Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(181)

Unified Diff: tools/viewer/sk_app/android/GLWindowContext_android.cpp

Issue 2169543002: Use Windowing system-specific WindowContext factories. (Closed) Base URL: https://chromium.googlesource.com/skia.git@master
Patch Set: more xlib Created 4 years, 5 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
Index: tools/viewer/sk_app/android/GLWindowContext_android.cpp
diff --git a/tools/viewer/sk_app/android/GLWindowContext_android.cpp b/tools/viewer/sk_app/android/GLWindowContext_android.cpp
index be62ab2b68e066979b200efae70f8bf56c7b18ab..3348d803e0e1d4eade198223f1564fa15be4b374 100644
--- a/tools/viewer/sk_app/android/GLWindowContext_android.cpp
+++ b/tools/viewer/sk_app/android/GLWindowContext_android.cpp
@@ -8,50 +8,53 @@
#include <GLES/gl.h>
-#include "GLWindowContext_android.h"
+#include "WindowContextFactory_android.h"
+#include "../GLWindowContext.h"
+#include <EGL/egl.h>
-#include <android/native_window_jni.h>
+using sk_app::GLWindowContext;
+using sk_app::DisplayParams;
-namespace sk_app {
+namespace {
+class GLWindowContext_android : public GLWindowContext {
+public:
-// Most of the following 3 functions (GLWindowContext::Create, constructor, desctructor)
-// are copied from Unix/Win platform with unix/win changed to android
+ GLWindowContext_android(ANativeWindow*, const DisplayParams&);
-// platform-dependent create
-GLWindowContext* GLWindowContext::Create(void* platformData, const DisplayParams& params) {
- GLWindowContext_android* ctx = new GLWindowContext_android(platformData, params);
- if (!ctx->isValid()) {
- delete ctx;
- return nullptr;
- }
- return ctx;
-}
+ ~GLWindowContext_android() override;
+
+ void onSwapBuffers() override;
+
+ void onInitializeContext() override;
+ void onDestroyContext() override;
+
+private:
+
+ EGLDisplay fDisplay;
+ EGLContext fEGLContext;
+ EGLSurface fSurface;
+
+ // For setDisplayParams and resize which call onInitializeContext with null platformData
+ ANativeWindow* fNativeWindow = nullptr;
+};
-GLWindowContext_android::GLWindowContext_android(void* platformData, const DisplayParams& params)
- : GLWindowContext(platformData, params)
+GLWindowContext_android::GLWindowContext_android(ANativeWindow* window, const DisplayParams& params)
+ : GLWindowContext(params)
, fDisplay(EGL_NO_DISPLAY)
, fEGLContext(EGL_NO_CONTEXT)
- , fSurface(EGL_NO_SURFACE) {
+ , fSurface(EGL_NO_SURFACE)
+ , fNativeWindow(window) {
// any config code here (particularly for msaa)?
- this->initializeContext(platformData, params);
+ this->initializeContext();
}
GLWindowContext_android::~GLWindowContext_android() {
this->destroyContext();
}
-void GLWindowContext_android::onInitializeContext(void* platformData, const DisplayParams& params) {
- if (platformData != nullptr) {
- ContextPlatformData_android* androidPlatformData =
- reinterpret_cast<ContextPlatformData_android*>(platformData);
- fNativeWindow = androidPlatformData->fNativeWindow;
- } else {
- SkASSERT(fNativeWindow);
- }
-
-
+void GLWindowContext_android::onInitializeContext() {
fWidth = ANativeWindow_getWidth(fNativeWindow);
fHeight = ANativeWindow_getHeight(fNativeWindow);
@@ -100,7 +103,7 @@ void GLWindowContext_android::onInitializeContext(void* platformData, const Disp
};
const EGLint* windowAttribs = nullptr;
auto srgbColorSpace = SkColorSpace::NewNamed(SkColorSpace::kSRGB_Named);
- if (srgbColorSpace == params.fColorSpace && majorVersion == 1 && minorVersion >= 2) {
+ if (srgbColorSpace == fDisplayParams.fColorSpace && majorVersion == 1 && minorVersion >= 2) {
windowAttribs = srgbWindowAttribs;
}
@@ -146,4 +149,19 @@ void GLWindowContext_android::onSwapBuffers() {
}
}
+} // anonymous namespace
+
+namespace sk_app {
+namespace window_context_factory {
+
+WindowContext* NewGLForAndroid(ANativeWindow* window, const DisplayParams& params) {
+ WindowContext* ctx = new GLWindowContext_android(window, params);
+ if (!ctx->isValid()) {
+ delete ctx;
+ return nullptr;
+ }
+ return ctx;
}
+
+} // namespace window_context_factory
+} // namespace sk_app
« no previous file with comments | « tools/viewer/sk_app/android/GLWindowContext_android.h ('k') | tools/viewer/sk_app/android/RasterWindowContext_android.h » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698