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Side by Side Diff: include/core/SkLights.h

Issue 2167223002: Revert of Creating framework for drawShadowedPicture (Closed) Base URL: https://skia.googlesource.com/skia@master
Patch Set: Created 4 years, 5 months ago
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1 1
2 /* 2 /*
3 * Copyright 2015 Google Inc. 3 * Copyright 2015 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 #ifndef SkLights_DEFINED 9 #ifndef SkLights_DEFINED
10 #define SkLights_DEFINED 10 #define SkLights_DEFINED
11 11
12 #include "SkPoint3.h" 12 #include "SkPoint3.h"
13 #include "SkRefCnt.h" 13 #include "SkRefCnt.h"
14 #include "../private/SkTDArray.h" 14 #include "../private/SkTDArray.h"
15 #include "SkImage.h"
16 15
17 class SK_API SkLights : public SkRefCnt { 16 class SK_API SkLights : public SkRefCnt {
18 public: 17 public:
19 class Light { 18 class Light {
20 public: 19 public:
21 enum LightType { 20 enum LightType {
22 kAmbient_LightType, // only 'fColor' is used 21 kAmbient_LightType, // only 'fColor' is used
23 kDirectional_LightType 22 kDirectional_LightType
24 }; 23 };
25 24
26 Light(const SkColor3f& color) 25 Light(const SkColor3f& color)
27 : fType(kAmbient_LightType) 26 : fType(kAmbient_LightType)
28 , fColor(color) { 27 , fColor(color) {
29 fDirection.set(0.0f, 0.0f, 1.0f); 28 fDirection.set(0.0f, 0.0f, 1.0f);
30 fShadowMap.reset(nullptr);
31 } 29 }
32 30
33 Light(const SkColor3f& color, const SkVector3& dir) 31 Light(const SkColor3f& color, const SkVector3& dir)
34 : fType(kDirectional_LightType) 32 : fType(kDirectional_LightType)
35 , fColor(color) 33 , fColor(color)
36 , fDirection(dir) { 34 , fDirection(dir) {
37 if (!fDirection.normalize()) { 35 if (!fDirection.normalize()) {
38 fDirection.set(0.0f, 0.0f, 1.0f); 36 fDirection.set(0.0f, 0.0f, 1.0f);
39 } 37 }
40 fShadowMap.reset(nullptr);
41 } 38 }
42 39
43 LightType type() const { return fType; } 40 LightType type() const { return fType; }
44 const SkColor3f& color() const { return fColor; } 41 const SkColor3f& color() const { return fColor; }
45 const SkVector3& dir() const { 42 const SkVector3& dir() const {
46 SkASSERT(kAmbient_LightType != fType); 43 SkASSERT(kAmbient_LightType != fType);
47 return fDirection; 44 return fDirection;
48 } 45 }
49 46
50 void setShadowMap(sk_sp<SkImage> shadowMap) {
51 fShadowMap = std::move(shadowMap);
52 }
53
54 sk_sp<SkImage> getShadowMap() const {
55 return fShadowMap;
56 }
57
58 Light& operator= (const Light& b) {
59 if (this == &b)
60 return *this;
61
62 this->fColor = b.fColor;
63 this->fType = b.fType;
64 this->fDirection = b.fDirection;
65
66 if (b.fShadowMap) {
67 this->fShadowMap = b.fShadowMap;
68 }
69
70 return *this;
71 }
72
73 private: 47 private:
74 LightType fType; 48 LightType fType;
75 SkColor3f fColor; // linear (unpremul) color. Range is 0..1 in each channel. 49 SkColor3f fColor; // linear (unpremul) color. Range is 0..1 in each channel.
76 SkVector3 fDirection; // direction towards the light (+Z is out of the screen). 50 SkVector3 fDirection; // direction towards the light (+Z is out of the screen).
77 // If degenerate, it will be replaced with (0, 0, 1). 51 // If degenerate, it will be replaced with (0, 0, 1).
78 sk_sp<SkImage> fShadowMap;
79 }; 52 };
80 53
81 class Builder { 54 class Builder {
82 public: 55 public:
83 Builder() : fLights(new SkLights) { } 56 Builder() : fLights(new SkLights) { }
84 57
85 void add(const Light& light) { 58 void add(const Light& light) {
86 if (fLights) { 59 if (fLights) {
87 (void) fLights->fLights.append(1, &light); 60 *fLights->fLights.push() = light;
88 } 61 }
89 } 62 }
90 63
91 sk_sp<SkLights> finish() { 64 sk_sp<SkLights> finish() {
92 return fLights; 65 return fLights;
93 } 66 }
94 67
95 private: 68 private:
96 sk_sp<SkLights> fLights; 69 sk_sp<SkLights> fLights;
97 }; 70 };
98 71
99 int numLights() const { 72 int numLights() const {
100 return fLights.count(); 73 return fLights.count();
101 } 74 }
102 75
103 const Light& light(int index) const { 76 const Light& light(int index) const {
104 return fLights[index]; 77 return fLights[index];
105 } 78 }
106 79
107 Light& light(int index) {
108 return fLights[index];
109 }
110
111 private: 80 private:
112 SkLights() {} 81 SkLights() {}
113 82
114 SkTDArray<Light> fLights; 83 SkTDArray<Light> fLights;
115 }; 84 };
116 85
117 #endif 86 #endif
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