ | 97 V(IA32Movb) \ |
| 104 V(IA32Movsxwl) \ | 98 V(IA32Movsxwl) \ |
| 105 V(IA32Movzxwl) \ | 99 V(IA32Movzxwl) \ |
| 106 V(IA32Movw) \ | 100 V(IA32Movw) \ |
| (...skipping 43 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 150 V(M2I) /* [ %r2*2 + K] */ \ | 144 V(M2I) /* [ %r2*2 + K] */ \ |
| 151 V(M4I) /* [ %r2*4 + K] */ \ | 145 V(M4I) /* [ %r2*4 + K] */ \ |
| 152 V(M8I) /* [ %r2*8 + K] */ \ | 146 V(M8I) /* [ %r2*8 + K] */ \ |
| 153 V(MI) /* [ K] */ | 147 V(MI) /* [ K] */ |
| 154 | 148 |
| 155 } // namespace compiler | 149 } // namespace compiler |
| 156 } // namespace internal | 150 } // namespace internal |
| 157 } // namespace v8 | 151 } // namespace v8 |
| 158 | 152 |
| 159 #endif // V8_COMPILER_IA32_INSTRUCTION_CODES_IA32_H_ | 153 #endif // V8_COMPILER_IA32_INSTRUCTION_CODES_IA32_H_ |
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