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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "services/ui/gpu/display_compositor/compositor_frame_sink_impl.h" | 5 #include "services/ui/gpu/display_compositor/compositor_frame_sink_impl.h" |
6 | 6 |
7 #include "cc/ipc/compositor_frame.mojom.h" | 7 #include "cc/ipc/compositor_frame.mojom.h" |
8 #include "cc/surfaces/surface_factory.h" | 8 #include "cc/surfaces/surface_factory.h" |
9 #include "services/ui/gpu/display_compositor/compositor_frame_sink_delegate.h" | 9 #include "services/ui/gpu/display_compositor/compositor_frame_sink_delegate.h" |
10 | 10 |
11 namespace ui { | 11 namespace ui { |
12 namespace gpu { | 12 namespace gpu { |
13 | 13 |
14 namespace { | |
15 | |
16 void CallCallback( | |
17 const mojom::CompositorFrameSink::SubmitCompositorFrameCallback& callback, | |
18 cc::SurfaceDrawStatus draw_status) { | |
19 callback.Run(static_cast<mojom::CompositorFrameDrawStatus>(draw_status)); | |
20 } | |
21 } | |
22 | |
23 CompositorFrameSinkImpl::CompositorFrameSinkImpl( | 14 CompositorFrameSinkImpl::CompositorFrameSinkImpl( |
24 CompositorFrameSinkDelegate* delegate, | 15 CompositorFrameSinkDelegate* delegate, |
25 int sink_id, | 16 int sink_id, |
26 const scoped_refptr<SurfacesState>& surfaces_state, | 17 const scoped_refptr<SurfacesState>& surfaces_state, |
27 mojo::InterfaceRequest<mojom::CompositorFrameSink> request, | 18 mojo::InterfaceRequest<mojom::CompositorFrameSink> request, |
28 mojom::CompositorFrameSinkClientPtr client) | 19 mojom::CompositorFrameSinkClientPtr client) |
29 : delegate_(delegate), | 20 : delegate_(delegate), |
30 surfaces_state_(surfaces_state), | 21 surfaces_state_(surfaces_state), |
31 sink_id_(sink_id), | 22 sink_id_(sink_id), |
32 begin_frame_source_(nullptr), | 23 begin_frame_source_(nullptr), |
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62 ->output_rect.size(); | 53 ->output_rect.size(); |
63 if (frame_size.IsEmpty() || frame_size != last_submitted_frame_size_) { | 54 if (frame_size.IsEmpty() || frame_size != last_submitted_frame_size_) { |
64 if (!surface_id_.is_null()) | 55 if (!surface_id_.is_null()) |
65 factory_.Destroy(surface_id_); | 56 factory_.Destroy(surface_id_); |
66 // TODO(fsamuel): The allocator should live on CompositorFrameSinkFactory. | 57 // TODO(fsamuel): The allocator should live on CompositorFrameSinkFactory. |
67 surface_id_ = delegate_->GenerateSurfaceId(); | 58 surface_id_ = delegate_->GenerateSurfaceId(); |
68 factory_.Create(surface_id_); | 59 factory_.Create(surface_id_); |
69 last_submitted_frame_size_ = frame_size; | 60 last_submitted_frame_size_ = frame_size; |
70 } | 61 } |
71 factory_.SubmitCompositorFrame(surface_id_, std::move(compositor_frame), | 62 factory_.SubmitCompositorFrame(surface_id_, std::move(compositor_frame), |
72 base::Bind(&CallCallback, callback)); | 63 callback); |
73 } | 64 } |
74 | 65 |
75 void CompositorFrameSinkImpl::ReturnResources( | 66 void CompositorFrameSinkImpl::ReturnResources( |
76 const cc::ReturnedResourceArray& resources) { | 67 const cc::ReturnedResourceArray& resources) { |
77 if (!client_) | 68 if (!client_) |
78 return; | 69 return; |
79 | 70 |
80 client_->ReturnResources(mojo::Array<cc::ReturnedResource>::From(resources)); | 71 client_->ReturnResources(mojo::Array<cc::ReturnedResource>::From(resources)); |
81 } | 72 } |
82 | 73 |
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103 void CompositorFrameSinkImpl::OnBeginFrameSourcePausedChanged(bool paused) { | 94 void CompositorFrameSinkImpl::OnBeginFrameSourcePausedChanged(bool paused) { |
104 // TODO(fsamuel): Implement this. | 95 // TODO(fsamuel): Implement this. |
105 } | 96 } |
106 | 97 |
107 void CompositorFrameSinkImpl::OnConnectionLost() { | 98 void CompositorFrameSinkImpl::OnConnectionLost() { |
108 delegate_->CompositorFrameSinkConnectionLost(sink_id_); | 99 delegate_->CompositorFrameSinkConnectionLost(sink_id_); |
109 } | 100 } |
110 | 101 |
111 } // namespace gpu | 102 } // namespace gpu |
112 } // namespace ui | 103 } // namespace ui |
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