Chromium Code Reviews| Index: gpu/command_buffer/service/gles2_cmd_decoder_unittest_framebuffers.cc |
| diff --git a/gpu/command_buffer/service/gles2_cmd_decoder_unittest_framebuffers.cc b/gpu/command_buffer/service/gles2_cmd_decoder_unittest_framebuffers.cc |
| index dda301aeb5c2c342a0036ad715e7d80a4963a7a7..de37cc0fea5b86d6033af8d65a2df426a172fd07 100644 |
| --- a/gpu/command_buffer/service/gles2_cmd_decoder_unittest_framebuffers.cc |
| +++ b/gpu/command_buffer/service/gles2_cmd_decoder_unittest_framebuffers.cc |
| @@ -3410,6 +3410,43 @@ TEST_P(GLES3DecoderTest, FramebufferTextureLayerValidArgs) { |
| EXPECT_EQ(GL_NO_ERROR, GetGLError()); |
| } |
| +TEST_P(GLES3DecoderTest, InvalidateFramebufferDepthStencilAttachment) { |
| + DoBindFramebuffer( |
| + GL_FRAMEBUFFER, client_framebuffer_id_, kServiceFramebufferId); |
| + DoBindRenderbuffer( |
| + GL_RENDERBUFFER, client_renderbuffer_id_, kServiceRenderbufferId); |
| + DoRenderbufferStorage( |
| + GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, GL_DEPTH24_STENCIL8, |
| + 1, 1, GL_NO_ERROR); |
| + DoFramebufferRenderbuffer( |
| + GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, |
| + client_renderbuffer_id_, kServiceRenderbufferId, GL_NO_ERROR); |
| + |
| + Framebuffer* framebuffer = |
| + group().framebuffer_manager()->GetFramebuffer(client_framebuffer_id_); |
| + framebuffer->MarkAttachmentAsCleared(group().renderbuffer_manager(), nullptr, |
| + GL_DEPTH_STENCIL_ATTACHMENT, true); |
| + EXPECT_TRUE(framebuffer->IsCleared()); |
| + |
| + const GLenum target = GL_FRAMEBUFFER; |
| + const GLsizei count = 1; |
| + const GLenum attachments[] = {GL_DEPTH_ATTACHMENT}; |
| + EXPECT_CALL(*gl_, InvalidateFramebuffer(target, 0, _)) |
| + .Times(1) |
| + .RetiresOnSaturation(); |
| + InvalidateFramebufferImmediate& cmd = |
| + *GetImmediateAs<InvalidateFramebufferImmediate>(); |
| + cmd.Init(target, count, attachments); |
| + |
| + EXPECT_EQ(error::kNoError, ExecuteImmediateCmd(cmd, sizeof(attachments))); |
| + EXPECT_EQ(GL_NO_ERROR, GetGLError()); |
| + // Invalidating part of DEPTH_STENCIL attachment doesn't change framebuffer |
| + // clearance status. |
| + EXPECT_TRUE(framebuffer->IsCleared()); |
| + EXPECT_FALSE(framebuffer->HasUnclearedAttachment(GL_DEPTH_ATTACHMENT)); |
| + EXPECT_FALSE(framebuffer->HasUnclearedAttachment(GL_STENCIL_ATTACHMENT)); |
|
Ken Russell (switch to Gerrit)
2016/07/20 23:44:08
Could you add a subsequent test which invalidates
qiankun
2016/07/22 17:56:40
Done.
|
| +} |
| + |
| // TODO(gman): PixelStorei |
| // TODO(gman): SwapBuffers |