| Index: gpu/command_buffer/service/framebuffer_manager.cc
|
| diff --git a/gpu/command_buffer/service/framebuffer_manager.cc b/gpu/command_buffer/service/framebuffer_manager.cc
|
| index caa129e9fc3625a0b4727aa225f7654df75ce9ec..046c022b008cf51a56bd7b48e62a5df148ce71db 100644
|
| --- a/gpu/command_buffer/service/framebuffer_manager.cc
|
| +++ b/gpu/command_buffer/service/framebuffer_manager.cc
|
| @@ -762,6 +762,16 @@ GLenum Framebuffer::IsPossiblyComplete(const FeatureInfo* feature_info) const {
|
| }
|
| }
|
|
|
| + // Binding different images to depth and stencil attachment points should
|
| + // return FRAMEBUFFER_UNSUPPORTED.
|
| + const Attachment* depth_attachment = GetAttachment(GL_DEPTH_ATTACHMENT);
|
| + const Attachment* stencil_attachment = GetAttachment(GL_STENCIL_ATTACHMENT);
|
| + if (depth_attachment && stencil_attachment) {
|
| + if (!depth_attachment->IsSameAttachment(stencil_attachment)) {
|
| + return GL_FRAMEBUFFER_UNSUPPORTED;
|
| + }
|
| + }
|
| +
|
| // This does not mean the framebuffer is actually complete. It just means our
|
| // checks passed.
|
| return GL_FRAMEBUFFER_COMPLETE;
|
|
|