Index: third_party/WebKit/Source/core/frame/FrameView.cpp |
diff --git a/third_party/WebKit/Source/core/frame/FrameView.cpp b/third_party/WebKit/Source/core/frame/FrameView.cpp |
index 687b58d8451b0789bb81f5d439dc29cfbdc80004..be13a4d4fb9c25b8547fb8e73f0d52791bf3819b 100644 |
--- a/third_party/WebKit/Source/core/frame/FrameView.cpp |
+++ b/third_party/WebKit/Source/core/frame/FrameView.cpp |
@@ -106,7 +106,6 @@ |
#include "platform/graphics/GraphicsLayerDebugInfo.h" |
#include "platform/graphics/paint/CullRect.h" |
#include "platform/graphics/paint/PaintController.h" |
-#include "platform/graphics/paint/ScopedPaintChunkProperties.h" |
#include "platform/scheduler/CancellableTaskFactory.h" |
#include "platform/scroll/ScrollAnimatorBase.h" |
#include "platform/scroll/ScrollbarTheme.h" |
@@ -2643,15 +2642,16 @@ |
// Usually this is not needed because the PaintLayer will setup the chunk properties |
// altogether. However in debug builds the GraphicsLayer could paint debug background before |
// we ever reach the PaintLayer. |
- Optional<ScopedPaintChunkProperties> scopedPaintChunkProperties; |
if (RuntimeEnabledFeatures::slimmingPaintV2Enabled()) { |
PaintChunkProperties properties; |
properties.transform = m_rootTransform; |
properties.clip = m_rootClip; |
properties.effect = m_rootEffect; |
- scopedPaintChunkProperties.emplace(graphicsLayer->getPaintController(), *layoutView(), DisplayItem::DebugRedFill, properties); |
+ graphicsLayer->getPaintController().updateCurrentPaintChunkProperties(properties); |
} |
graphicsLayer->paint(nullptr); |
+ if (RuntimeEnabledFeatures::slimmingPaintV2Enabled()) |
+ graphicsLayer->getPaintController().updateCurrentPaintChunkProperties(PaintChunkProperties()); |
} |
if (!RuntimeEnabledFeatures::slimmingPaintV2Enabled()) { |