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Side by Side Diff: third_party/WebKit/Source/platform/graphics/paint/PaintChunker.h

Issue 2161253003: Revert of PaintChunk::id (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@CommitOnTheWay
Patch Set: Created 4 years, 5 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef PaintChunker_h 5 #ifndef PaintChunker_h
6 #define PaintChunker_h 6 #define PaintChunker_h
7 7
8 #include "platform/PlatformExport.h" 8 #include "platform/PlatformExport.h"
9 #include "platform/graphics/paint/DisplayItem.h"
10 #include "platform/graphics/paint/PaintChunk.h" 9 #include "platform/graphics/paint/PaintChunk.h"
11 #include "platform/graphics/paint/PaintChunkProperties.h" 10 #include "platform/graphics/paint/PaintChunkProperties.h"
12 #include "wtf/Allocator.h" 11 #include "wtf/Allocator.h"
13 #include "wtf/Noncopyable.h" 12 #include "wtf/Noncopyable.h"
14 #include "wtf/Vector.h" 13 #include "wtf/Vector.h"
15 14
16 namespace blink { 15 namespace blink {
17 16
18 // Accepts information about changes to |PaintChunkProperties| as drawings are 17 // Accepts information about changes to |PaintChunkProperties| as drawings are
19 // accumulated, and produces a series of paint chunks: contiguous ranges of the 18 // accumulated, and produces a series of paint chunks: contiguous ranges of the
20 // display list with identical |PaintChunkProperties|. 19 // display list with identical |PaintChunkProperties|.
21 class PLATFORM_EXPORT PaintChunker final { 20 class PLATFORM_EXPORT PaintChunker final {
22 DISALLOW_NEW(); 21 DISALLOW_NEW();
23 WTF_MAKE_NONCOPYABLE(PaintChunker); 22 WTF_MAKE_NONCOPYABLE(PaintChunker);
24 public: 23 public:
24 enum ItemBehavior {
25 // Can be combined with adjacent items when building chunks.
26 DefaultBehavior = 0,
27
28 // Item requires its own paint chunk.
29 RequiresSeparateChunk,
30 };
31
25 PaintChunker(); 32 PaintChunker();
26 ~PaintChunker(); 33 ~PaintChunker();
27 34
28 bool isInInitialState() const { return m_chunks.isEmpty() && m_currentProper ties == PaintChunkProperties(); } 35 bool isInInitialState() const { return m_chunks.isEmpty() && m_currentProper ties == PaintChunkProperties(); }
29 36
30 const PaintChunkProperties& currentPaintChunkProperties() const { return m_c urrentProperties; } 37 const PaintChunkProperties& currentPaintChunkProperties() const { return m_c urrentProperties; }
31 void updateCurrentPaintChunkProperties(const PaintChunk::Id*, const PaintChu nkProperties&); 38 void updateCurrentPaintChunkProperties(const PaintChunkProperties&);
32 39
33 void incrementDisplayItemIndex(const DisplayItem&); 40 void incrementDisplayItemIndex(ItemBehavior);
34 void decrementDisplayItemIndex(); 41 void decrementDisplayItemIndex();
35 42
36 void clear(); 43 void clear();
37 44
38 // Releases the generated paint chunk list and resets the state of this 45 // Releases the generated paint chunk list and resets the state of this
39 // object. 46 // object.
40 Vector<PaintChunk> releasePaintChunks(); 47 Vector<PaintChunk> releasePaintChunks();
41 48
42 private: 49 private:
43 enum ItemBehavior {
44 // Can be combined with adjacent items when building chunks.
45 DefaultBehavior = 0,
46
47 // Item requires its own paint chunk.
48 RequiresSeparateChunk,
49 };
50
51 Vector<PaintChunk> m_chunks; 50 Vector<PaintChunk> m_chunks;
52 Vector<ItemBehavior> m_chunkBehavior; 51 Vector<ItemBehavior> m_chunkBehavior;
53 Optional<PaintChunk::Id> m_currentChunkId;
54 PaintChunkProperties m_currentProperties; 52 PaintChunkProperties m_currentProperties;
55 }; 53 };
56 54
57 } // namespace blink 55 } // namespace blink
58 56
59 #endif // PaintChunker_h 57 #endif // PaintChunker_h
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