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| 1 /* | 1 /* | 
| 2  * Copyright 2016 Google Inc. | 2  * Copyright 2016 Google Inc. | 
| 3  * | 3  * | 
| 4  * Use of this source code is governed by a BSD-style license that can be | 4  * Use of this source code is governed by a BSD-style license that can be | 
| 5  * found in the LICENSE file. | 5  * found in the LICENSE file. | 
| 6  */ | 6  */ | 
| 7 | 7 | 
| 8 #ifndef SkSRGB_DEFINED | 8 #ifndef SkSRGB_DEFINED | 
| 9 #define SkSRGB_DEFINED | 9 #define SkSRGB_DEFINED | 
| 10 | 10 | 
| 11 #include "SkNx.h" | 11 #include "SkNx.h" | 
| 12 | 12 | 
| 13 /** Components for building our canonical sRGB -> linear and linear -> sRGB tran
    sformations. | 13 /** Components for building our canonical sRGB -> linear and linear -> sRGB tran
    sformations. | 
| 14  * | 14  * | 
| 15  *  Current best practices: | 15  *  Current best practices: | 
| 16  *      - for sRGB -> linear, lookup R,G,B in sk_linear_from_srgb; | 16  *      - for sRGB -> linear, lookup R,G,B in sk_linear_from_srgb; | 
| 17  *      - for linear -> sRGB, call sk_linear_to_srgb() for R,G,B, and round; | 17  *      - for linear -> sRGB, call sk_linear_to_srgb() for R,G,B; | 
| 18  *      - the alpha channel is linear in both formats, needing at most *(1/255.0
    f) or *255.0f. | 18  *      - the alpha channel is linear in both formats, needing at most *(1/255.0
    f) or *255.0f. | 
| 19  * | 19  * | 
| 20  *  sk_linear_to_srgb()'s output requires rounding; it does not round for you. |  | 
| 21  * |  | 
| 22  *  Given inputs in [0,1], sk_linear_to_srgb() will not underflow 0 but may over
    flow 255. |  | 
| 23  *  The overflow is small enough to be handled by rounding. |  | 
| 24  *  (But if you don't trust the inputs are in [0,1], you'd better clamp both sid
    es immediately.) |  | 
| 25  * |  | 
| 26  *  sk_linear_to_srgb() will run a little faster than usual when compiled with S
    SE4.1+. | 20  *  sk_linear_to_srgb() will run a little faster than usual when compiled with S
    SE4.1+. | 
| 27  */ | 21  */ | 
| 28 | 22 | 
| 29 extern const float sk_linear_from_srgb[256]; | 23 extern const float sk_linear_from_srgb[256]; | 
| 30 | 24 | 
| 31 static inline Sk4f sk_linear_to_srgb(const Sk4f& x) { | 25 static inline Sk4i sk_linear_to_srgb(const Sk4f& x) { | 
| 32     // Approximation of the sRGB gamma curve (within 1 when scaled to 8-bit pixe
    ls). | 26     // Approximation of the sRGB gamma curve (within 1 when scaled to 8-bit pixe
    ls). | 
| 33     // For 0.00000f <= x <  0.00349f,    12.92 * x | 27     // | 
| 34     // For 0.00349f <= x <= 1.00000f,    0.679*(x.^0.5) + 0.423*x.^(0.25) - 0.10
    1 | 28     // Tuned by brute force to minimize the number of bytes that fail to round t
    rip, | 
| 35     // Note that 0.00349 was selected because it is a point where both functions
     produce the | 29     // here 0 (of 256), and then to minimize the number of points halfway betwee
    n bytes | 
| 36     // same pixel value when rounded. | 30     // (in linear space) that fail to hit the right byte, here 138 (of 255), and
     to | 
|  | 31     // minimize the number of monotonicity regressions over the range [0,1], her
    e 0 on x86. | 
|  | 32 | 
| 37     auto rsqrt = x.rsqrt(), | 33     auto rsqrt = x.rsqrt(), | 
| 38          sqrt  = rsqrt.invert(), | 34          sqrt  = rsqrt.invert(), | 
| 39          ftrt  = rsqrt.rsqrt(); | 35          ftrt  = rsqrt.rsqrt(); | 
| 40 | 36 | 
| 41     auto lo = (12.92f * 255.0f) * x; | 37     auto lo = (13.240f * 255.0f) * x; | 
| 42 | 38 | 
| 43     auto hi = (-0.101115084998961f * 255.0f) + | 39     auto hi = (-0.0954f * 255.0f) | 
| 44               (+0.678513029959381f * 255.0f) * sqrt + | 40             + (+0.693f  * 255.0f) * sqrt | 
| 45               (+0.422602055039580f * 255.0f) * ftrt; | 41             + (+0.406f  * 255.0f) * ftrt; | 
| 46 | 42 | 
| 47     return (x < 0.00349f).thenElse(lo, hi); | 43     return SkNx_cast<int>( (x < 0.0041f).thenElse(lo, hi) ); | 
| 48 } | 44 } | 
| 49 | 45 | 
| 50 #endif//SkSRGB_DEFINED | 46 #endif//SkSRGB_DEFINED | 
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