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| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2015 Google Inc. | 3 * Copyright 2015 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 #include "GrContext.h" | 9 #include "GrContext.h" |
| 10 #include "SkSurface.h" | 10 #include "SkSurface.h" |
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| 76 GrBackendRenderTargetDesc desc; | 76 GrBackendRenderTargetDesc desc; |
| 77 desc.fWidth = this->fWidth; | 77 desc.fWidth = this->fWidth; |
| 78 desc.fHeight = this->fHeight; | 78 desc.fHeight = this->fHeight; |
| 79 desc.fConfig = fPixelConfig; | 79 desc.fConfig = fPixelConfig; |
| 80 desc.fOrigin = kBottomLeft_GrSurfaceOrigin; | 80 desc.fOrigin = kBottomLeft_GrSurfaceOrigin; |
| 81 desc.fSampleCnt = fSampleCount; | 81 desc.fSampleCnt = fSampleCount; |
| 82 desc.fStencilBits = fStencilBits; | 82 desc.fStencilBits = fStencilBits; |
| 83 GrGLint buffer; | 83 GrGLint buffer; |
| 84 GR_GL_CALL(fBackendContext, GetIntegerv(GR_GL_FRAMEBUFFER_BINDING, &
buffer)); | 84 GR_GL_CALL(fBackendContext, GetIntegerv(GR_GL_FRAMEBUFFER_BINDING, &
buffer)); |
| 85 desc.fRenderTargetHandle = buffer; | 85 desc.fRenderTargetHandle = buffer; |
| 86 fRenderTarget.reset(fContext->textureProvider()->wrapBackendRenderTa
rget(desc)); | |
| 87 | 86 |
| 88 fSurface = this->createRenderSurface(fRenderTarget, fActualColorBits
); | 87 fSurface = this->createRenderSurface(desc, fActualColorBits); |
| 89 } | 88 } |
| 90 } | 89 } |
| 91 | 90 |
| 92 return fSurface; | 91 return fSurface; |
| 93 } | 92 } |
| 94 | 93 |
| 95 void GLWindowContext::swapBuffers() { | 94 void GLWindowContext::swapBuffers() { |
| 96 this->presentRenderSurface(fSurface, fRenderTarget, fActualColorBits); | 95 this->presentRenderSurface(fSurface, fRenderTarget, fActualColorBits); |
| 97 this->onSwapBuffers(); | 96 this->onSwapBuffers(); |
| 98 } | 97 } |
| 99 | 98 |
| 100 void GLWindowContext::resize(uint32_t w, uint32_t h) { | 99 void GLWindowContext::resize(uint32_t w, uint32_t h) { |
| 101 this->destroyContext(); | 100 this->destroyContext(); |
| 102 | 101 |
| 103 this->initializeContext(nullptr, fDisplayParams); | 102 this->initializeContext(nullptr, fDisplayParams); |
| 104 } | 103 } |
| 105 | 104 |
| 106 void GLWindowContext::setDisplayParams(const DisplayParams& params) { | 105 void GLWindowContext::setDisplayParams(const DisplayParams& params) { |
| 107 this->destroyContext(); | 106 this->destroyContext(); |
| 108 | 107 |
| 109 this->initializeContext(nullptr, params); | 108 this->initializeContext(nullptr, params); |
| 110 } | 109 } |
| 111 | 110 |
| 112 } //namespace sk_app | 111 } //namespace sk_app |
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