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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLSLProgramDataManager_DEFINED | 8 #ifndef GrGLSLProgramDataManager_DEFINED |
9 #define GrGLSLProgramDataManager_DEFINED | 9 #define GrGLSLProgramDataManager_DEFINED |
10 | 10 |
11 #include "GrResourceHandle.h" | 11 #include "GrResourceHandle.h" |
12 #include "SkTypes.h" | 12 #include "SkTypes.h" |
13 | 13 |
14 class SkMatrix; | 14 class SkMatrix; |
15 | 15 |
16 /** Manages the resources used by a shader program. | 16 /** Manages the resources used by a shader program. |
17 * The resources are objects the program uses to communicate with the | 17 * The resources are objects the program uses to communicate with the |
18 * application code. | 18 * application code. |
19 */ | 19 */ |
20 class GrGLSLProgramDataManager : SkNoncopyable { | 20 class GrGLSLProgramDataManager : SkNoncopyable { |
21 public: | 21 public: |
22 GR_DEFINE_RESOURCE_HANDLE_CLASS(UniformHandle); | 22 GR_DEFINE_RESOURCE_HANDLE_CLASS(UniformHandle); |
23 | 23 |
24 virtual ~GrGLSLProgramDataManager() {} | 24 virtual ~GrGLSLProgramDataManager() {} |
25 | 25 |
26 /** Functions for uploading uniform values. The varities ending in v can be
used to upload to an | 26 /** Functions for uploading uniform values. The varities ending in v can be
used to upload to an |
27 * array of uniforms. arrayCount must be <= the array count of the uniform. | 27 * array of uniforms. arrayCount must be <= the array count of the uniform. |
28 */ | 28 */ |
29 virtual void set1i(UniformHandle, int32_t) const = 0; | 29 virtual void set1i(UniformHandle, int32_t) const = 0; |
| 30 virtual void set1iv(UniformHandle, int arrayCount, const int v[]) const = 0; |
30 virtual void set1f(UniformHandle, float v0) const = 0; | 31 virtual void set1f(UniformHandle, float v0) const = 0; |
31 virtual void set1fv(UniformHandle, int arrayCount, const float v[]) const =
0; | 32 virtual void set1fv(UniformHandle, int arrayCount, const float v[]) const =
0; |
32 virtual void set2f(UniformHandle, float, float) const = 0; | 33 virtual void set2f(UniformHandle, float, float) const = 0; |
33 virtual void set2fv(UniformHandle, int arrayCount, const float v[]) const =
0; | 34 virtual void set2fv(UniformHandle, int arrayCount, const float v[]) const =
0; |
34 virtual void set3f(UniformHandle, float, float, float) const = 0; | 35 virtual void set3f(UniformHandle, float, float, float) const = 0; |
35 virtual void set3fv(UniformHandle, int arrayCount, const float v[]) const =
0; | 36 virtual void set3fv(UniformHandle, int arrayCount, const float v[]) const =
0; |
36 virtual void set4f(UniformHandle, float, float, float, float) const = 0; | 37 virtual void set4f(UniformHandle, float, float, float, float) const = 0; |
37 virtual void set4fv(UniformHandle, int arrayCount, const float v[]) const =
0; | 38 virtual void set4fv(UniformHandle, int arrayCount, const float v[]) const =
0; |
38 // matrices are column-major, the first three upload a single matrix, the la
tter three upload | 39 // matrices are column-major, the first three upload a single matrix, the la
tter three upload |
39 // arrayCount matrices into a uniform array. | 40 // arrayCount matrices into a uniform array. |
(...skipping 13 matching lines...) Expand all Loading... |
53 const SkMatrix& matrix) const = 0
; | 54 const SkMatrix& matrix) const = 0
; |
54 | 55 |
55 protected: | 56 protected: |
56 GrGLSLProgramDataManager() {} | 57 GrGLSLProgramDataManager() {} |
57 | 58 |
58 private: | 59 private: |
59 typedef SkNoncopyable INHERITED; | 60 typedef SkNoncopyable INHERITED; |
60 }; | 61 }; |
61 | 62 |
62 #endif | 63 #endif |
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