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Side by Side Diff: content/renderer/input/main_thread_event_queue.h

Issue 2162143002: Don't use PostTask queueing between compositor and main thread. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Don't ack mouse move right away send them unthrottled Created 4 years, 5 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CONTENT_RENDERER_INPUT_MAIN_THREAD_EVENT_QUEUE_H_ 5 #ifndef CONTENT_RENDERER_INPUT_MAIN_THREAD_EVENT_QUEUE_H_
6 #define CONTENT_RENDERER_INPUT_MAIN_THREAD_EVENT_QUEUE_H_ 6 #define CONTENT_RENDERER_INPUT_MAIN_THREAD_EVENT_QUEUE_H_
7 7
8 #include <deque> 8 #include <deque>
9 #include "base/memory/ref_counted.h"
9 #include "content/common/content_export.h" 10 #include "content/common/content_export.h"
10 #include "content/common/input/event_with_latency_info.h" 11 #include "content/common/input/event_with_latency_info.h"
11 #include "content/common/input/input_event_ack_state.h" 12 #include "content/common/input/input_event_ack_state.h"
12 #include "content/common/input/input_event_dispatch_type.h" 13 #include "content/common/input/input_event_dispatch_type.h"
13 #include "content/common/input/web_input_event_queue.h" 14 #include "content/common/input/web_input_event_queue.h"
14 #include "content/common/input/web_input_event_traits.h" 15 #include "content/common/input/web_input_event_traits.h"
15 #include "third_party/WebKit/public/web/WebInputEvent.h" 16 #include "third_party/WebKit/public/web/WebInputEvent.h"
16 #include "ui/events/latency_info.h" 17 #include "ui/events/latency_info.h"
17 18
18 namespace content { 19 namespace content {
19 20
20 template <typename BaseClass, typename BaseType> 21 class EventWithDispatchType : public ScopedWebInputEventWithLatencyInfo {
21 class EventWithDispatchType : public BaseClass {
22 public: 22 public:
23 EventWithDispatchType(const BaseType& e, 23 EventWithDispatchType(const blink::WebInputEvent& event,
24 const ui::LatencyInfo& l, 24 const ui::LatencyInfo& latency,
25 InputEventDispatchType t) 25 InputEventDispatchType dispatch_type);
26 : BaseClass(e, l), type(t) {} 26 ~EventWithDispatchType();
27 bool CanCoalesceWith(const EventWithDispatchType& other) const
28 WARN_UNUSED_RESULT;
29 void CoalesceWith(const EventWithDispatchType& other);
27 30
28 InputEventDispatchType type; 31 const std::deque<uint32_t>& eventsToAck() const { return eventsToAck_; }
29 std::deque<uint32_t> eventsToAck; 32 InputEventDispatchType dispatchType() const { return dispatch_type_; }
30 33
31 bool CanCoalesceWith(const EventWithDispatchType& other) const 34 private:
32 WARN_UNUSED_RESULT { 35 InputEventDispatchType dispatch_type_;
33 return other.type == type && BaseClass::CanCoalesceWith(other); 36 std::deque<uint32_t> eventsToAck_;
tdresser 2016/07/20 20:52:27 Make it clear this is touch only.
dtapuska 2016/07/27 05:29:00 Acknowledged.
34 }
35
36 void CoalesceWith(const EventWithDispatchType& other) {
37 // If we are blocking and are coalescing touch, make sure to keep
38 // the touch ids that need to be acked.
39 if (type == DISPATCH_TYPE_BLOCKING_NOTIFY_MAIN) {
40 // We should only have blocking touch events that need coalescing.
41 DCHECK(blink::WebInputEvent::isTouchEventType(other.event.type));
42 eventsToAck.push_back(
43 WebInputEventTraits::GetUniqueTouchEventId(other.event));
44 }
45 BaseClass::CoalesceWith(other);
46 }
47 }; 37 };
48 38
49 using PendingMouseWheelEvent =
50 EventWithDispatchType<MouseWheelEventWithLatencyInfo,
51 blink::WebMouseWheelEvent>;
52
53 using PendingTouchEvent =
54 EventWithDispatchType<TouchEventWithLatencyInfo, blink::WebTouchEvent>;
55
56 class CONTENT_EXPORT MainThreadEventQueueClient { 39 class CONTENT_EXPORT MainThreadEventQueueClient {
57 public: 40 public:
58 // Send an |event| that was previously queued (possibly 41 // Handle an |event| that was previously queued (possibly
59 // coalesced with another event) to the |routing_id|'s 42 // coalesced with another event) to the |routing_id|'s
60 // channel. Implementors must implement this callback. 43 // channel. Implementors must implement this callback.
61 virtual void SendEventToMainThread(int routing_id, 44 virtual void HandleEventOnMainThread(
62 const blink::WebInputEvent* event, 45 int routing_id,
63 const ui::LatencyInfo& latency, 46 const blink::WebInputEvent* event,
64 InputEventDispatchType dispatch_type) = 0; 47 const ui::LatencyInfo& latency,
48 InputEventDispatchType dispatch_type) = 0;
65 49
66 virtual void SendInputEventAck(int routing_id, 50 virtual void SendInputEventAck(int routing_id,
67 blink::WebInputEvent::Type type, 51 blink::WebInputEvent::Type type,
68 InputEventAckState ack_result, 52 InputEventAckState ack_result,
69 uint32_t touch_event_id) = 0; 53 uint32_t touch_event_id) = 0;
70 }; 54 };
71 55
72 // MainThreadEventQueue implements a series of queues (one touch 56 // MainThreadEventQueue implements a series of queues (one touch
73 // and one mouse wheel) for events that need to be queued between 57 // and one mouse wheel) for events that need to be queued between
tdresser 2016/07/20 20:52:27 Update comment.
