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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_GL_CA_RENDERER_LAYER_PARAMS_H_ | 5 #ifndef UI_GL_CA_RENDERER_LAYER_PARAMS_H_ |
| 6 #define UI_GL_CA_RENDERER_LAYER_PARAMS_H_ | 6 #define UI_GL_CA_RENDERER_LAYER_PARAMS_H_ |
| 7 | 7 |
| 8 #include <vector> | |
| 9 | |
| 8 #include "ui/gfx/geometry/rect.h" | 10 #include "ui/gfx/geometry/rect.h" |
| 9 #include "ui/gfx/geometry/rect_f.h" | 11 #include "ui/gfx/geometry/rect_f.h" |
| 10 #include "ui/gfx/transform.h" | 12 #include "ui/gfx/transform.h" |
| 11 #include "ui/gl/gl_export.h" | 13 #include "ui/gl/gl_export.h" |
| 12 | 14 |
| 13 namespace gl { | 15 namespace gl { |
| 14 class GLImage; | 16 class GLImage; |
| 15 } | 17 } |
| 16 | 18 |
| 17 namespace ui { | 19 namespace ui { |
| (...skipping 17 matching lines...) Expand all Loading... | |
| 35 const gfx::Rect clip_rect; | 37 const gfx::Rect clip_rect; |
| 36 unsigned sorting_context_id; | 38 unsigned sorting_context_id; |
| 37 const gfx::Transform transform; | 39 const gfx::Transform transform; |
| 38 gl::GLImage* image; | 40 gl::GLImage* image; |
| 39 const gfx::RectF contents_rect; | 41 const gfx::RectF contents_rect; |
| 40 const gfx::Rect rect; | 42 const gfx::Rect rect; |
| 41 unsigned background_color; | 43 unsigned background_color; |
| 42 unsigned edge_aa_mask; | 44 unsigned edge_aa_mask; |
| 43 float opacity; | 45 float opacity; |
| 44 unsigned filter; | 46 unsigned filter; |
| 47 | |
| 48 // This is a subset of cc::FilterOperation::FilterType. | |
| 49 enum class GL_EXPORT FilterEffectType { | |
| 50 GRAYSCALE, | |
| 51 SEPIA, | |
| 52 SATURATE, | |
| 53 HUE_ROTATE, | |
| 54 INVERT, | |
| 55 BRIGHTNESS, | |
| 56 CONTRAST, | |
| 57 OPACITY, | |
| 58 BLUR, | |
| 59 DROP_SHADOW, | |
| 60 }; | |
| 61 struct GL_EXPORT FilterEffect { | |
| 62 FilterEffectType type = FilterEffectType::GRAYSCALE; | |
| 63 | |
| 64 // For every filter other than DROP_SHADOW, the field |data[0]| is a float | |
| 65 // reinterpret casted to a int32_t. The rest of |data| is not used. | |
| 66 // For DROP_SHADOW, the 4 fields represent: | |
| 67 // data[0]: The blur amount, reinterpret casted from a float. | |
| 68 // data[1]: x offset. | |
| 69 // data[2]: y offset. | |
| 70 // data[3]: SkColor, reinterpret casted from a uint32_t. | |
| 71 int32_t data[4] = {0}; | |
|
ccameron
2016/07/21 05:44:56
I'd think it better to do:
float amount = 0;
g
erikchen
2016/07/21 16:28:04
duh, good point. Done.
| |
| 72 }; | |
| 73 using FilterEffects = std::vector<FilterEffect>; | |
| 74 | |
| 75 FilterEffects filter_effects; | |
| 45 }; | 76 }; |
| 46 | 77 |
| 47 } // namespace ui | 78 } // namespace ui |
| 48 | 79 |
| 49 #endif // UI_GL_CA_RENDERER_LAYER_PARAMS_H_ | 80 #endif // UI_GL_CA_RENDERER_LAYER_PARAMS_H_ |
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