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Unified Diff: ui/ozone/platform/drm/gpu/gbm_surface.cc

Issue 2165303002: Convert Ozone GBM to use new surface API. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@ozone_impl
Patch Set: Add missing dep. Created 4 years, 5 months ago
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Index: ui/ozone/platform/drm/gpu/gbm_surface.cc
diff --git a/ui/ozone/platform/drm/gpu/gbm_surface.cc b/ui/ozone/platform/drm/gpu/gbm_surface.cc
new file mode 100644
index 0000000000000000000000000000000000000000..566d0c7c0742a53455406317745a24bde950ddfa
--- /dev/null
+++ b/ui/ozone/platform/drm/gpu/gbm_surface.cc
@@ -0,0 +1,148 @@
+// Copyright 2016 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ui/ozone/platform/drm/gpu/gbm_surface.h"
+
+#include <utility>
+
+#include "base/logging.h"
+#include "ui/gl/gl_surface_egl.h"
+#include "ui/ozone/gl/gl_image_ozone_native_pixmap.h"
+#include "ui/ozone/platform/drm/gpu/drm_window_proxy.h"
+#include "ui/ozone/platform/drm/gpu/gbm_surface_factory.h"
+#include "ui/ozone/public/native_pixmap.h"
+
+namespace ui {
+
+GbmSurface::GbmSurface(GbmSurfaceFactory* surface_factory,
+ std::unique_ptr<DrmWindowProxy> window,
+ gfx::AcceleratedWidget widget)
+ : GbmSurfaceless(surface_factory, std::move(window), widget) {
+ for (auto& texture : textures_)
+ texture = 0;
+}
+
+unsigned int GbmSurface::GetBackingFrameBufferObject() {
+ return fbo_;
+}
+
+bool GbmSurface::OnMakeCurrent(gl::GLContext* context) {
+ DCHECK(!context_ || context == context_);
+ context_ = context;
+ if (!fbo_) {
+ glGenFramebuffersEXT(1, &fbo_);
+ if (!fbo_)
+ return false;
+ glGenTextures(arraysize(textures_), textures_);
+ if (!CreatePixmaps())
+ return false;
+ }
+ BindFramebuffer();
+ glBindFramebufferEXT(GL_FRAMEBUFFER, fbo_);
+ return SurfacelessEGL::OnMakeCurrent(context);
+}
+
+bool GbmSurface::Resize(const gfx::Size& size,
+ float scale_factor,
+ bool has_alpha) {
+ if (size == GetSize())
+ return true;
+ // Alpha value isn't actually used in allocating buffers yet, so always use
+ // true instead.
+ return GbmSurfaceless::Resize(size, scale_factor, true) && CreatePixmaps();
+}
+
+bool GbmSurface::SupportsPostSubBuffer() {
+ return false;
+}
+
+void GbmSurface::SwapBuffersAsync(const SwapCompletionCallback& callback) {
+ if (!images_[current_surface_]->ScheduleOverlayPlane(
+ widget(), 0, gfx::OverlayTransform::OVERLAY_TRANSFORM_NONE,
+ gfx::Rect(GetSize()), gfx::RectF(1, 1))) {
+ callback.Run(gfx::SwapResult::SWAP_FAILED);
+ return;
+ }
+ GbmSurfaceless::SwapBuffersAsync(callback);
+ current_surface_ ^= 1;
+ BindFramebuffer();
+}
+
+void GbmSurface::Destroy() {
+ if (!context_)
+ return;
+ scoped_refptr<gl::GLContext> previous_context = gl::GLContext::GetCurrent();
+ scoped_refptr<GLSurface> previous_surface;
+
+ bool was_current = previous_context && previous_context->IsCurrent(nullptr) &&
+ GLSurface::GetCurrent() == this;
+ if (!was_current) {
+ // Only take a reference to previous surface if it's not |this|
+ // because otherwise we can take a self reference from our own dtor.
+ previous_surface = GLSurface::GetCurrent();
+ context_->MakeCurrent(this);
+ }
+
+ glBindFramebufferEXT(GL_FRAMEBUFFER, 0);
+ if (fbo_) {
+ glDeleteTextures(arraysize(textures_), textures_);
+ for (auto& texture : textures_)
+ texture = 0;
+ glDeleteFramebuffersEXT(1, &fbo_);
+ fbo_ = 0;
+ }
+ for (auto image : images_) {
+ if (image)
+ image->Destroy(true);
+ }
+
+ if (!was_current) {
+ if (previous_context) {
+ previous_context->MakeCurrent(previous_surface.get());
+ } else {
+ context_->ReleaseCurrent(this);
+ }
+ }
+}
+
+bool GbmSurface::IsSurfaceless() const {
+ return false;
+}
+
+GbmSurface::~GbmSurface() {
+ Destroy();
+}
+
+void GbmSurface::BindFramebuffer() {
+ gl::ScopedFrameBufferBinder fb(fbo_);
+ glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
+ textures_[current_surface_], 0);
+}
+
+bool GbmSurface::CreatePixmaps() {
+ if (!fbo_)
+ return true;
+ for (size_t i = 0; i < arraysize(textures_); i++) {
+ scoped_refptr<NativePixmap> pixmap = surface_factory()->CreateNativePixmap(
+ widget(), GetSize(), gfx::BufferFormat::BGRA_8888,
+ gfx::BufferUsage::SCANOUT);
+ if (!pixmap)
+ return false;
+ scoped_refptr<GLImageOzoneNativePixmap> image =
+ new GLImageOzoneNativePixmap(GetSize(), GL_BGRA_EXT);
+ if (!image->Initialize(pixmap.get(), gfx::BufferFormat::BGRA_8888))
+ return false;
+ // GLImage must have Destroy() called before destructor is called.
+ if (images_[i])
+ images_[i]->Destroy(true);
+ images_[i] = image;
+ // Bind image to texture.
+ gl::ScopedTextureBinder binder(GL_TEXTURE_2D, textures_[i]);
+ if (!images_[i]->BindTexImage(GL_TEXTURE_2D))
+ return false;
+ }
+ return true;
+}
+
+} // namespace ui
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