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Unified Diff: LayoutTests/http/tests/security/isolatedWorld/userGestureEvents.html

Issue 216553010: Remove carriage returns from LayoutTests (04) (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 9 months ago
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Index: LayoutTests/http/tests/security/isolatedWorld/userGestureEvents.html
diff --git a/LayoutTests/http/tests/security/isolatedWorld/userGestureEvents.html b/LayoutTests/http/tests/security/isolatedWorld/userGestureEvents.html
index c7d5f0b3268db3f0d251e3471f32ec2b1665cd55..3d5e1b8b0a8d6ce47212992e94ef033431a416dc 100644
--- a/LayoutTests/http/tests/security/isolatedWorld/userGestureEvents.html
+++ b/LayoutTests/http/tests/security/isolatedWorld/userGestureEvents.html
@@ -1,58 +1,58 @@
-<!DOCTYPE html>
-<html>
-<title>Event handlers in isolated worlds for user gesture generated events should should the same permissions as handlers within the page</title>
-<script>
-
-// This test is meaningless without a testRunner.
-if (window.testRunner && window.eventSender) {
-
- testRunner.setCanOpenWindows(true);
- testRunner.waitUntilDone();
- testRunner.dumpAsText();
-
- function newTest(title)
- {
- document.getElementById("log").innerHTML += "<br>" + title + ": ";
- }
-
- function pass()
- {
- document.getElementById("log").innerHTML += "PASS\n";
- testRunner.notifyDone();
- }
-
- // (This function is run within an isolated world)
- function userGestureEventListener()
- {
- // Register an event handler that will try to perform an action that can only be initiated by a user gesture (opening a window).
- document.getElementById("button1").onclick = function()
- {
- window.open("resources/userGestureEvents-second-window.html", "resources/userGestureEvents-second-window.html");
- }
- }
-
- function runTestInWorld(worldId, funcName)
- {
- testRunner.evaluateScriptInIsolatedWorld(worldId, String(eval(funcName)) + "\n" + funcName + "();");
- }
-
- function runTest()
- {
- newTest("Event handlers in isolated worlds for user gesture generated events should should the same permissions as handlers within the page.");
- runTestInWorld(1, "userGestureEventListener");
-
- // Click somewhere on the button!
- var testDiv = document.getElementById("test");
- eventSender.mouseMoveTo(testDiv.offsetLeft + 5, testDiv.offsetTop + 5);
- eventSender.mouseDown();
- eventSender.mouseUp();
- }
-
-} else
- document.getElementById("log").innerHTML += "FAIL\n";
-</script>
-<body onload="runTest()">
- <div id="test"><button id='button1'>Click Me</button></div>
- <div id="log"></div>
-</body>
-</html>
+<!DOCTYPE html>
+<html>
+<title>Event handlers in isolated worlds for user gesture generated events should should the same permissions as handlers within the page</title>
+<script>
+
+// This test is meaningless without a testRunner.
+if (window.testRunner && window.eventSender) {
+
+ testRunner.setCanOpenWindows(true);
+ testRunner.waitUntilDone();
+ testRunner.dumpAsText();
+
+ function newTest(title)
+ {
+ document.getElementById("log").innerHTML += "<br>" + title + ": ";
+ }
+
+ function pass()
+ {
+ document.getElementById("log").innerHTML += "PASS\n";
+ testRunner.notifyDone();
+ }
+
+ // (This function is run within an isolated world)
+ function userGestureEventListener()
+ {
+ // Register an event handler that will try to perform an action that can only be initiated by a user gesture (opening a window).
+ document.getElementById("button1").onclick = function()
+ {
+ window.open("resources/userGestureEvents-second-window.html", "resources/userGestureEvents-second-window.html");
+ }
+ }
+
+ function runTestInWorld(worldId, funcName)
+ {
+ testRunner.evaluateScriptInIsolatedWorld(worldId, String(eval(funcName)) + "\n" + funcName + "();");
+ }
+
+ function runTest()
+ {
+ newTest("Event handlers in isolated worlds for user gesture generated events should should the same permissions as handlers within the page.");
+ runTestInWorld(1, "userGestureEventListener");
+
+ // Click somewhere on the button!
+ var testDiv = document.getElementById("test");
+ eventSender.mouseMoveTo(testDiv.offsetLeft + 5, testDiv.offsetTop + 5);
+ eventSender.mouseDown();
+ eventSender.mouseUp();
+ }
+
+} else
+ document.getElementById("log").innerHTML += "FAIL\n";
+</script>
+<body onload="runTest()">
+ <div id="test"><button id='button1'>Click Me</button></div>
+ <div id="log"></div>
+</body>
+</html>

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