Descriptiontexture_manager: disable cubemap workaround on ES3
This workaround isn't needed in ES3 anymore because the cubemap needs
to be complete before it can be used with glReadPixels. This workaround
also used to trigger an NVIDIA bug that is now a bit more hidden.
BUG=429053
CQ_INCLUDE_TRYBOTS=master.tryserver.chromium.linux:linux_optional_gpu_tests_rel;master.tryserver.chromium.mac:mac_optional_gpu_tests_rel;master.tryserver.chromium.win:win_optional_gpu_tests_rel
Committed: https://crrev.com/e4b520cf5f08dba2266e8081b36bee47700eb46a
Cr-Commit-Position: refs/heads/master@{#406681}
Patch Set 1 #Patch Set 2 : texture_manager: disable cubemap workaround on ES3 #
Messages
Total messages: 12 (5 generated)
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