74 // the compositor and main threads. When an event is sent 58 // the compositor and main threads. When an event is sent
75 // from the compositor to main it can either be sent directly if no 59 // from the compositor to main it can either be sent directly if no
76 // outstanding events of that type are in flight; or it needs to 60 // outstanding events of that type are in flight; or it needs to
77 // wait in a queue until the main thread has finished processing 61 // wait in a queue until the main thread has finished processing
78 // the in-flight event. This class tracks the state and queues 62 // the in-flight event. This class tracks the state and queues
79 // for the event types. Methods on this class should only be called 63 // for the event types. Methods on this class should only be called
80 // from the compositor thread. 64 // from the compositor thread.
81 // 65 //
82 // Below some example flows are how the code behaves. 66 // Below some example flows are how the code behaves.
83 // Legend: B=Browser, C=Compositor, M=Main Thread, NB=Non-blocking 67 // Legend: B=Browser, C=Compositor, M=Main Thread, NB=Non-blocking
(...skipping 14 matching lines...) Expand all
98 // Non-blocking followed by blocking event sent to main thread. 82 // Non-blocking followed by blocking event sent to main thread.
99 // B C M 83 // B C M
100 // ---(NB)--> 84 // ---(NB)-->
101 // ---(PT)--> 85 // ---(PT)-->
102 // ---(BL)--> 86 // ---(BL)-->
103 // <--(PT)--- // Notify from NB event. 87 // <--(PT)--- // Notify from NB event.
104 // ---(PT)--> // Release blocking event. 88 // ---(PT)--> // Release blocking event.
105 // <--(PT)--- // Notify from BL event. 89 // <--(PT)--- // Notify from BL event.
106 // <-------(ACK)------ 90 // <-------(ACK)------
107 // 91 //
108 class CONTENT_EXPORT MainThreadEventQueue { 92 class CONTENT_EXPORT MainThreadEventQueue
93 : public base::RefCountedThreadSafe<MainThreadEventQueue> {
109 public: 94 public:
110 MainThreadEventQueue(int routing_id, MainThreadEventQueueClient* client); 95 MainThreadEventQueue(
111 ~MainThreadEventQueue(); 96 int routing_id,
97 MainThreadEventQueueClient* client,
98 const scoped_refptr<base::SingleThreadTaskRunner>& main_task_runner);
112 99
113 // Called once the compositor has handled |event| and indicated that it is 100 // Called once the compositor has handled |event| and indicated that it is
114 // a non-blocking event to be queued to the main thread. 101 // a non-blocking event to be queued to the main thread.
115 bool HandleEvent(const blink::WebInputEvent* event, 102 bool HandleEvent(const blink::WebInputEvent* event,
116 const ui::LatencyInfo& latency, 103 const ui::LatencyInfo& latency,
117 InputEventDispatchType dispatch_type, 104 InputEventDispatchType dispatch_type,
118 InputEventAckState ack_result); 105 InputEventAckState ack_result);
119 106
120 // Call once the main thread has handled an outstanding |type| event 107 // Call once the main thread has handled an outstanding |type| event
121 // in flight. 108 // in flight.
122 void EventHandled(blink::WebInputEvent::Type type, 109 void EventHandled(blink::WebInputEvent::Type type,
123 InputEventAckState ack_result); 110 InputEventAckState ack_result);
124 111
125 void set_is_flinging(bool is_flinging) { is_flinging_ = is_flinging; } 112 void set_is_flinging(bool is_flinging) { is_flinging_ = is_flinging; }
126 113
127 private: 114 private:
115 friend class base::RefCountedThreadSafe<MainThreadEventQueue>;
116 ~MainThreadEventQueue();
117 void QueueEvent(std::unique_ptr<EventWithDispatchType>&& event);
118 void SendEventNotificationToMainThread();
119 void PopEventOnMainThread();
120 void SendEventToMainThread(const blink::WebInputEvent* event,
121 const ui::LatencyInfo& latency,
122 InputEventDispatchType original_dispatch_type);
123
128 friend class MainThreadEventQueueTest; 124 friend class MainThreadEventQueueTest;
129 int routing_id_; 125 int routing_id_;
130 MainThreadEventQueueClient* client_; 126 MainThreadEventQueueClient* client_;
131 WebInputEventQueue<PendingMouseWheelEvent> wheel_events_; 127 WebInputEventQueue<EventWithDispatchType> events_;
132 WebInputEventQueue<PendingTouchEvent> touch_events_; 128 std::unique_ptr<EventWithDispatchType> in_flight_event_;
133 bool is_flinging_; 129 bool is_flinging_;
tdresser 2016/07/20 20:52:27 Do we still need is_flinging?
dtapuska 2016/07/27 05:29:00 yes sorry that was missing code.
134 130 base::Lock event_queue_mutex_;
135 // TODO(dtapuska): These can be removed when the queues are dequeued 131 scoped_refptr<base::SingleThreadTaskRunner> main_task_runner_;
136 // on the main thread. See crbug.com/624021
137 std::unique_ptr<PendingMouseWheelEvent> in_flight_wheel_event_;
138 std::unique_ptr<PendingTouchEvent> in_flight_touch_event_;
139 132
140 DISALLOW_COPY_AND_ASSIGN(MainThreadEventQueue); 133 DISALLOW_COPY_AND_ASSIGN(MainThreadEventQueue);
141 }; 134 };
142 135
143 } // namespace content 136 } // namespace content
144 137
145 #endif // CONTENT_RENDERER_INPUT_MAIN_THREAD_EVENT_QUEUE_H_ 138 #endif // CONTENT_RENDERER_INPUT_MAIN_THREAD_EVENT_QUEUE_H_
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