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Side by Side Diff: cc/output/gl_renderer.h

Issue 2162193002: Add logic to GLRenderer to support RenderPassDrawQuad copying. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Clean up. Created 4 years, 5 months ago
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1 // Copyright 2010 The Chromium Authors. All rights reserved. 1 // Copyright 2010 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_OUTPUT_GL_RENDERER_H_ 5 #ifndef CC_OUTPUT_GL_RENDERER_H_
6 #define CC_OUTPUT_GL_RENDERER_H_ 6 #define CC_OUTPUT_GL_RENDERER_H_
7 7
8 #include <deque> 8 #include <deque>
9 #include <vector> 9 #include <vector>
10 10
11 #include "base/cancelable_callback.h" 11 #include "base/cancelable_callback.h"
12 #include "base/macros.h" 12 #include "base/macros.h"
13 #include "cc/base/cc_export.h" 13 #include "cc/base/cc_export.h"
14 #include "cc/output/direct_renderer.h" 14 #include "cc/output/direct_renderer.h"
15 #include "cc/output/gl_renderer_draw_cache.h" 15 #include "cc/output/gl_renderer_draw_cache.h"
16 #include "cc/output/program_binding.h" 16 #include "cc/output/program_binding.h"
17 #include "cc/output/renderer.h" 17 #include "cc/output/renderer.h"
18 #include "cc/quads/debug_border_draw_quad.h" 18 #include "cc/quads/debug_border_draw_quad.h"
19 #include "cc/quads/render_pass_draw_quad.h" 19 #include "cc/quads/render_pass_draw_quad.h"
20 #include "cc/quads/solid_color_draw_quad.h" 20 #include "cc/quads/solid_color_draw_quad.h"
21 #include "cc/quads/tile_draw_quad.h" 21 #include "cc/quads/tile_draw_quad.h"
22 #include "cc/quads/yuv_video_draw_quad.h" 22 #include "cc/quads/yuv_video_draw_quad.h"
23 #include "cc/resources/scoped_resource.h"
23 #include "ui/gfx/geometry/quad_f.h" 24 #include "ui/gfx/geometry/quad_f.h"
24 25
25 class SkBitmap; 26 class SkBitmap;
26 27
27 namespace gpu { 28 namespace gpu {
28 namespace gles2 { 29 namespace gles2 {
29 class GLES2Interface; 30 class GLES2Interface;
30 } 31 }
31 } 32 }
32 33
(...skipping 108 matching lines...) Expand 10 before | Expand all | Expand 10 after
141 const gfx::Transform& device_transform, 142 const gfx::Transform& device_transform,
142 const RenderPassDrawQuad* quad, 143 const RenderPassDrawQuad* quad,
143 const gfx::QuadF* device_layer_quad, 144 const gfx::QuadF* device_layer_quad,
144 const gfx::QuadF* clip_region, 145 const gfx::QuadF* clip_region,
145 gfx::QuadF* local_quad, 146 gfx::QuadF* local_quad,
146 float edge[24]); 147 float edge[24]);
147 148
148 private: 149 private:
149 friend class GLRendererShaderPixelTest; 150 friend class GLRendererShaderPixelTest;
150 friend class GLRendererShaderTest; 151 friend class GLRendererShaderTest;
152 FRIEND_TEST_ALL_PREFIXES(GLRendererRenderPassDrawQuadCopierTest, Reuse);
153 FRIEND_TEST_ALL_PREFIXES(GLRendererRenderPassDrawQuadCopierTest,
154 ReleaseResources);
155 FRIEND_TEST_ALL_PREFIXES(GLRendererRenderPassDrawQuadCopierTest,
156 MaxCacheSize);
151 157
152 static void ToGLMatrix(float* gl_matrix, const gfx::Transform& transform); 158 static void ToGLMatrix(float* gl_matrix, const gfx::Transform& transform);
153 159
154 void DiscardPixels(); 160 void DiscardPixels();
155 void ClearFramebuffer(DrawingFrame* frame); 161 void ClearFramebuffer(DrawingFrame* frame);
156 void SetViewport(); 162 void SetViewport();
157 163
158 void DrawDebugBorderQuad(const DrawingFrame* frame, 164 void DrawDebugBorderQuad(const DrawingFrame* frame,
159 const DebugBorderDrawQuad* quad); 165 const DebugBorderDrawQuad* quad);
160 static bool IsDefaultBlendMode(SkXfermode::Mode blend_mode) { 166 static bool IsDefaultBlendMode(SkXfermode::Mode blend_mode) {
