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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/gl/gl_context_cgl.h" | 5 #include "ui/gl/gl_context_cgl.h" |
6 | 6 |
7 #include <OpenGL/CGLRenderers.h> | 7 #include <OpenGL/CGLRenderers.h> |
8 #include <OpenGL/CGLTypes.h> | 8 #include <OpenGL/CGLTypes.h> |
9 | 9 |
10 #include <memory> | 10 #include <memory> |
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199 } | 199 } |
200 } | 200 } |
201 renderer_id_ = renderer_id; | 201 renderer_id_ = renderer_id; |
202 } | 202 } |
203 } | 203 } |
204 return true; | 204 return true; |
205 } | 205 } |
206 | 206 |
207 YUVToRGBConverter* GLContextCGL::GetYUVToRGBConverter() { | 207 YUVToRGBConverter* GLContextCGL::GetYUVToRGBConverter() { |
208 if (!yuv_to_rgb_converter_) | 208 if (!yuv_to_rgb_converter_) |
209 yuv_to_rgb_converter_.reset(new YUVToRGBConverter); | 209 yuv_to_rgb_converter_.reset(new YUVToRGBConverter(*GetVersionInfo())); |
210 return yuv_to_rgb_converter_.get(); | 210 return yuv_to_rgb_converter_.get(); |
211 } | 211 } |
212 | 212 |
213 bool GLContextCGL::MakeCurrent(GLSurface* surface) { | 213 bool GLContextCGL::MakeCurrent(GLSurface* surface) { |
214 DCHECK(context_); | 214 DCHECK(context_); |
215 | 215 |
216 if (!ForceGpuSwitchIfNeeded()) | 216 if (!ForceGpuSwitchIfNeeded()) |
217 return false; | 217 return false; |
218 | 218 |
219 if (IsCurrent(surface)) | 219 if (IsCurrent(surface)) |
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280 | 280 |
281 GLContextCGL::~GLContextCGL() { | 281 GLContextCGL::~GLContextCGL() { |
282 Destroy(); | 282 Destroy(); |
283 } | 283 } |
284 | 284 |
285 GpuPreference GLContextCGL::GetGpuPreference() { | 285 GpuPreference GLContextCGL::GetGpuPreference() { |
286 return gpu_preference_; | 286 return gpu_preference_; |
287 } | 287 } |
288 | 288 |
289 } // namespace gl | 289 } // namespace gl |
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