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1 /* | 1 /* |
2 * Copyright (C) 2012 Google Inc. All rights reserved. | 2 * Copyright (C) 2012 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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384 | 384 |
385 virtual void setContextLostCallback(WebGraphicsContextLostCallback* callback
) { } | 385 virtual void setContextLostCallback(WebGraphicsContextLostCallback* callback
) { } |
386 virtual void setErrorMessageCallback(WebGraphicsErrorMessageCallback* callba
ck) { } | 386 virtual void setErrorMessageCallback(WebGraphicsErrorMessageCallback* callba
ck) { } |
387 // GL_ARB_robustness | 387 // GL_ARB_robustness |
388 // | 388 // |
389 // This entry point must provide slightly different semantics than | 389 // This entry point must provide slightly different semantics than |
390 // the GL_ARB_robustness extension; specifically, the lost context | 390 // the GL_ARB_robustness extension; specifically, the lost context |
391 // state is sticky, rather than reported only once. | 391 // state is sticky, rather than reported only once. |
392 virtual WGC3Denum getGraphicsResetStatusARB() { return 0; /* GL_NO_ERROR */
} | 392 virtual WGC3Denum getGraphicsResetStatusARB() { return 0; /* GL_NO_ERROR */
} |
393 | 393 |
394 // FIXME: make this function pure virtual once it is implemented in | 394 virtual WebString getTranslatedShaderSourceANGLE(WebGLId shader) = 0; |
395 // both command buffer port and in-process port. | |
396 virtual WebString getTranslatedShaderSourceANGLE(WebGLId shader) { return We
bString(); } | |
397 | 395 |
398 // GL_CHROMIUM_iosurface | 396 // GL_CHROMIUM_iosurface |
399 virtual void texImageIOSurface2DCHROMIUM(WGC3Denum target, WGC3Dint width, W
GC3Dint height, WGC3Duint ioSurfaceId, WGC3Duint plane) { } | 397 virtual void texImageIOSurface2DCHROMIUM(WGC3Denum target, WGC3Dint width, W
GC3Dint height, WGC3Duint ioSurfaceId, WGC3Duint plane) { } |
400 | 398 |
401 // GL_EXT_texture_storage | 399 // GL_EXT_texture_storage |
402 virtual void texStorage2DEXT(WGC3Denum target, WGC3Dint levels, WGC3Duint in
ternalformat, | 400 virtual void texStorage2DEXT(WGC3Denum target, WGC3Dint levels, WGC3Duint in
ternalformat, |
403 WGC3Dint width, WGC3Dint height) { } | 401 WGC3Dint width, WGC3Dint height) { } |
404 | 402 |
405 // GL_EXT_occlusion_query | 403 // GL_EXT_occlusion_query |
406 virtual WebGLId createQueryEXT() { return 0; } | 404 virtual WebGLId createQueryEXT() { return 0; } |
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469 virtual void vertexAttribDivisorANGLE(WGC3Duint index, WGC3Duint divisor) {
} | 467 virtual void vertexAttribDivisorANGLE(WGC3Duint index, WGC3Duint divisor) {
} |
470 | 468 |
471 // GL_EXT_multisampled_render_to_texture | 469 // GL_EXT_multisampled_render_to_texture |
472 virtual void framebufferTexture2DMultisampleEXT(WGC3Denum target, WGC3Denum
attachment, WGC3Denum textarget, WebGLId texture, WGC3Dint level, WGC3Dsizei sam
ples) { } | 470 virtual void framebufferTexture2DMultisampleEXT(WGC3Denum target, WGC3Denum
attachment, WGC3Denum textarget, WebGLId texture, WGC3Dint level, WGC3Dsizei sam
ples) { } |
473 virtual void renderbufferStorageMultisampleEXT(WGC3Denum target, WGC3Dsizei
samples, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height) { }; | 471 virtual void renderbufferStorageMultisampleEXT(WGC3Denum target, WGC3Dsizei
samples, WGC3Denum internalformat, WGC3Dsizei width, WGC3Dsizei height) { }; |
474 }; | 472 }; |
475 | 473 |
476 } // namespace blink | 474 } // namespace blink |
477 | 475 |
478 #endif | 476 #endif |
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