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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef PaintChunker_h | 5 #ifndef PaintChunker_h |
6 #define PaintChunker_h | 6 #define PaintChunker_h |
7 | 7 |
8 #include "platform/PlatformExport.h" | 8 #include "platform/PlatformExport.h" |
9 #include "platform/graphics/paint/DisplayItem.h" | |
10 #include "platform/graphics/paint/PaintChunk.h" | 9 #include "platform/graphics/paint/PaintChunk.h" |
11 #include "platform/graphics/paint/PaintChunkProperties.h" | 10 #include "platform/graphics/paint/PaintChunkProperties.h" |
12 #include "wtf/Allocator.h" | 11 #include "wtf/Allocator.h" |
13 #include "wtf/Noncopyable.h" | 12 #include "wtf/Noncopyable.h" |
14 #include "wtf/Vector.h" | 13 #include "wtf/Vector.h" |
15 | 14 |
16 namespace blink { | 15 namespace blink { |
17 | 16 |
18 // Accepts information about changes to |PaintChunkProperties| as drawings are | 17 // Accepts information about changes to |PaintChunkProperties| as drawings are |
19 // accumulated, and produces a series of paint chunks: contiguous ranges of the | 18 // accumulated, and produces a series of paint chunks: contiguous ranges of the |
20 // display list with identical |PaintChunkProperties|. | 19 // display list with identical |PaintChunkProperties|. |
21 class PLATFORM_EXPORT PaintChunker final { | 20 class PLATFORM_EXPORT PaintChunker final { |
22 DISALLOW_NEW(); | 21 DISALLOW_NEW(); |
23 WTF_MAKE_NONCOPYABLE(PaintChunker); | 22 WTF_MAKE_NONCOPYABLE(PaintChunker); |
24 public: | 23 public: |
| 24 enum ItemBehavior { |
| 25 // Can be combined with adjacent items when building chunks. |
| 26 DefaultBehavior = 0, |
| 27 |
| 28 // Item requires its own paint chunk. |
| 29 RequiresSeparateChunk, |
| 30 }; |
| 31 |
25 PaintChunker(); | 32 PaintChunker(); |
26 ~PaintChunker(); | 33 ~PaintChunker(); |
27 | 34 |
28 bool isInInitialState() const { return m_chunks.isEmpty() && m_currentProper
ties == PaintChunkProperties(); } | 35 bool isInInitialState() const { return m_chunks.isEmpty() && m_currentProper
ties == PaintChunkProperties(); } |
29 | 36 |
30 const PaintChunkProperties& currentPaintChunkProperties() const { return m_c
urrentProperties; } | 37 const PaintChunkProperties& currentPaintChunkProperties() const { return m_c
urrentProperties; } |
31 void updateCurrentPaintChunkProperties(const PaintChunk::Id*, const PaintChu
nkProperties&); | 38 void updateCurrentPaintChunkProperties(const PaintChunkProperties&); |
32 | 39 |
33 void incrementDisplayItemIndex(const DisplayItem&); | 40 void incrementDisplayItemIndex(ItemBehavior); |
34 void decrementDisplayItemIndex(); | 41 void decrementDisplayItemIndex(); |
35 | 42 |
36 void clear(); | 43 void clear(); |
37 | 44 |
38 // Releases the generated paint chunk list and resets the state of this | 45 // Releases the generated paint chunk list and resets the state of this |
39 // object. | 46 // object. |
40 Vector<PaintChunk> releasePaintChunks(); | 47 Vector<PaintChunk> releasePaintChunks(); |
41 | 48 |
42 private: | 49 private: |
43 enum ItemBehavior { | |
44 // Can be combined with adjacent items when building chunks. | |
45 DefaultBehavior = 0, | |
46 | |
47 // Item requires its own paint chunk. | |
48 RequiresSeparateChunk, | |
49 }; | |
50 | |
51 Vector<PaintChunk> m_chunks; | 50 Vector<PaintChunk> m_chunks; |
52 Vector<ItemBehavior> m_chunkBehavior; | 51 Vector<ItemBehavior> m_chunkBehavior; |
53 Optional<PaintChunk::Id> m_currentChunkId; | |
54 PaintChunkProperties m_currentProperties; | 52 PaintChunkProperties m_currentProperties; |
55 }; | 53 }; |
56 | 54 |
57 } // namespace blink | 55 } // namespace blink |
58 | 56 |
59 #endif // PaintChunker_h | 57 #endif // PaintChunker_h |
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