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Side by Side Diff: src/gpu/vk/GrVkPipelineStateDataManager.h

Issue 2163173005: Add integer array uniforms to GL and Vulkan (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2016 Google Inc. 2 * Copyright 2016 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrVkPipelineStateDataManager_DEFINED 8 #ifndef GrVkPipelineStateDataManager_DEFINED
9 #define GrVkPipelineStateDataManager_DEFINED 9 #define GrVkPipelineStateDataManager_DEFINED
10 10
11 #include "glsl/GrGLSLProgramDataManager.h" 11 #include "glsl/GrGLSLProgramDataManager.h"
12 12
13 #include "vk/GrVkUniformHandler.h" 13 #include "vk/GrVkUniformHandler.h"
14 14
15 class GrVkGpu; 15 class GrVkGpu;
16 class GrVkUniformBuffer; 16 class GrVkUniformBuffer;
17 17
18 class GrVkPipelineStateDataManager : public GrGLSLProgramDataManager { 18 class GrVkPipelineStateDataManager : public GrGLSLProgramDataManager {
19 public: 19 public:
20 typedef GrVkUniformHandler::UniformInfoArray UniformInfoArray; 20 typedef GrVkUniformHandler::UniformInfoArray UniformInfoArray;
21 21
22 GrVkPipelineStateDataManager(const UniformInfoArray&, 22 GrVkPipelineStateDataManager(const UniformInfoArray&,
23 uint32_t vertexUniformSize, 23 uint32_t vertexUniformSize,
24 uint32_t fragmentUniformSize); 24 uint32_t fragmentUniformSize);
25 25
26 void set1i(UniformHandle, int32_t) const override; 26 void set1i(UniformHandle, int32_t) const override;
27 void set1iv(UniformHandle, int arrayCount, const int32_t v[]) const override ;
27 void set1f(UniformHandle, float v0) const override; 28 void set1f(UniformHandle, float v0) const override;
28 void set1fv(UniformHandle, int arrayCount, const float v[]) const override; 29 void set1fv(UniformHandle, int arrayCount, const float v[]) const override;
29 void set2f(UniformHandle, float, float) const override; 30 void set2f(UniformHandle, float, float) const override;
30 void set2fv(UniformHandle, int arrayCount, const float v[]) const override; 31 void set2fv(UniformHandle, int arrayCount, const float v[]) const override;
31 void set3f(UniformHandle, float, float, float) const override; 32 void set3f(UniformHandle, float, float, float) const override;
32 void set3fv(UniformHandle, int arrayCount, const float v[]) const override; 33 void set3fv(UniformHandle, int arrayCount, const float v[]) const override;
33 void set4f(UniformHandle, float, float, float, float) const override; 34 void set4f(UniformHandle, float, float, float, float) const override;
34 void set4fv(UniformHandle, int arrayCount, const float v[]) const override; 35 void set4fv(UniformHandle, int arrayCount, const float v[]) const override;
35 // matrices are column-major, the first two upload a single matrix, the latt er two upload 36 // matrices are column-major, the first two upload a single matrix, the latt er two upload
36 // arrayCount matrices into a uniform array. 37 // arrayCount matrices into a uniform array.
(...skipping 36 matching lines...) Expand 10 before | Expand all | Expand 10 after
73 74
74 SkTArray<Uniform, true> fUniforms; 75 SkTArray<Uniform, true> fUniforms;
75 76
76 mutable SkAutoMalloc fVertexUniformData; 77 mutable SkAutoMalloc fVertexUniformData;
77 mutable SkAutoMalloc fFragmentUniformData; 78 mutable SkAutoMalloc fFragmentUniformData;
78 mutable bool fVertexUniformsDirty; 79 mutable bool fVertexUniformsDirty;
79 mutable bool fFragmentUniformsDirty; 80 mutable bool fFragmentUniformsDirty;
80 }; 81 };
81 82
82 #endif 83 #endif
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