Index: src/effects/SkGpuBlurUtils.h |
diff --git a/src/effects/SkGpuBlurUtils.h b/src/effects/SkGpuBlurUtils.h |
index 4f80fc31143465a246c19f8dda5406bc80befe49..550f3b8d6f9a6185f41ea5cae0172239351c8006 100644 |
--- a/src/effects/SkGpuBlurUtils.h |
+++ b/src/effects/SkGpuBlurUtils.h |
@@ -23,6 +23,7 @@ namespace SkGpuBlurUtils { |
* Note: one of sigmaX and sigmaY should be non-zero! |
* @param context The GPU context |
* @param srcTexture The source texture to be blurred. |
+ * @param colorSpace Color space of the source (used for the drawContext result, too). |
* @param gammaCorrect Should blur be gamma-correct (sRGB to linear, etc...) |
* @param dstBounds The destination bounds, relative to the source texture. |
* @param srcBounds The source bounds, relative to the source texture. If non-null, |
@@ -33,6 +34,7 @@ namespace SkGpuBlurUtils { |
*/ |
sk_sp<GrDrawContext> GaussianBlur(GrContext* context, |
GrTexture* srcTexture, |
+ sk_sp<SkColorSpace> colorSpace, |
bool gammaCorrect, |
const SkIRect& dstBounds, |
const SkIRect* srcBounds, |