Index: include/core/SkCanvas.h |
diff --git a/include/core/SkCanvas.h b/include/core/SkCanvas.h |
index 5bff7d86dcbe43152b928e04bc0a770ba8827875..35a8d1c7b92193a4d247a4766efe54a2976ce0a6 100644 |
--- a/include/core/SkCanvas.h |
+++ b/include/core/SkCanvas.h |
@@ -17,7 +17,6 @@ |
#include "SkRegion.h" |
#include "SkSurfaceProps.h" |
#include "SkXfermode.h" |
-#include "SkLights.h" |
class GrContext; |
class GrDrawContext; |
@@ -452,23 +451,12 @@ |
*/ |
void resetMatrix(); |
-#ifdef SK_EXPERIMENTAL_SHADOWING |
/** Add the specified translation to the current draw depth of the canvas. |
@param z The distance to translate in Z. |
Negative into screen, positive out of screen. |
Without translation, the draw depth defaults to 0. |
*/ |
void translateZ(SkScalar z); |
- |
- /** Set the current set of lights in the canvas. |
- @param lights The lights that we want the canvas to have. |
- */ |
- void setLights(sk_sp<SkLights> lights); |
- |
- /** Returns the current set of lights the canvas uses |
- */ |
- sk_sp<SkLights> getLights() const; |
-#endif |
/** |
* Modify the current clip with the specified rectangle. |
@@ -1061,34 +1049,6 @@ |
this->drawPicture(picture.get(), matrix, paint); |
} |
-#ifdef SK_EXPERIMENTAL_SHADOWING |
- /** |
- * Draw the picture into this canvas. |
- * |
- * We will use the canvas's lights along with the picture information (draw depths of |
- * objects, etc) to first create a set of shadowmaps for the light-picture pairs, and |
- * then use that set of shadowmaps to render the scene with shadows. |
- * |
- * If matrix is non-null, apply that matrix to the CTM when drawing this picture. This is |
- * logically equivalent to |
- * save/concat/drawPicture/restore |
- * |
- * If paint is non-null, draw the picture into a temporary buffer, and then apply the paint's |
- * alpha/colorfilter/imagefilter/xfermode to that buffer as it is drawn to the canvas. |
- * This is logically equivalent to |
- * saveLayer(paint)/drawPicture/restore |
- * |
- */ |
- void drawShadowedPicture(const SkPicture*, |
- const SkMatrix* matrix, |
- const SkPaint* paint); |
- void drawShadowedPicture(const sk_sp<SkPicture>& picture, |
- const SkMatrix* matrix, |
- const SkPaint* paint) { |
- this->drawShadowedPicture(picture.get(), matrix, paint); |
- } |
-#endif |
- |
enum VertexMode { |
kTriangles_VertexMode, |
kTriangleStrip_VertexMode, |
@@ -1307,13 +1267,9 @@ |
void temporary_internal_describeTopLayer(SkMatrix* matrix, SkIRect* clip_bounds); |
protected: |
-#ifdef SK_EXPERIMENTAL_SHADOWING |
/** Returns the current (cumulative) draw depth of the canvas. |
*/ |
SkScalar getZ() const; |
- |
- sk_sp<SkLights> fLights; |
-#endif |
/** After calling saveLayer(), there can be any number of devices that make |
up the top-most drawing area. LayerIter can be used to iterate through |
@@ -1380,10 +1336,7 @@ |
virtual void didRestore() {} |
virtual void didConcat(const SkMatrix&) {} |
virtual void didSetMatrix(const SkMatrix&) {} |
- |
-#ifdef SK_EXPERIMENTAL_SHADOWING |
virtual void didTranslateZ(SkScalar) {} |
-#endif |
virtual void onDrawAnnotation(const SkRect&, const char key[], SkData* value); |
virtual void onDrawDRRect(const SkRRect&, const SkRRect&, const SkPaint&); |
@@ -1449,12 +1402,6 @@ |
virtual void onDiscard(); |
virtual void onDrawPicture(const SkPicture*, const SkMatrix*, const SkPaint*); |
- |
-#ifdef SK_EXPERIMENTAL_SHADOWING |
- virtual void onDrawShadowedPicture(const SkPicture*, |
- const SkMatrix*, |
- const SkPaint*); |
-#endif |
// Returns the canvas to be used by DrawIter. Default implementation |
// returns this. Subclasses that encapsulate an indirect canvas may |