Index: tools/viewer/sk_app/win/GLWindowContext_win.cpp |
diff --git a/tools/viewer/sk_app/win/GLWindowContext_win.cpp b/tools/viewer/sk_app/win/GLWindowContext_win.cpp |
index 0694db308ff59736be165d38b6184f0418ebd96a..eca8829d3d747f25831e5a9c6d40cafda81827ca 100644 |
--- a/tools/viewer/sk_app/win/GLWindowContext_win.cpp |
+++ b/tools/viewer/sk_app/win/GLWindowContext_win.cpp |
@@ -6,51 +6,53 @@ |
* found in the LICENSE file. |
*/ |
-#include "GLWindowContext_win.h" |
- |
+#include "WindowContextFactory_win.h" |
#include <GL/gl.h> |
// windows stuff |
#include "win/SkWGL.h" |
-#include "Window_win.h" |
-namespace sk_app { |
+#include "../GLWindowContext.h" |
-// platform-dependent create |
-GLWindowContext* GLWindowContext::Create(void* platformData, const DisplayParams& params) { |
- GLWindowContext_win* ctx = new GLWindowContext_win(platformData, params); |
- if (!ctx->isValid()) { |
- delete ctx; |
- return nullptr; |
- } |
- return ctx; |
-} |
+using sk_app::GLWindowContext; |
+using sk_app::DisplayParams; |
+ |
+namespace { |
+ |
+class GLWindowContext_win : public GLWindowContext { |
+public: |
+ GLWindowContext_win(HWND, const DisplayParams&); |
+ ~GLWindowContext_win() override; |
+ |
+protected: |
+ void onSwapBuffers() override; |
+ |
+ void onInitializeContext() override; |
+ void onDestroyContext() override; |
+ |
+private: |
+ HWND fHWND; |
+ HGLRC fHGLRC; |
+}; |
-GLWindowContext_win::GLWindowContext_win(void* platformData, const DisplayParams& params) |
- : GLWindowContext(platformData, params) |
- , fHWND(0) |
+GLWindowContext_win::GLWindowContext_win(HWND wnd, const DisplayParams& params) |
+ : GLWindowContext(params) |
+ , fHWND(wnd) |
, fHGLRC(NULL) { |
// any config code here (particularly for msaa)? |
- this->initializeContext(platformData, params); |
+ this->initializeContext(); |
} |
GLWindowContext_win::~GLWindowContext_win() { |
this->destroyContext(); |
} |
-void GLWindowContext_win::onInitializeContext(void* platformData, const DisplayParams& params) { |
- |
- ContextPlatformData_win* winPlatformData = |
- reinterpret_cast<ContextPlatformData_win*>(platformData); |
- |
- if (winPlatformData) { |
- fHWND = winPlatformData->fHWnd; |
- } |
+void GLWindowContext_win::onInitializeContext() { |
HDC dc = GetDC(fHWND); |
- fHGLRC = SkCreateWGLContext(dc, params.fMSAASampleCount, params.fDeepColor, |
+ fHGLRC = SkCreateWGLContext(dc, fDisplayParams.fMSAASampleCount, fDisplayParams.fDeepColor, |
kGLPreferCompatibilityProfile_SkWGLContextRequest); |
if (NULL == fHGLRC) { |
return; |
@@ -107,4 +109,19 @@ void GLWindowContext_win::onSwapBuffers() { |
} |
-} //namespace sk_app |
+} // anonymous namespace |
+ |
+namespace sk_app { |
+namespace window_context_factory { |
+ |
+WindowContext* NewGLForWin(HWND wnd, const DisplayParams& params) { |
+ GLWindowContext_win* ctx = new GLWindowContext_win(wnd, params); |
+ if (!ctx->isValid()) { |
+ delete ctx; |
+ return nullptr; |
+ } |
+ return ctx; |
+} |
+ |
+} // namespace window_context_factory |
+} // namespace sk_app |