(...skipping 95 matching lines...) Expand 10 before | Expand all | Expand 10 after
256 void RestoreGLState(); 262 void RestoreGLState();
257 void RestoreFramebuffer(DrawingFrame* frame); 263 void RestoreFramebuffer(DrawingFrame* frame);
258 264
259 void DiscardBackbuffer() override; 265 void DiscardBackbuffer() override;
260 void EnsureBackbuffer() override; 266 void EnsureBackbuffer() override;
261 void EnforceMemoryPolicy(); 267 void EnforceMemoryPolicy();
262 268
263 void ScheduleCALayers(DrawingFrame* frame); 269 void ScheduleCALayers(DrawingFrame* frame);
264 void ScheduleOverlays(DrawingFrame* frame); 270 void ScheduleOverlays(DrawingFrame* frame);
265 271
272 void OverlayResourceNoLongerInUse(GLuint texture);
273 ResourceId CreateOrReuseIOSurface(const gfx::Size& size);
274 void DeleteIOSurfacesOverCacheLimit();
275
276 // RenderPassDrawQuadCopier
277 bool CopyRenderPassDrawQuadToIOSurface(const RenderPassDrawQuad* quad,
278 ResourceId* resource_id) override;
279 void ReleaseIOSurfaces(const std::vector<ResourceId>& resources) override;
280 void UpdateCopyCountForFrame(size_t count) override;
281
266 using OverlayResourceLock = 282 using OverlayResourceLock =
267 std::unique_ptr<ResourceProvider::ScopedReadLockGL>; 283 std::unique_ptr<ResourceProvider::ScopedReadLockGL>;
268 using OverlayResourceLockList = std::vector<OverlayResourceLock>; 284 using OverlayResourceLockList = std::vector<OverlayResourceLock>;
269 285
270 // Resources that have been sent to the GPU process, but not yet swapped. 286 // Resources that have been sent to the GPU process, but not yet swapped.
271 OverlayResourceLockList pending_overlay_resources_; 287 OverlayResourceLockList pending_overlay_resources_;
272 288
273 // Resources that should be shortly swapped by the GPU process. 289 // Resources that should be shortly swapped by the GPU process.
274 std::deque<OverlayResourceLockList> swapping_overlay_resources_; 290 std::deque<OverlayResourceLockList> swapping_overlay_resources_;
275 291
(...skipping 238 matching lines...) Expand 10 before | Expand all | Expand 10 after
514 ResourceFormat current_framebuffer_format_; 530 ResourceFormat current_framebuffer_format_;
515 531
516 class SyncQuery; 532 class SyncQuery;
517 std::deque<std::unique_ptr<SyncQuery>> pending_sync_queries_; 533 std::deque<std::unique_ptr<SyncQuery>> pending_sync_queries_;
518 std::deque<std::unique_ptr<SyncQuery>> available_sync_queries_; 534 std::deque<std::unique_ptr<SyncQuery>> available_sync_queries_;
519 std::unique_ptr<SyncQuery> current_sync_query_; 535 std::unique_ptr<SyncQuery> current_sync_query_;
520 bool use_sync_query_; 536 bool use_sync_query_;
521 bool use_blend_equation_advanced_; 537 bool use_blend_equation_advanced_;
522 bool use_blend_equation_advanced_coherent_; 538 bool use_blend_equation_advanced_coherent_;
523 539
540 // Keep an LRU buffer of GMB resources to encourage reuse.
ccameron 2016/07/20 05:32:19 Can we use/augment the existing cc::ResourcePool::
erikchen 2016/07/20 21:48:01 Done.
541 std::vector<std::unique_ptr<ScopedResource>> in_use_iosurfaces_;
542 std::vector<std::unique_ptr<ScopedResource>> free_iosurfaces_;
543 size_t iosurface_limit_ = 0;
544
524 BoundGeometry bound_geometry_; 545 BoundGeometry bound_geometry_;
525 DISALLOW_COPY_AND_ASSIGN(GLRenderer); 546 DISALLOW_COPY_AND_ASSIGN(GLRenderer);
526 }; 547 };
527 548
528 } // namespace cc 549 } // namespace cc
529 550
530 #endif // CC_OUTPUT_GL_RENDERER_H_ 551 #endif // CC_OUTPUT_GL_RENDERER_H_
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