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1 /* | 1 /* |
2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrVkPipelineStateDataManager.h" | 8 #include "GrVkPipelineStateDataManager.h" |
9 | 9 |
10 #include "GrVkGpu.h" | 10 #include "GrVkGpu.h" |
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55 } | 55 } |
56 | 56 |
57 void GrVkPipelineStateDataManager::set1i(UniformHandle u, int32_t i) const { | 57 void GrVkPipelineStateDataManager::set1i(UniformHandle u, int32_t i) const { |
58 const Uniform& uni = fUniforms[u.toIndex()]; | 58 const Uniform& uni = fUniforms[u.toIndex()]; |
59 SkASSERT(uni.fType == kInt_GrSLType); | 59 SkASSERT(uni.fType == kInt_GrSLType); |
60 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); | 60 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); |
61 void* buffer = this->getBufferPtrAndMarkDirty(uni); | 61 void* buffer = this->getBufferPtrAndMarkDirty(uni); |
62 memcpy(buffer, &i, sizeof(int32_t)); | 62 memcpy(buffer, &i, sizeof(int32_t)); |
63 } | 63 } |
64 | 64 |
| 65 void GrVkPipelineStateDataManager::set1iv(UniformHandle u, |
| 66 int arrayCount, |
| 67 const int32_t v[]) const { |
| 68 const Uniform& uni = fUniforms[u.toIndex()]; |
| 69 SkASSERT(uni.fType == kInt_GrSLType); |
| 70 SkASSERT(arrayCount > 0); |
| 71 SkASSERT(arrayCount <= uni.fArrayCount || |
| 72 (1 == arrayCount && GrGLSLShaderVar::kNonArray == uni.fArrayCount))
; |
| 73 |
| 74 void* buffer = this->getBufferPtrAndMarkDirty(uni); |
| 75 SkASSERT(sizeof(int32_t) == 4); |
| 76 for (int i = 0; i < arrayCount; ++i) { |
| 77 const int32_t* curVec = &v[i]; |
| 78 memcpy(buffer, curVec, sizeof(int32_t)); |
| 79 buffer = static_cast<char*>(buffer) + 4*sizeof(int32_t); |
| 80 } |
| 81 } |
| 82 |
65 void GrVkPipelineStateDataManager::set1f(UniformHandle u, float v0) const { | 83 void GrVkPipelineStateDataManager::set1f(UniformHandle u, float v0) const { |
66 const Uniform& uni = fUniforms[u.toIndex()]; | 84 const Uniform& uni = fUniforms[u.toIndex()]; |
67 SkASSERT(uni.fType == kFloat_GrSLType); | 85 SkASSERT(uni.fType == kFloat_GrSLType); |
68 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); | 86 SkASSERT(GrGLSLShaderVar::kNonArray == uni.fArrayCount); |
69 void* buffer = this->getBufferPtrAndMarkDirty(uni); | 87 void* buffer = this->getBufferPtrAndMarkDirty(uni); |
70 SkASSERT(sizeof(float) == 4); | 88 SkASSERT(sizeof(float) == 4); |
71 memcpy(buffer, &v0, sizeof(float)); | 89 memcpy(buffer, &v0, sizeof(float)); |
72 } | 90 } |
73 | 91 |
74 void GrVkPipelineStateDataManager::set1fv(UniformHandle u, | 92 void GrVkPipelineStateDataManager::set1fv(UniformHandle u, |
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259 fVertexUniformsDirty = false; | 277 fVertexUniformsDirty = false; |
260 } | 278 } |
261 | 279 |
262 if (fragmentBuffer && fFragmentUniformsDirty) { | 280 if (fragmentBuffer && fFragmentUniformsDirty) { |
263 SkAssertResult(fragmentBuffer->updateData(gpu, fFragmentUniformData.get(
), | 281 SkAssertResult(fragmentBuffer->updateData(gpu, fFragmentUniformData.get(
), |
264 fFragmentUniformSize, &updated
Buffer)); | 282 fFragmentUniformSize, &updated
Buffer)); |
265 fFragmentUniformsDirty = false; | 283 fFragmentUniformsDirty = false; |
266 } | 284 } |
267 return updatedBuffer; | 285 return updatedBuffer; |
268 } | 286 } |
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