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1 | |
2 /* | |
3 * Copyright 2016 Google Inc. | |
4 * | |
5 * Use of this source code is governed by a BSD-style license that can be | |
6 * found in the LICENSE file. | |
7 */ | |
8 #ifndef GLWindowContext_mac_DEFINED | |
9 #define GLWindowContext_mac_DEFINED | |
10 | |
11 #include "../GLWindowContext.h" | |
12 #include "Window_mac.h" | |
13 | |
14 namespace sk_app { | |
15 | |
16 class GLWindowContext_mac : public GLWindowContext { | |
17 public: | |
18 friend GLWindowContext* GLWindowContext::Create(void* platformData, const Di
splayParams&); | |
19 | |
20 ~GLWindowContext_mac() override; | |
21 | |
22 void onSwapBuffers() override; | |
23 | |
24 void onInitializeContext(void*, const DisplayParams&) override; | |
25 void onDestroyContext() override; | |
26 | |
27 private: | |
28 GLWindowContext_mac(void*, const DisplayParams&); | |
29 | |
30 #if 0 | |
31 // TODO: add Mac-specific GL display objects | |
32 Display* fDisplay; | |
33 XWindow fWindow; | |
34 XVisualInfo* fVisualInfo; | |
35 GLXContext fGLContext; | |
36 #endif | |
37 }; | |
38 | |
39 | |
40 } | |
41 | |
42 #endif | |
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