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1 // Copyright 2016 the V8 project authors. All rights reserved. | 1 // Copyright 2016 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_COMPILER_EFFECT_CONTROL_LINEARIZER_H_ | 5 #ifndef V8_COMPILER_EFFECT_CONTROL_LINEARIZER_H_ |
6 #define V8_COMPILER_EFFECT_CONTROL_LINEARIZER_H_ | 6 #define V8_COMPILER_EFFECT_CONTROL_LINEARIZER_H_ |
7 | 7 |
8 #include "src/compiler/common-operator.h" | 8 #include "src/compiler/common-operator.h" |
9 #include "src/compiler/node.h" | 9 #include "src/compiler/node.h" |
10 #include "src/compiler/simplified-operator.h" | 10 #include "src/compiler/simplified-operator.h" |
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115 ValueEffectControl LowerCheckFloat64Hole(Node* node, Node* frame_state, | 115 ValueEffectControl LowerCheckFloat64Hole(Node* node, Node* frame_state, |
116 Node* effect, Node* control); | 116 Node* effect, Node* control); |
117 ValueEffectControl LowerCheckTaggedHole(Node* node, Node* frame_state, | 117 ValueEffectControl LowerCheckTaggedHole(Node* node, Node* frame_state, |
118 Node* effect, Node* control); | 118 Node* effect, Node* control); |
119 ValueEffectControl LowerPlainPrimitiveToNumber(Node* node, Node* effect, | 119 ValueEffectControl LowerPlainPrimitiveToNumber(Node* node, Node* effect, |
120 Node* control); | 120 Node* control); |
121 ValueEffectControl LowerPlainPrimitiveToWord32(Node* node, Node* effect, | 121 ValueEffectControl LowerPlainPrimitiveToWord32(Node* node, Node* effect, |
122 Node* control); | 122 Node* control); |
123 ValueEffectControl LowerPlainPrimitiveToFloat64(Node* node, Node* effect, | 123 ValueEffectControl LowerPlainPrimitiveToFloat64(Node* node, Node* effect, |
124 Node* control); | 124 Node* control); |
| 125 ValueEffectControl LowerTransitionElementsKind(Node* node, Node* effect, |
| 126 Node* control); |
125 | 127 |
126 ValueEffectControl AllocateHeapNumberWithValue(Node* node, Node* effect, | 128 ValueEffectControl AllocateHeapNumberWithValue(Node* node, Node* effect, |
127 Node* control); | 129 Node* control); |
128 ValueEffectControl BuildCheckedFloat64ToInt32(Node* value, Node* frame_state, | 130 ValueEffectControl BuildCheckedFloat64ToInt32(Node* value, Node* frame_state, |
129 Node* effect, Node* control); | 131 Node* effect, Node* control); |
130 ValueEffectControl BuildCheckedHeapNumberOrOddballToFloat64(Node* value, | 132 ValueEffectControl BuildCheckedHeapNumberOrOddballToFloat64(Node* value, |
131 Node* frame_state, | 133 Node* frame_state, |
132 Node* effect, | 134 Node* effect, |
133 Node* control); | 135 Node* control); |
134 | 136 |
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160 RegionObservability region_observability_ = RegionObservability::kObservable; | 162 RegionObservability region_observability_ = RegionObservability::kObservable; |
161 | 163 |
162 SetOncePointer<Operator const> to_number_operator_; | 164 SetOncePointer<Operator const> to_number_operator_; |
163 }; | 165 }; |
164 | 166 |
165 } // namespace compiler | 167 } // namespace compiler |
166 } // namespace internal | 168 } // namespace internal |
167 } // namespace v8 | 169 } // namespace v8 |
168 | 170 |
169 #endif // V8_COMPILER_EFFECT_CONTROL_LINEARIZER_H_ | 171 #endif // V8_COMPILER_EFFECT_CONTROL_LINEARIZER_H_ |
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