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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef VRDisplay_h | 5 #ifndef VRDisplay_h |
6 #define VRDisplay_h | 6 #define VRDisplay_h |
7 | 7 |
8 #include "bindings/core/v8/ScriptWrappable.h" | 8 #include "bindings/core/v8/ScriptWrappable.h" |
9 #include "core/dom/Document.h" | 9 #include "core/dom/Document.h" |
10 #include "core/dom/FrameRequestCallback.h" | 10 #include "core/dom/FrameRequestCallback.h" |
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65 ScriptPromise requestPresent(ScriptState*, const HeapVector<VRLayer>& layers
); | 65 ScriptPromise requestPresent(ScriptState*, const HeapVector<VRLayer>& layers
); |
66 ScriptPromise exitPresent(ScriptState*); | 66 ScriptPromise exitPresent(ScriptState*); |
67 | 67 |
68 HeapVector<VRLayer> getLayers(); | 68 HeapVector<VRLayer> getLayers(); |
69 | 69 |
70 void submitFrame(VRPose*); | 70 void submitFrame(VRPose*); |
71 | 71 |
72 DECLARE_VIRTUAL_TRACE(); | 72 DECLARE_VIRTUAL_TRACE(); |
73 | 73 |
74 protected: | 74 protected: |
75 friend class VRDisplayCollection; | 75 friend class VRController; |
76 | 76 |
77 VRDisplay(NavigatorVR*); | 77 VRDisplay(NavigatorVR*); |
78 | 78 |
79 void update(const device::blink::VRDisplayPtr&); | 79 void update(const device::blink::VRDisplayPtr&); |
80 | 80 |
81 VRController* controller(); | 81 VRController* controller(); |
82 | 82 |
83 private: | 83 private: |
84 // TaskObserver implementation. | 84 // TaskObserver implementation. |
85 void didProcessTask() override; | 85 void didProcessTask() override; |
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97 Member<VREyeParameters> m_eyeParametersLeft; | 97 Member<VREyeParameters> m_eyeParametersLeft; |
98 Member<VREyeParameters> m_eyeParametersRight; | 98 Member<VREyeParameters> m_eyeParametersRight; |
99 Member<VRPose> m_framePose; | 99 Member<VRPose> m_framePose; |
100 }; | 100 }; |
101 | 101 |
102 using VRDisplayVector = HeapVector<Member<VRDisplay>>; | 102 using VRDisplayVector = HeapVector<Member<VRDisplay>>; |
103 | 103 |
104 } // namespace blink | 104 } // namespace blink |
105 | 105 |
106 #endif // VRDisplay_h | 106 #endif // VRDisplay_h |
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