Index: tools/viewer/sk_app/mac/GLWindowContext_mac.cpp |
diff --git a/tools/viewer/sk_app/mac/GLWindowContext_mac.cpp b/tools/viewer/sk_app/mac/GLWindowContext_mac.cpp |
index aa700e31656ecb12bdac283711bd77c39f7191ae..c2de0df621b61da53d958e1efebb5d1cda5a1317 100644 |
--- a/tools/viewer/sk_app/mac/GLWindowContext_mac.cpp |
+++ b/tools/viewer/sk_app/mac/GLWindowContext_mac.cpp |
@@ -6,26 +6,41 @@ |
* found in the LICENSE file. |
*/ |
-#include "GLWindowContext_mac.h" |
+#include "../GLWindowContext.h" |
+#include "WindowContextFactory_mac.h" |
//#include <GL/gl.h> |
-#include "Window_mac.h" |
- |
-namespace sk_app { |
- |
-// platform-dependent create |
-GLWindowContext* GLWindowContext::Create(void* platformData, const DisplayParams& params) { |
- GLWindowContext_mac* ctx = new GLWindowContext_mac(platformData, params); |
- if (!ctx->isValid()) { |
- delete ctx; |
- return nullptr; |
- } |
- return ctx; |
-} |
+using sk_app::DisplayParams; |
+using sk_app::window_context_factory::MacWindowInfo; |
+using sk_app::GLWindowContext; |
+ |
+namespace { |
+ |
+class GLWindowContext_mac : public GLWindowContext { |
+public: |
+ GLWindowContext_mac(const MacWindowInfo&, const DisplayParams&); |
+ |
+ ~GLWindowContext_mac() override; |
+ |
+ void onSwapBuffers() override; |
+ |
+ void onInitializeContext() override; |
+ void onDestroyContext() override; |
+ |
+private: |
+ |
+#if 0 |
+ // TODO: add Mac-specific GL display objects |
+ Display* fDisplay; |
+ XWindow fWindow; |
+ XVisualInfo* fVisualInfo; |
+ GLXContext fGLContext; |
+#endif |
+}; |
-GLWindowContext_mac::GLWindowContext_mac(void* platformData, const DisplayParams& params) |
- : GLWindowContext(platformData, params) |
+GLWindowContext_mac::GLWindowContext_mac(const MacWindowInfo& info, const DisplayParams& params) |
+ : GLWindowContext(params) |
#if 0 |
// TODO: init Mac-specific OpenGL objects |
, fDisplay(nullptr) |
@@ -36,24 +51,16 @@ GLWindowContext_mac::GLWindowContext_mac(void* platformData, const DisplayParams |
// any config code here (particularly for msaa)? |
- this->initializeContext(platformData, params); |
+ this->initializeContext(); |
} |
GLWindowContext_mac::~GLWindowContext_mac() { |
this->destroyContext(); |
} |
-void GLWindowContext_mac::onInitializeContext(void* platformData, const DisplayParams& params) { |
+void GLWindowContext_mac::onInitializeContext() { |
#if 0 |
// TODO: Init for Mac |
- ContextPlatformData_mac* unixPlatformData = |
- reinterpret_cast<ContextPlatformData_mac*>(platformData); |
- |
- if (unixPlatformData) { |
- fDisplay = unixPlatformData->fDisplay; |
- fWindow = unixPlatformData->fWindow; |
- fVisualInfo = unixPlatformData->fVisualInfo; |
- } |
SkASSERT(fDisplay); |
fGLContext = glXCreateContext(fDisplay, fVisualInfo, nullptr, GL_TRUE); |
@@ -107,5 +114,20 @@ void GLWindowContext_mac::onSwapBuffers() { |
#endif |
} |
+} // anonymous namespace |
+ |
+ |
+namespace sk_app { |
+namespace window_context_factory { |
+ |
+WindowContext* MakeGLForMac(const MacWindowInfo& info, const DisplayParams& params) { |
+ WindowContext* ctx = new GLWindowContext_mac(info, params); |
+ if (!ctx->isValid()) { |
+ delete ctx; |
+ return nullptr; |
+ } |
+ return ctx; |
+} |
-} //namespace sk_app |
+} // namespace window_context_factory |
+} // namespace sk_app |