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Side by Side Diff: ui/gl/test/gl_image_test_template.h

Issue 2170293002: Use GLVersionInfo instead of gl::GetGLImplementation() to decide GL paths (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: add comment Created 4 years, 5 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file defines tests that implementations of GLImage should pass in order 5 // This file defines tests that implementations of GLImage should pass in order
6 // to be conformant. 6 // to be conformant.
7 7
8 #ifndef UI_GL_TEST_GL_IMAGE_TEST_TEMPLATE_H_ 8 #ifndef UI_GL_TEST_GL_IMAGE_TEST_TEMPLATE_H_
9 #define UI_GL_TEST_GL_IMAGE_TEST_TEMPLATE_H_ 9 #define UI_GL_TEST_GL_IMAGE_TEST_TEMPLATE_H_
10 10
11 #include <stdint.h> 11 #include <stdint.h>
12 12
13 #include <memory> 13 #include <memory>
14 14
15 #include "base/strings/stringize_macros.h" 15 #include "base/strings/stringize_macros.h"
16 #include "base/strings/stringprintf.h" 16 #include "base/strings/stringprintf.h"
17 #include "build/build_config.h" 17 #include "build/build_config.h"
18 #include "testing/gtest/include/gtest/gtest.h" 18 #include "testing/gtest/include/gtest/gtest.h"
19 #include "ui/gfx/buffer_format_util.h" 19 #include "ui/gfx/buffer_format_util.h"
20 #include "ui/gfx/buffer_types.h" 20 #include "ui/gfx/buffer_types.h"
21 #include "ui/gl/gl_bindings.h" 21 #include "ui/gl/gl_bindings.h"
22 #include "ui/gl/gl_context.h" 22 #include "ui/gl/gl_context.h"
23 #include "ui/gl/gl_helper.h" 23 #include "ui/gl/gl_helper.h"
24 #include "ui/gl/gl_image.h" 24 #include "ui/gl/gl_image.h"
25 #include "ui/gl/gl_implementation.h"
26 #include "ui/gl/gl_surface.h" 25 #include "ui/gl/gl_surface.h"
26 #include "ui/gl/gl_version_info.h"
27 #include "ui/gl/init/gl_factory.h" 27 #include "ui/gl/init/gl_factory.h"
28 #include "ui/gl/test/gl_image_test_support.h" 28 #include "ui/gl/test/gl_image_test_support.h"
29 #include "ui/gl/test/gl_test_helper.h" 29 #include "ui/gl/test/gl_test_helper.h"
30 30
31 #if defined(OS_MACOSX) 31 #if defined(OS_MACOSX)
32 #include "base/mac/mac_util.h" 32 #include "base/mac/mac_util.h"
33 #endif 33 #endif
34 34
35 namespace gl { 35 namespace gl {
36 namespace { 36 namespace {
37 37
38 // Compiles a fragment shader for sampling out of a texture of |size| bound to 38 // Compiles a fragment shader for sampling out of a texture of |size| bound to
39 // |target| and checks for compilation errors. 39 // |target| and checks for compilation errors.
40 GLuint LoadFragmentShader(unsigned target, const gfx::Size& size) { 40 GLuint LoadFragmentShader(unsigned target, const gfx::Size& size) {
41 // clang-format off 41 // clang-format off
42 const char kFragmentShader[] = STRINGIZE( 42 const char kFragmentShader[] = STRINGIZE(
43 uniform SamplerType a_texture; 43 uniform SamplerType a_texture;
44 varying vec2 v_texCoord; 44 varying vec2 v_texCoord;
45 void main() { 45 void main() {
46 gl_FragColor = TextureLookup(a_texture, v_texCoord * TextureScale); 46 gl_FragColor = TextureLookup(a_texture, v_texCoord * TextureScale);
47 } 47 }
48 ); 48 );
49 const char kShaderFloatPrecision[] = STRINGIZE( 49 const char kShaderFloatPrecision[] = STRINGIZE(
50 precision mediump float; 50 precision mediump float;
51 ); 51 );
52 // clang-format on 52 // clang-format on
53 53
54 bool is_gles = GetGLImplementation() == kGLImplementationEGLGLES2; 54 bool is_gles = GLContext::GetCurrent()->GetVersionInfo()->is_es;
55 switch (target) { 55 switch (target) {
56 case GL_TEXTURE_2D: 56 case GL_TEXTURE_2D:
57 return GLHelper::LoadShader( 57 return GLHelper::LoadShader(
58 GL_FRAGMENT_SHADER, 58 GL_FRAGMENT_SHADER,
59 base::StringPrintf("%s\n" 59 base::StringPrintf("%s\n"
60 "#define SamplerType sampler2D\n" 60 "#define SamplerType sampler2D\n"
61 "#define TextureLookup texture2D\n" 61 "#define TextureLookup texture2D\n"
62 "#define TextureScale vec2(1.0, 1.0)\n" 62 "#define TextureScale vec2(1.0, 1.0)\n"
63 "%s", 63 "%s",
64 is_gles ? kShaderFloatPrecision : "", 64 is_gles ? kShaderFloatPrecision : "",
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357 image->Destroy(true /* have_context */); 357 image->Destroy(true /* have_context */);
358 } 358 }
359 359
360 // The GLImageCopyTest test case verifies that the GLImage implementation 360 // The GLImageCopyTest test case verifies that the GLImage implementation
361 // handles CopyTexImage correctly. 361 // handles CopyTexImage correctly.
362 REGISTER_TYPED_TEST_CASE_P(GLImageCopyTest, CopyTexImage); 362 REGISTER_TYPED_TEST_CASE_P(GLImageCopyTest, CopyTexImage);
363 363
364 } // namespace gl 364 } // namespace gl
365 365
366 #endif // UI_GL_TEST_GL_IMAGE_TEST_TEMPLATE_H_ 366 #endif // UI_GL_TEST_GL_IMAGE_TEST_TEMPLATE_H_
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