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Side by Side Diff: ash/wm/lock_state_controller.h

Issue 2166043003: mash: Migrate ShelfLockingManager to ash/common. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Move ShelfLockingManager test access to Shelf. Created 4 years, 5 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef ASH_WM_LOCK_STATE_CONTROLLER_H_ 5 #ifndef ASH_WM_LOCK_STATE_CONTROLLER_H_
6 #define ASH_WM_LOCK_STATE_CONTROLLER_H_ 6 #define ASH_WM_LOCK_STATE_CONTROLLER_H_
7 7
8 #include <memory> 8 #include <memory>
9 9
10 #include "ash/ash_export.h" 10 #include "ash/ash_export.h"
11 #include "ash/common/shell_observer.h" 11 #include "ash/common/shell_observer.h"
12 #include "ash/wm/lock_state_observer.h"
13 #include "ash/wm/session_state_animator.h" 12 #include "ash/wm/session_state_animator.h"
14 #include "base/macros.h" 13 #include "base/macros.h"
15 #include "base/memory/weak_ptr.h" 14 #include "base/memory/weak_ptr.h"
16 #include "base/observer_list.h"
17 #include "base/time/time.h" 15 #include "base/time/time.h"
18 #include "base/timer/elapsed_timer.h" 16 #include "base/timer/elapsed_timer.h"
19 #include "base/timer/timer.h" 17 #include "base/timer/timer.h"
20 #include "ui/aura/window_tree_host_observer.h" 18 #include "ui/aura/window_tree_host_observer.h"
21 19
22 namespace gfx { 20 namespace gfx {
23 class Rect; 21 class Rect;
24 class Size; 22 class Size;
25 } 23 }
26 24
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139 LockStateController* controller_; // not owned 137 LockStateController* controller_; // not owned
140 138
141 DISALLOW_COPY_AND_ASSIGN(TestApi); 139 DISALLOW_COPY_AND_ASSIGN(TestApi);
142 }; 140 };
143 141
144 LockStateController(); 142 LockStateController();
145 ~LockStateController() override; 143 ~LockStateController() override;
146 144
147 void SetDelegate(std::unique_ptr<LockStateControllerDelegate> delegate); 145 void SetDelegate(std::unique_ptr<LockStateControllerDelegate> delegate);
148 146
149 void AddObserver(LockStateObserver* observer);
150 void RemoveObserver(LockStateObserver* observer);
151 bool HasObserver(const LockStateObserver* observer) const;
152
153 // Starts locking (with slow animation) that can be cancelled. 147 // Starts locking (with slow animation) that can be cancelled.
154 // After locking and |kLockToShutdownTimeoutMs| StartShutdownAnimation() 148 // After locking and |kLockToShutdownTimeoutMs| StartShutdownAnimation()
155 // will be called unless CancelShutdownAnimation() is called, if 149 // will be called unless CancelShutdownAnimation() is called, if
156 // |shutdown_after_lock| is true. 150 // |shutdown_after_lock| is true.
157 void StartLockAnimation(bool shutdown_after_lock); 151 void StartLockAnimation(bool shutdown_after_lock);
158 152
159 // Starts shutting down (with slow animation) that can be cancelled. 153 // Starts shutting down (with slow animation) that can be cancelled.
160 void StartShutdownAnimation(); 154 void StartShutdownAnimation();
161 155
162 // Starts usual lock animation, but locks immediately. After locking and 156 // Starts usual lock animation, but locks immediately. After locking and
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275 269
276 // Fades out background layer with |speed| if it was hidden in unlocked state. 270 // Fades out background layer with |speed| if it was hidden in unlocked state.
277 void AnimateBackgroundHidingIfNecessary( 271 void AnimateBackgroundHidingIfNecessary(
278 ash::SessionStateAnimator::AnimationSpeed speed, 272 ash::SessionStateAnimator::AnimationSpeed speed,
279 SessionStateAnimator::AnimationSequence* animation_sequence); 273 SessionStateAnimator::AnimationSequence* animation_sequence);
280 274
281 std::unique_ptr<SessionStateAnimator> animator_; 275 std::unique_ptr<SessionStateAnimator> animator_;
282 276
283 std::unique_ptr<LockStateControllerDelegate> delegate_; 277 std::unique_ptr<LockStateControllerDelegate> delegate_;
284 278
285 base::ObserverList<LockStateObserver> observers_;
286
287 // The current login status, or original login status from before we locked. 279 // The current login status, or original login status from before we locked.
288 LoginStatus login_status_; 280 LoginStatus login_status_;
289 281
290 // Current lock status. 282 // Current lock status.
291 bool system_is_locked_; 283 bool system_is_locked_;
292 284
293 // Are we in the process of shutting the machine down? 285 // Are we in the process of shutting the machine down?
294 bool shutting_down_; 286 bool shutting_down_;
295 287
296 // Indicates whether controller should proceed to (cancellable) shutdown after 288 // Indicates whether controller should proceed to (cancellable) shutdown after
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329 base::Closure lock_screen_displayed_callback_; 321 base::Closure lock_screen_displayed_callback_;
330 322
331 base::WeakPtrFactory<LockStateController> weak_ptr_factory_; 323 base::WeakPtrFactory<LockStateController> weak_ptr_factory_;
332 324
333 DISALLOW_COPY_AND_ASSIGN(LockStateController); 325 DISALLOW_COPY_AND_ASSIGN(LockStateController);
334 }; 326 };
335 327
336 } // namespace ash 328 } // namespace ash
337 329
338 #endif // ASH_WM_LOCK_STATE_CONTROLLER_H_ 330 #endif // ASH_WM_LOCK_STATE_CONTROLLER_H_
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