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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "ash/shelf/overflow_bubble_view.h" | |
| 6 | |
| 7 #include <algorithm> | |
| 8 | |
| 9 #include "ash/common/material_design/material_design_controller.h" | |
| 10 #include "ash/common/shelf/shelf_constants.h" | |
| 11 #include "ash/common/shell_window_ids.h" | |
| 12 #include "ash/root_window_controller.h" | |
| 13 #include "ash/shelf/shelf.h" | |
| 14 #include "ash/shelf/shelf_view.h" | |
| 15 #include "ash/shell.h" | |
| 16 #include "ui/display/display.h" | |
| 17 #include "ui/display/screen.h" | |
| 18 #include "ui/events/event.h" | |
| 19 #include "ui/gfx/geometry/insets.h" | |
| 20 #include "ui/views/bubble/bubble_frame_view.h" | |
| 21 #include "ui/views/widget/widget.h" | |
| 22 | |
| 23 namespace ash { | |
| 24 namespace { | |
| 25 | |
| 26 // Max bubble size to screen size ratio. | |
| 27 const float kMaxBubbleSizeToScreenRatio = 0.5f; | |
| 28 | |
| 29 // Inner padding in pixels for shelf view inside bubble. | |
| 30 const int kPadding = 2; | |
| 31 | |
| 32 // Padding space in pixels between ShelfView's left/top edge to its contents. | |
| 33 const int kShelfViewLeadingInset = 8; | |
| 34 | |
| 35 } // namespace | |
| 36 | |
| 37 OverflowBubbleView::OverflowBubbleView() : shelf_view_(NULL) {} | |
| 38 | |
| 39 OverflowBubbleView::~OverflowBubbleView() {} | |
| 40 | |
| 41 void OverflowBubbleView::InitOverflowBubble(views::View* anchor, | |
| 42 ShelfView* shelf_view) { | |
| 43 shelf_view_ = shelf_view; | |
| 44 | |
| 45 SetAnchorView(anchor); | |
| 46 set_arrow(GetBubbleArrow()); | |
| 47 set_mirror_arrow_in_rtl(false); | |
| 48 set_background(NULL); | |
| 49 SkColor color = MaterialDesignController::IsShelfMaterial() | |
| 50 ? kShelfBaseColor | |
| 51 : SkColorSetA(kShelfBaseColor, | |
| 52 GetShelfConstant(SHELF_BACKGROUND_ALPHA)); | |
| 53 set_color(color); | |
| 54 set_margins(gfx::Insets(kPadding, kPadding, kPadding, kPadding)); | |
| 55 // Overflow bubble should not get focus. If it get focus when it is shown, | |
| 56 // active state item is changed to running state. | |
| 57 set_can_activate(false); | |
| 58 | |
| 59 // Makes bubble view has a layer and clip its children layers. | |
| 60 SetPaintToLayer(true); | |
| 61 layer()->SetFillsBoundsOpaquely(false); | |
| 62 layer()->SetMasksToBounds(true); | |
| 63 | |
| 64 set_parent_window(Shell::GetContainer( | |
| 65 anchor->GetWidget()->GetNativeWindow()->GetRootWindow(), | |
| 66 kShellWindowId_ShelfBubbleContainer)); | |
| 67 views::BubbleDialogDelegateView::CreateBubble(this); | |
| 68 AddChildView(shelf_view_); | |
| 69 } | |
| 70 | |
| 71 bool OverflowBubbleView::IsHorizontalAlignment() const { | |
| 72 return shelf_view_ ? shelf_view_->shelf()->IsHorizontalAlignment() : false; | |
| 73 } | |
| 74 | |
| 75 const gfx::Size OverflowBubbleView::GetContentsSize() const { | |
| 76 return static_cast<views::View*>(shelf_view_)->GetPreferredSize(); | |
| 77 } | |
| 78 | |
| 79 // Gets arrow location based on shelf alignment. | |
| 80 views::BubbleBorder::Arrow OverflowBubbleView::GetBubbleArrow() const { | |
| 81 if (!shelf_view_) | |
| 82 return views::BubbleBorder::NONE; | |
| 83 return shelf_view_->shelf()->SelectValueForShelfAlignment( | |
| 84 views::BubbleBorder::BOTTOM_LEFT, views::BubbleBorder::LEFT_TOP, | |
| 85 views::BubbleBorder::RIGHT_TOP); | |
| 86 } | |
| 87 | |
| 88 void OverflowBubbleView::ScrollByXOffset(int x_offset) { | |
| 89 const gfx::Rect visible_bounds(GetContentsBounds()); | |
| 90 const gfx::Size contents_size(GetContentsSize()); | |
| 91 | |
| 92 DCHECK_GE(contents_size.width(), visible_bounds.width()); | |
| 93 int x = std::min(contents_size.width() - visible_bounds.width(), | |
| 94 std::max(0, scroll_offset_.x() + x_offset)); | |
| 95 scroll_offset_.set_x(x); | |
| 96 } | |
| 97 | |
| 98 void OverflowBubbleView::ScrollByYOffset(int y_offset) { | |
| 99 const gfx::Rect visible_bounds(GetContentsBounds()); | |
| 100 const gfx::Size contents_size(GetContentsSize()); | |
| 101 | |
| 102 DCHECK_GE(contents_size.width(), visible_bounds.width()); | |
| 103 int y = std::min(contents_size.height() - visible_bounds.height(), | |
| 104 std::max(0, scroll_offset_.y() + y_offset)); | |
| 105 scroll_offset_.set_y(y); | |
| 106 } | |
| 107 | |
| 108 gfx::Size OverflowBubbleView::GetPreferredSize() const { | |
