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1 /* | 1 /* |
2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkSRGB.h" | 8 #include "SkSRGB.h" |
9 #include "SkTypes.h" | 9 #include "SkTypes.h" |
10 #include "Test.h" | 10 #include "Test.h" |
11 #include <math.h> | 11 #include <math.h> |
12 | 12 |
13 static uint8_t linear_to_srgb(float l) { | 13 static uint8_t linear_to_srgb(float l) { |
14 // Round float to int, truncate that to uint8_t. | 14 return (uint8_t)sk_linear_to_srgb(Sk4f{l})[0]; |
15 return (uint8_t)Sk4f_round( sk_linear_to_srgb(Sk4f{l}) )[0]; | |
16 } | 15 } |
17 | 16 |
18 DEF_TEST(sk_linear_to_srgb, r) { | 17 DEF_TEST(sk_linear_to_srgb, r) { |
19 // Should map 0 -> 0 and 1 -> 1. | 18 // All bytes should round trip. |
20 REPORTER_ASSERT(r, 0 == linear_to_srgb(0.0f)); | 19 for (int i = 0; i < 256; i++) { |
21 REPORTER_ASSERT(r, 255 == linear_to_srgb(1.0f)); | 20 int actual = linear_to_srgb(sk_linear_from_srgb[i]); |
| 21 if (i != actual) { |
| 22 ERRORF(r, "%d -> %d\n", i, actual); |
| 23 } |
| 24 } |
22 | 25 |
23 // Should be monotonic between 0 and 1. | 26 // Should be monotonic between 0 and 1. |
24 // We don't bother checking denorm values. | |
25 int tolerated_regressions = 0; | |
26 #if defined(SK_ARM_HAS_NEON) | |
27 // Values around 0.166016 are usually 72 but drop briefly (41 floats) down t
o 71. | |
28 tolerated_regressions = 1; | |
29 #endif | |
30 uint8_t prev = 0; | 27 uint8_t prev = 0; |
31 for (float f = FLT_MIN; f <= 1.0f; ) { | 28 for (float f = FLT_MIN; f <= 1.0f; ) { // We don't bother checking denorm v
alues. |
32 uint8_t srgb = linear_to_srgb(f); | 29 uint8_t srgb = linear_to_srgb(f); |
33 | 30 |
34 REPORTER_ASSERT(r, srgb >= prev || tolerated_regressions > 0); | 31 REPORTER_ASSERT(r, srgb >= prev); |
35 if (srgb < prev) { tolerated_regressions--; } | |
36 prev = srgb; | 32 prev = srgb; |
37 | 33 |
38 union { float flt; uint32_t bits; } pun = { f }; | 34 union { float flt; uint32_t bits; } pun = { f }; |
39 pun.bits++; | 35 pun.bits++; |
40 f = pun.flt; | 36 f = pun.flt; |
41 } | 37 } |
42 } | 38 } |
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