Index: content/test/gpu/gpu_tests/webgl2_conformance_expectations.py |
diff --git a/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py b/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py |
index 8cec414d74bbcc0fab0ae747f512e57de11124c3..7eab279859b210c9d2960e203bb8a2ffd9f39861 100644 |
--- a/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py |
+++ b/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py |
@@ -42,12 +42,7 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations): |
self.Fail('deqp/data/gles3/shaders/linkage.html', bug=601821) |
- # Mark this test Flaky on all platforms but Intel Linux that is failing |
- # reliably. |
- self.Flaky('conformance2/query/occlusion-query.html', |
- ['win', 'mac'], bug=603168) |
- self.Flaky('conformance2/query/occlusion-query.html', |
- ['linux', 'nvidia', 'amd'], bug=603168) |
+ self.Flaky('conformance2/query/occlusion-query.html', bug=603168) |
self.Fail('conformance2/rendering/attrib-type-match.html', bug=627193) |
@@ -554,9 +549,6 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations): |
'tex-2d-rgb-rgb-unsigned_short_5_6_5.html', |
['linux'], bug=627525) |
- self.Fail('deqp/functional/gles3/texturespecification/' + |
- 'random_teximage2d_cube.html', |
- ['linux'], bug=483282) |
self.Fail('deqp/functional/gles3/fboinvalidate/whole.html', |
['linux'], bug=624506) |
@@ -575,8 +567,6 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations): |
# Linux with ANGLE only |
self.Fail('conformance/misc/uninitialized-test.html', |
['linux', 'opengl'], bug=483282) |
- self.Fail('conformance/state/state-uneffected-after-compositing.html', |
- ['linux', 'opengl'], bug=483282) |
self.Fail('conformance/textures/webgl_canvas/' + |
'tex-2d-rgba-rgba-unsigned_short_4_4_4_4.html', |
['linux', 'opengl'], bug=483282) |
@@ -592,7 +582,10 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations): |
['linux', 'opengl'], bug=483282) |
# Linux NVIDIA only. |
- # La la la la la la la la la la ... |
+ # La la la la la la la la la la ... (well, not right now, soon) |
+ self.Fail('deqp/functional/gles3/texturespecification/' + |
+ 'random_teximage2d_cube.html', |
+ ['linux', 'nvidia'], bug=483282) |
# Linux NVIDIA with ANGLE only |
self.Fail('conformance/attribs/gl-disabled-vertex-attrib.html', |
@@ -615,8 +608,6 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations): |
['linux', 'nvidia', 'opengl'], bug=483282) |
# Linux Intel |
- self.Fail('deqp/functional/gles3/pixelbufferobject.html', |
- ['linux', 'intel'], bug=598902) |
self.Fail('deqp/functional/gles3/shaderderivate_dfdx.html', |
['linux', 'intel'], bug=618408) |
@@ -676,28 +667,12 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations): |
['linux', 'intel', 'opengl'], bug=598902) |
# Linux Intel without ANGLE only |
- self.Fail('conformance2/query/occlusion-query.html', |
- ['linux', 'intel', 'no_angle'], bug=598902) |
- self.Fail('conformance2/query/query.html', |
- ['linux', 'intel', 'no_angle'], bug=598902) |
self.Fail('conformance2/reading/read-pixels-from-fbo-test.html', |
['linux', 'intel', 'no_angle'], bug=598902) |
self.Fail('conformance2/renderbuffers/framebuffer-object-attachment.html', |
['linux', 'intel', 'no_angle'], bug=598902) |
self.Fail('deqp/functional/gles3/fbocompleteness.html', |
['linux', 'intel', 'no_angle'], bug=598902) |
- self.Fail('deqp/functional/gles3/instancedrendering.html', |
- ['linux', 'intel', 'no_angle'], bug=598902) |
- self.Fail('deqp/functional/gles3/lifetime.html', |
- ['linux', 'intel', 'no_angle'], bug=598902) |
- self.Fail('deqp/functional/gles3/negativefragmentapi.html', |
- ['linux', 'intel', 'no_angle'], bug=598902) |
- self.Fail('deqp/functional/gles3/negativestateapi.html', |
- ['linux', 'intel', 'no_angle'], bug=598902) |
- self.Fail('deqp/functional/gles3/occlusionquery_conservative.html', |
- ['linux', 'intel', 'no_angle'], bug=598902) |
- self.Fail('deqp/functional/gles3/occlusionquery_strict.html', |
- ['linux', 'intel', 'no_angle'], bug=598902) |
# Linux AMD only. |
# It looks like AMD shader compiler rejects many valid ES3 semantics. |