| 109 gfx::Size preferred_size = GetContentsSize(); | |
| 110 | |
| 111 const gfx::Rect monitor_rect = | |
| 112 display::Screen::GetScreen() | |
| 113 ->GetDisplayNearestPoint(GetAnchorRect().CenterPoint()) | |
| 114 .work_area(); | |
| 115 if (!monitor_rect.IsEmpty()) { | |
| 116 if (IsHorizontalAlignment()) { | |
| 117 preferred_size.set_width( | |
| 118 std::min(preferred_size.width(), | |
| 119 static_cast<int>(monitor_rect.width() * | |
| 120 kMaxBubbleSizeToScreenRatio))); | |
| 121 } else { | |
| 122 preferred_size.set_height( | |
| 123 std::min(preferred_size.height(), | |
| 124 static_cast<int>(monitor_rect.height() * | |
| 125 kMaxBubbleSizeToScreenRatio))); | |
| 126 } | |
| 127 } | |
| 128 | |
| 129 return preferred_size; | |
| 130 } | |
| 131 | |
| 132 void OverflowBubbleView::Layout() { | |
| 133 shelf_view_->SetBoundsRect(gfx::Rect( | |
| 134 gfx::PointAtOffsetFromOrigin(-scroll_offset_), GetContentsSize())); | |
| 135 } | |
| 136 | |
| 137 void OverflowBubbleView::ChildPreferredSizeChanged(views::View* child) { | |
| 138 // When contents size is changed, ContentsBounds should be updated before | |
| 139 // calculating scroll offset. | |
| 140 SizeToContents(); | |
| 141 | |
| 142 // Ensures |shelf_view_| is still visible. | |
| 143 if (IsHorizontalAlignment()) | |
| 144 ScrollByXOffset(0); | |
| 145 else | |
| 146 ScrollByYOffset(0); | |
| 147 Layout(); | |
| 148 } | |
| 149 | |
| 150 bool OverflowBubbleView::OnMouseWheel(const ui::MouseWheelEvent& event) { | |
| 151 // The MouseWheelEvent was changed to support both X and Y offsets | |
| 152 // recently, but the behavior of this function was retained to continue | |
| 153 // using Y offsets only. Might be good to simply scroll in both | |
| 154 // directions as in OverflowBubbleView::OnScrollEvent. | |
| 155 if (IsHorizontalAlignment()) | |
| 156 ScrollByXOffset(-event.y_offset()); | |
| 157 else | |
| 158 ScrollByYOffset(-event.y_offset()); | |
| 159 Layout(); | |
| 160 | |
| 161 return true; | |
| 162 } | |
| 163 | |
| 164 void OverflowBubbleView::OnScrollEvent(ui::ScrollEvent* event) { | |
| 165 ScrollByXOffset(-event->x_offset()); | |
| 166 ScrollByYOffset(-event->y_offset()); | |
| 167 Layout(); | |
| 168 event->SetHandled(); | |
| 169 } | |
| 170 | |
| 171 int OverflowBubbleView::GetDialogButtons() const { | |
| 172 return ui::DIALOG_BUTTON_NONE; | |
| 173 } | |
| 174 | |
| 175 gfx::Rect OverflowBubbleView::GetBubbleBounds() { | |
| 176 views::BubbleBorder* border = GetBubbleFrameView()->bubble_border(); | |
| 177 gfx::Insets bubble_insets = border->GetInsets(); | |
| 178 | |
| 179 const int border_size = views::BubbleBorder::is_arrow_on_horizontal(arrow()) | |
| 180 ? bubble_insets.left() | |
| 181 : bubble_insets.top(); | |
| 182 const int arrow_offset = border_size + kPadding + kShelfViewLeadingInset + | |
| 183 GetShelfConstant(SHELF_SIZE) / 2; | |
| 184 | |
| 185 const gfx::Size content_size = GetPreferredSize(); | |
| 186 border->set_arrow_offset(arrow_offset); | |
| 187 | |
| 188 const gfx::Rect anchor_rect = GetAnchorRect(); | |
| 189 gfx::Rect bubble_rect = GetBubbleFrameView()->GetUpdatedWindowBounds( | |
| 190 anchor_rect, content_size, false); | |
| 191 | |
| 192 gfx::Rect monitor_rect = | |
| 193 display::Screen::GetScreen() | |
| 194 ->GetDisplayNearestPoint(anchor_rect.CenterPoint()) | |
| 195 .work_area(); | |
| 196 | |
| 197 int offset = 0; | |
| 198 if (views::BubbleBorder::is_arrow_on_horizontal(arrow())) { | |
| 199 if (bubble_rect.x() < monitor_rect.x()) | |
| 200 offset = monitor_rect.x() - bubble_rect.x(); | |
| 201 else if (bubble_rect.right() > monitor_rect.right()) | |
| 202 offset = monitor_rect.right() - bubble_rect.right(); | |
| 203 | |
| 204 bubble_rect.Offset(offset, 0); | |
| 205 border->set_arrow_offset(anchor_rect.CenterPoint().x() - bubble_rect.x()); | |
| 206 } else { | |
| 207 if (bubble_rect.y() < monitor_rect.y()) | |
| 208 offset = monitor_rect.y() - bubble_rect.y(); | |
| 209 else if (bubble_rect.bottom() > monitor_rect.bottom()) | |
| 210 offset = monitor_rect.bottom() - bubble_rect.bottom(); | |
| 211 | |
| 212 bubble_rect.Offset(0, offset); | |
| 213 border->set_arrow_offset(anchor_rect.CenterPoint().y() - bubble_rect.y()); | |
| 214 } | |
| 215 | |
| 216 GetBubbleFrameView()->SchedulePaint(); | |
| 217 return bubble_rect; | |
| 218 } | |
| 219 | |
| 220 } // namespace ash | |
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