| Index: recipe_engine/third_party/requests/docs/_static/konami.js
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| diff --git a/recipe_engine/third_party/requests/docs/_static/konami.js b/recipe_engine/third_party/requests/docs/_static/konami.js
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| deleted file mode 100644
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| index d72cf9df895d81759f0ffa06032a1ec10c22d830..0000000000000000000000000000000000000000
|
| --- a/recipe_engine/third_party/requests/docs/_static/konami.js
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| +++ /dev/null
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| @@ -1,116 +0,0 @@
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| -/*
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| - * Konami-JS ~
|
| - * :: Now with support for touch events and multiple instances for
|
| - * :: those situations that call for multiple easter eggs!
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| - * Code: http://konami-js.googlecode.com/
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| - * Examples: http://www.snaptortoise.com/konami-js
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| - * Copyright (c) 2009 George Mandis (georgemandis.com, snaptortoise.com)
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| - * Version: 1.4.2 (9/2/2013)
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| - * Licensed under the MIT License (http://opensource.org/licenses/MIT)
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| - * Tested in: Safari 4+, Google Chrome 4+, Firefox 3+, IE7+, Mobile Safari 2.2.1 and Dolphin Browser
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| - */
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| -
|
| -var Konami = function (callback) {
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| - var konami = {
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| - addEvent: function (obj, type, fn, ref_obj) {
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| - if (obj.addEventListener)
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| - obj.addEventListener(type, fn, false);
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| - else if (obj.attachEvent) {
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| - // IE
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| - obj["e" + type + fn] = fn;
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| - obj[type + fn] = function () {
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| - obj["e" + type + fn](window.event, ref_obj);
|
| - };
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| - obj.attachEvent("on" + type, obj[type + fn]);
|
| - }
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| - },
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| - input: "",
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| - pattern: "38384040373937396665",
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| - load: function (link) {
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| - this.addEvent(document, "keydown", function (e, ref_obj) {
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| - if (ref_obj) konami = ref_obj; // IE
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| - konami.input += e ? e.keyCode : event.keyCode;
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| - if (konami.input.length > konami.pattern.length)
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| - konami.input = konami.input.substr((konami.input.length - konami.pattern.length));
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| - if (konami.input == konami.pattern) {
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| - konami.code(link);
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| - konami.input = "";
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| - e.preventDefault();
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| - return false;
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| - }
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| - }, this);
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| - this.iphone.load(link);
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| - },
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| - code: function (link) {
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| - window.location = link
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| - },
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| - iphone: {
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| - start_x: 0,
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| - start_y: 0,
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| - stop_x: 0,
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| - stop_y: 0,
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| - tapTolerance: 8,
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| - capture: false,
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| - orig_keys: "",
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| - keys: ["UP", "UP", "DOWN", "DOWN", "LEFT", "RIGHT", "LEFT", "RIGHT", "TAP", "TAP"],
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| - code: function (link) {
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| - konami.code(link);
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| - },
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| - touchCapture: function(evt) {
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| - konami.iphone.start_x = evt.changedTouches[0].pageX;
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| - konami.iphone.start_y = evt.changedTouches[0].pageY;
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| - konami.iphone.capture = true;
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| - },
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| - load: function (link) {
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| - this.orig_keys = this.keys;
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| - konami.addEvent(document, "touchmove", function (e) {
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| - if (e.touches.length == 1 && konami.iphone.capture == true) {
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| - var touch = e.touches[0];
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| - konami.iphone.stop_x = touch.pageX;
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| - konami.iphone.stop_y = touch.pageY;
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| - konami.iphone.check_direction();
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| - }
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| - });
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| - konami.addEvent(document, "touchend", function (evt) {
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| - konami.touchCapture(evt);
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| - konami.iphone.check_direction(link);
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| - }, false);
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| - konami.addEvent(document, "touchstart", function (evt) {
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| - konami.touchCapture(evt);
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| - });
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| - },
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| - check_direction: function (link) {
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| - var x_magnitude = Math.abs(this.start_x - this.stop_x);
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| - var y_magnitude = Math.abs(this.start_y - this.stop_y);
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| - var hasMoved = (x_magnitude > this.tapTolerance || y_magnitude > this.tapTolerance);
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| - var result;
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| - if (this.capture === true && hasMoved) {
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| - this.capture = false;
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| - var x = ((this.start_x - this.stop_x) < 0) ? "RIGHT" : "LEFT";
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| - var y = ((this.start_y - this.stop_y) < 0) ? "DOWN" : "UP";
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| - var result = (x_magnitude > y_magnitude) ? x : y;
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| - }
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| - else if (this.capture === false && !hasMoved) {
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| - result = (this.tap == true) ? "TAP" : result;
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| - result = "TAP";
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| - }
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| - if (result) {
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| - if (result == this.keys[0]) this.keys = this.keys.slice(1, this.keys.length);
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| - else this.keys = this.orig_keys;
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| - }
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| - if (this.keys.length == 0) {
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| - this.keys = this.orig_keys;
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| - this.code(link);
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| - }
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| - }
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| - }
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| - }
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| -
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| - typeof callback === "string" && konami.load(callback);
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| - if (typeof callback === "function") {
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| - konami.code = callback;
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| - konami.load();
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| - }
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| -
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| - return konami;
|
| -};
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|
|