Index: tests/GLProgramsTest.cpp |
diff --git a/tests/GLProgramsTest.cpp b/tests/GLProgramsTest.cpp |
index 171ed613163a2993a113cebc5dc3e2839e100f44..16a259207852daa8cb4e8035a132d299d8f993cd 100644 |
--- a/tests/GLProgramsTest.cpp |
+++ b/tests/GLProgramsTest.cpp |
@@ -154,33 +154,12 @@ static sk_sp<GrDrawContext> random_draw_context(GrContext* context, |
: kBottomLeft_GrSurfaceOrigin; |
int sampleCnt = random->nextBool() ? SkTMin(4, caps->maxSampleCount()) : 0; |
- GrUniqueKey key; |
bsalomon
2016/07/19 15:04:29
I presume this keying was preserved from pre-DC da
|
- static const GrUniqueKey::Domain kDomain = GrUniqueKey::GenerateDomain(); |
- GrUniqueKey::Builder builder(&key, kDomain, 2); |
- builder[0] = origin; |
- builder[1] = sampleCnt; |
- builder.finish(); |
- |
- sk_sp<GrTexture> texture(context->textureProvider()->findAndRefTextureByUniqueKey(key)); |
- if (texture) { |
- sk_sp<GrRenderTarget> rt(sk_ref_sp(texture->asRenderTarget())); |
- return context->drawContext(std::move(rt)); |
- } |
- |
sk_sp<GrDrawContext> drawContext(context->newDrawContext(SkBackingFit::kExact, |
kRenderTargetWidth, |
kRenderTargetHeight, |
kRGBA_8888_GrPixelConfig, |
sampleCnt, |
origin)); |
- if (!drawContext) { |
- return nullptr; |
- } |
- |
- // TODO: need a real way to do this via the drawContext |
- texture = drawContext->asTexture(); |
- context->textureProvider()->assignUniqueKeyToTexture(key, texture.get()); |
- |
return drawContext; |
} |