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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_SURFACES_SURFACE_ID_ALLOCATOR_H_ | 5 #ifndef CC_SURFACES_SURFACE_ID_ALLOCATOR_H_ |
6 #define CC_SURFACES_SURFACE_ID_ALLOCATOR_H_ | 6 #define CC_SURFACES_SURFACE_ID_ALLOCATOR_H_ |
7 | 7 |
8 #include <stdint.h> | 8 #include <stdint.h> |
9 | 9 |
10 #include "base/macros.h" | 10 #include "base/macros.h" |
11 #include "cc/surfaces/surface_id.h" | 11 #include "cc/surfaces/surface_id.h" |
12 #include "cc/surfaces/surfaces_export.h" | 12 #include "cc/surfaces/surfaces_export.h" |
13 | 13 |
14 namespace cc { | 14 namespace cc { |
15 | 15 |
16 class SurfaceManager; | 16 class SurfaceManager; |
17 | 17 |
18 // This is a helper class for generating surface IDs within a specified | 18 // This is a helper class for generating surface IDs within a specified |
19 // namespace. This is not threadsafe, to use from multiple threads wrap this | 19 // namespace. This is not threadsafe, to use from multiple threads wrap this |
20 // class in a mutex. | 20 // class in a mutex. |
21 class CC_SURFACES_EXPORT SurfaceIdAllocator { | 21 class CC_SURFACES_EXPORT SurfaceIdAllocator { |
22 public: | 22 public: |
23 explicit SurfaceIdAllocator(uint32_t client_id); | 23 explicit SurfaceIdAllocator(uint32_t client_id); |
24 ~SurfaceIdAllocator(); | 24 ~SurfaceIdAllocator(); |
25 | 25 |
26 SurfaceId GenerateId(); | 26 SurfaceId GenerateId(); |
27 | 27 |
28 // This needs to be called before any sequences with this allocator's | |
29 // namespace will be used to enforce destruction dependencies. | |
30 // When this SurfaceIdAllocator is destroyed, its namespace is | |
31 // automatically invalidated and any remaining sequences with that | |
32 // namespace will be ignored. This method does not need to be called in | |
33 // contexts where there is no SurfaceManager (e.g. a renderer process). | |
34 void RegisterSurfaceClientId(SurfaceManager* manager); | |
35 | |
36 uint32_t client_id() const { return client_id_; } | 28 uint32_t client_id() const { return client_id_; } |
37 | 29 |
38 // SurfaceIdAllocator's owner can call this when it find out that | |
39 // SurfaceManager is no longer alive during destruction. | |
40 void DidDestroySurfaceManager() { manager_ = nullptr; } | |
41 | |
42 private: | 30 private: |
43 const uint32_t client_id_; | 31 const uint32_t client_id_; |
44 uint32_t next_id_; | 32 uint32_t next_id_; |
45 SurfaceManager* manager_; | |
46 | 33 |
47 DISALLOW_COPY_AND_ASSIGN(SurfaceIdAllocator); | 34 DISALLOW_COPY_AND_ASSIGN(SurfaceIdAllocator); |
48 }; | 35 }; |
49 | 36 |
50 } // namespace cc | 37 } // namespace cc |
51 | 38 |
52 #endif // CC_SURFACES_SURFACE_ID_ALLOCATOR_H_ | 39 #endif // CC_SURFACES_SURFACE_ID_ALLOCATOR_H_ |
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