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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2015 Google Inc. | 3 * Copyright 2015 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 #include "GrContext.h" | 9 #include "GrContext.h" |
10 #include "SkSurface.h" | 10 #include "SkSurface.h" |
11 #include "WindowContext.h" | 11 #include "WindowContext.h" |
12 | 12 |
13 #include "gl/GrGLDefines.h" | 13 #include "gl/GrGLDefines.h" |
14 | 14 |
15 #include "gl/GrGLUtil.h" | 15 #include "gl/GrGLUtil.h" |
16 #include "GrRenderTarget.h" | 16 #include "GrRenderTarget.h" |
17 #include "GrContext.h" | 17 #include "GrContext.h" |
18 | 18 |
19 #include "SkCanvas.h" | 19 #include "SkCanvas.h" |
20 #include "SkImage_Base.h" | 20 #include "SkImage_Base.h" |
21 | 21 |
22 namespace sk_app { | 22 namespace sk_app { |
23 | 23 |
24 sk_sp<SkSurface> WindowContext::createOffscreenSurface(bool forceSRGB) { | 24 sk_sp<SkSurface> WindowContext::createOffscreenSurface(bool forceSRGB) { |
25 return createSurface(nullptr, 0, true, forceSRGB); | 25 return createSurface(nullptr, 0, true, forceSRGB); |
26 } | 26 } |
27 | 27 |
28 sk_sp<SkSurface> WindowContext::createRenderSurface(sk_sp<GrRenderTarget> rt, in
t colorBits) { | 28 sk_sp<SkSurface> WindowContext::createRenderSurface(GrBackendRenderTargetDesc de
sc, int colorBits) { |
29 return createSurface(rt, colorBits, false, false); | 29 return createSurface(&desc, colorBits, false, false); |
30 } | 30 } |
31 | 31 |
32 sk_sp<SkSurface> WindowContext::createSurface( | 32 sk_sp<SkSurface> WindowContext::createSurface( |
33 sk_sp<GrRenderTarget> rt, int colorBits, bool offscreen, bool forceSRGB)
{ | 33 GrBackendRenderTargetDesc* rtDesc, int colorBits, bool offscreen, bool f
orceSRGB) { |
34 auto flags = (fSurfaceProps.flags() & ~SkSurfaceProps::kGammaCorrect_Flag) | | 34 auto flags = (fSurfaceProps.flags() & ~SkSurfaceProps::kGammaCorrect_Flag) | |
35 (GrPixelConfigIsSRGB(fPixelConfig) || forceSRGB ? | 35 (GrPixelConfigIsSRGB(fPixelConfig) || forceSRGB ? |
36 SkSurfaceProps::kGammaCorrect_Flag : 0); | 36 SkSurfaceProps::kGammaCorrect_Flag : 0); |
37 SkSurfaceProps props(flags, fSurfaceProps.pixelGeometry()); | 37 SkSurfaceProps props(flags, fSurfaceProps.pixelGeometry()); |
38 | 38 |
39 if (!this->isGpuContext() || colorBits > 24 || offscreen || | 39 if (!this->isGpuContext() || colorBits > 24 || offscreen || |
40 kRGBA_F16_SkColorType == fDisplayParams.fColorType) { | 40 kRGBA_F16_SkColorType == fDisplayParams.fColorType) { |
41 // If we're rendering to F16, we need an off-screen surface - the curren
t render | 41 // If we're rendering to F16, we need an off-screen surface - the curren
t render |
42 // target is most likely the wrong format. | 42 // target is most likely the wrong format. |
43 // | 43 // |
44 // If we're rendering raster data or using a deep (10-bit or higher) sur
face, we probably | 44 // If we're rendering raster data or using a deep (10-bit or higher) sur
face, we probably |
45 // need an off-screen surface. 10-bit, in particular, has strange gamma
behavior. | 45 // need an off-screen surface. 10-bit, in particular, has strange gamma
behavior. |
46 SkImageInfo info = SkImageInfo::Make( | 46 SkImageInfo info = SkImageInfo::Make( |
47 fWidth, fHeight, | 47 fWidth, fHeight, |
48 fDisplayParams.fColorType, | 48 fDisplayParams.fColorType, |
49 kPremul_SkAlphaType, | 49 kPremul_SkAlphaType, |
50 forceSRGB ? SkColorSpace::NewNamed(SkColorSpace::kSRGB_Named) | 50 forceSRGB ? SkColorSpace::NewNamed(SkColorSpace::kSRGB_Named) |
51 : fDisplayParams.fColorSpace | 51 : fDisplayParams.fColorSpace |
52 ); | 52 ); |
53 if (this->isGpuContext()) { | 53 if (this->isGpuContext()) { |
54 return SkSurface::MakeRenderTarget(fContext, SkBudgeted::kNo, info, | 54 return SkSurface::MakeRenderTarget(fContext, SkBudgeted::kNo, info, |
55 fDisplayParams.fMSAASampleCount,
&props); | 55 fDisplayParams.fMSAASampleCount,
&props); |
56 } else { | 56 } else { |
57 return SkSurface::MakeRaster(info, &props); | 57 return SkSurface::MakeRaster(info, &props); |
58 } | 58 } |
59 } else { | 59 } else { |
60 return SkSurface::MakeRenderTargetDirect(rt.get(), &props); | 60 return SkSurface::MakeFromBackendRenderTarget(fContext, *rtDesc, &props)
; |
61 } | 61 } |
62 } | 62 } |
63 | 63 |
64 void WindowContext::presentRenderSurface(sk_sp<SkSurface> renderSurface, sk_sp<G
rRenderTarget> rt, | 64 void WindowContext::presentRenderSurface(sk_sp<SkSurface> renderSurface, sk_sp<G
rRenderTarget> rt, |
65 int colorBits) { | 65 int colorBits) { |
66 if (!this->isGpuContext() || colorBits > 24 || | 66 if (!this->isGpuContext() || colorBits > 24 || |
67 kRGBA_F16_SkColorType == fDisplayParams.fColorType) { | 67 kRGBA_F16_SkColorType == fDisplayParams.fColorType) { |
68 // We made/have an off-screen surface. Get the contents as an SkImage: | 68 // We made/have an off-screen surface. Get the contents as an SkImage: |
69 SkImageInfo info = SkImageInfo::Make(fWidth, fHeight, | 69 SkImageInfo info = SkImageInfo::Make(fWidth, fHeight, |
70 fDisplayParams.fColorType, | 70 fDisplayParams.fColorType, |
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82 | 82 |
83 // With ten-bit output, we need to manually apply the gamma of the outpu
t device | 83 // With ten-bit output, we need to manually apply the gamma of the outpu
t device |
84 // (unless we're in non-gamma correct mode, in which case our data is al
ready | 84 // (unless we're in non-gamma correct mode, in which case our data is al
ready |
85 // fake-sRGB, like we're expected to put in the 10-bit buffer): | 85 // fake-sRGB, like we're expected to put in the 10-bit buffer): |
86 bool doGamma = (colorBits == 30) && SkImageInfoIsGammaCorrect(info); | 86 bool doGamma = (colorBits == 30) && SkImageInfoIsGammaCorrect(info); |
87 fContext->applyGamma(rt.get(), texture, doGamma ? 1.0f / 2.2f : 1.0f); | 87 fContext->applyGamma(rt.get(), texture, doGamma ? 1.0f / 2.2f : 1.0f); |
88 } | 88 } |
89 } | 89 } |
90 | 90 |
91 } //namespace sk_app | 91 } //namespace sk_app |
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