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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkColor.h" | 8 #include "SkColor.h" |
9 #include "SkColorPriv.h" | 9 #include "SkColorPriv.h" |
10 #include "SkFixed.h" | 10 #include "SkFixed.h" |
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99 default: r = v; g = p; b = q; break; | 99 default: r = v; g = p; b = q; break; |
100 } | 100 } |
101 return SkColorSetARGB(a, r, g, b); | 101 return SkColorSetARGB(a, r, g, b); |
102 } | 102 } |
103 | 103 |
104 ////////////////////////////////////////////////////////////////////////////////
/////////////////// | 104 ////////////////////////////////////////////////////////////////////////////////
/////////////////// |
105 #include "SkPM4fPriv.h" | 105 #include "SkPM4fPriv.h" |
106 #include "SkHalf.h" | 106 #include "SkHalf.h" |
107 | 107 |
108 SkPM4f SkPM4f::FromPMColor(SkPMColor c) { | 108 SkPM4f SkPM4f::FromPMColor(SkPMColor c) { |
109 Sk4f value = to_4f_rgba(c); | 109 return From4f(swizzle_rb_if_bgra(Sk4f_fromL32(c))); |
110 SkPM4f c4; | |
111 (value * Sk4f(1.0f / 255)).store(&c4); | |
112 return c4; | |
113 } | 110 } |
114 | 111 |
115 SkColor4f SkPM4f::unpremul() const { | 112 SkColor4f SkPM4f::unpremul() const { |
116 float alpha = fVec[A]; | 113 float alpha = fVec[A]; |
117 if (0 == alpha) { | 114 if (0 == alpha) { |
118 return { 0, 0, 0, 0 }; | 115 return { 0, 0, 0, 0 }; |
119 } else { | 116 } else { |
120 float invAlpha = 1 / alpha; | 117 float invAlpha = 1 / alpha; |
121 return { fVec[R] * invAlpha, fVec[G] * invAlpha, fVec[B] * invAlpha, alp
ha }; | 118 return { fVec[R] * invAlpha, fVec[G] * invAlpha, fVec[B] * invAlpha, alp
ha }; |
122 } | 119 } |
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145 | 142 |
146 #ifdef SK_DEBUG | 143 #ifdef SK_DEBUG |
147 void SkPM4f::assertIsUnit() const { | 144 void SkPM4f::assertIsUnit() const { |
148 auto c4 = Sk4f::Load(fVec); | 145 auto c4 = Sk4f::Load(fVec); |
149 SkASSERT((c4 >= Sk4f(0)).allTrue() && (c4 <= Sk4f(1)).allTrue()); | 146 SkASSERT((c4 >= Sk4f(0)).allTrue() && (c4 <= Sk4f(1)).allTrue()); |
150 } | 147 } |
151 #endif | 148 #endif |
152 | 149 |
153 ////////////////////////////////////////////////////////////////////////////////
/////////////////// | 150 ////////////////////////////////////////////////////////////////////////////////
/////////////////// |
154 | 151 |
155 SkColor4f SkColor4f::FromColor(SkColor c) { | 152 SkColor4f SkColor4f::FromColor(SkColor bgra) { |
156 Sk4f value = SkNx_shuffle<2,1,0,3>(SkNx_cast<float>(Sk4b::Load(&c))); | 153 SkColor4f rgba; |
157 SkColor4f c4; | 154 swizzle_rb(Sk4f_fromS32(bgra)).store(rgba.vec()); |
158 (value * Sk4f(1.0f / 255)).store(&c4); | 155 return rgba; |
159 c4.fR = srgb_to_linear(c4.fR); | |
160 c4.fG = srgb_to_linear(c4.fG); | |
161 c4.fB = srgb_to_linear(c4.fB); | |
162 return c4; | |
163 } | 156 } |
164 | 157 |
165 SkColor SkColor4f::toSkColor() const { | 158 SkColor SkColor4f::toSkColor() const { |
166 SkColor result; | 159 return Sk4f_toS32(swizzle_rb(Sk4f::Load(this->vec()))); |
167 Sk4f value = Sk4f(linear_to_srgb(fB), linear_to_srgb(fG), linear_to_srgb(fR)
, fA); | |
168 SkNx_cast<uint8_t>(value * Sk4f(255) + Sk4f(0.5f)).store(&result); | |
169 return result; | |
170 } | 160 } |
171 | 161 |
172 SkColor4f SkColor4f::Pin(float r, float g, float b, float a) { | 162 SkColor4f SkColor4f::Pin(float r, float g, float b, float a) { |
173 SkColor4f c4; | 163 SkColor4f c4; |
174 Sk4f::Min(Sk4f::Max(Sk4f(r, g, b, a), Sk4f(0)), Sk4f(1)).store(c4.vec()); | 164 Sk4f::Min(Sk4f::Max(Sk4f(r, g, b, a), Sk4f(0)), Sk4f(1)).store(c4.vec()); |
175 return c4; | 165 return c4; |
176 } | 166 } |
177 | 167 |
178 SkPM4f SkColor4f::premul() const { | 168 SkPM4f SkColor4f::premul() const { |
179 auto src = Sk4f::Load(this->pin().vec()); | 169 auto src = Sk4f::Load(this->pin().vec()); |
180 float srcAlpha = src[3]; // need the pinned version of our alpha | 170 float srcAlpha = src[3]; // need the pinned version of our alpha |
181 src = src * Sk4f(srcAlpha, srcAlpha, srcAlpha, 1); | 171 src = src * Sk4f(srcAlpha, srcAlpha, srcAlpha, 1); |
182 | 172 |
183 return SkPM4f::From4f(src); | 173 return SkPM4f::From4f(src); |
184 } | 174 } |
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