Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(1545)

Unified Diff: content/renderer/media/android/stream_texture_wrapper_impl.h

Issue 2161083004: [DO NOT COMMIT] MediaPlayerRenderer using StreamTextures. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 5 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
Index: content/renderer/media/android/stream_texture_wrapper_impl.h
diff --git a/content/renderer/media/android/stream_texture_wrapper_impl.h b/content/renderer/media/android/stream_texture_wrapper_impl.h
new file mode 100644
index 0000000000000000000000000000000000000000..48fc6cfec416712e1714b4d25db313fb05eaf0d2
--- /dev/null
+++ b/content/renderer/media/android/stream_texture_wrapper_impl.h
@@ -0,0 +1,106 @@
+// Copyright 2016 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef _CONTENT_RENDERER_MEDIA_ANDROID_STREAM_TEXTURE_WRAPPER_IMPL_H_
+#define _CONTENT_RENDERER_MEDIA_ANDROID_STREAM_TEXTURE_WRAPPER_IMPL_H_
+
+#include <memory>
+
+#include "content/renderer/media/android/stream_texture_factory.h"
+#include "gpu/command_buffer/common/mailbox.h"
+#include "media/base/android/stream_texture_wrapper.h"
+#include "media/base/video_frame.h"
+
+namespace content {
+
+// Concrete implementation of SurfaceTextureFrameProvider, backed by a
+// StreamTexture living in the GPU process.
+//
+// A SurfaceTexture is an Android primitive, joining an Android Surface (the
+// producer side, used by MediaPlayer for example) with a GL Texture (the
+// consumer side, used by our compositor). Its documentation can be found here:
+// https://developer.android.com/reference/android/graphics/SurfaceTexture.html
+//
+// The StreamTexture is an abstraction allowing Chrome to wrap a SurfaceTexture
+// living in the GPU process. It allows VideoFrames to be created from the
+// SurfaceTexture's texture, in the Renderer process.
+//
+// The general idea behind our use of StreamTexture is as follows:
+// - We create a client GL texture in the Renderer process.
+// - We request the creation of a StreamTexture via the StreamTextureFactory,
+// passing the client texture ID. The call is sent to the GPU process via the
+// CommandBuffer. The "platform" GL texture reference associated with the client
+// texture ID is looked up in the TextureManager. A StreamTexture is then
+// created, wrapping a SurfaceTexture created from the texture reference. The
+// SurfaceTexture's OnFrameAvailable() callback is tied to StreamTexture's
+// OnFrameAvailable(), which fires an IPC accross the GPU channel.
+// - We create a StreamTextureProxy in the Renderer process which listens for
+// the IPC fired by the StreamTexture's OnFrameAvailable() callback.
+// - We bind the StreamTextureProxy's lifetime to the |compositor_task_runner_|.
+// - We wrap the client texture into a VideoFrame.
+// - When the SurfaceTexture's OnFrameAvailable() callback is fired (and routed
+// to the StreamTextureProxy living on the compositor thread), we notify
+// |client_| that a new frame is available, via the DidReceiveFrame() callback.
+//
+// N.B: Technically, we only create one VideoFrame, but pretend it is a new one
+// and ask the compositor to re-paint it whenever the underlying texture's data
+// has changed.
+//
+// TODO(tguilbert): Register the underlying SurfaceTexture for retrieval in the
+// browser process. See crbug.com/627658.
+//
+class StreamTextureWrapperImpl : public media::StreamTextureWrapper {
+ public:
+ StreamTextureWrapperImpl(
+ scoped_refptr<StreamTextureFactory> factory,
+ const scoped_refptr<base::SingleThreadTaskRunner>& main_task_runner);
+ virtual ~StreamTextureWrapperImpl();
+
+ // StreamTextureWrapper implementation.
+ void Initialize(
+ cc::VideoFrameProvider::Client* client,
+ const gfx::Size& natural_size,
+ const scoped_refptr<base::SingleThreadTaskRunner>& media_task_runner,
+ const base::Closure& init_cb) override;
+ void UpdateTextureSize(const gfx::Size& natural_size) override;
+ scoped_refptr<media::VideoFrame> GetCurrentFrame() override;
+
+ private:
+ void InitializeInternal(const base::Closure& init_cb);
+
+ void ReallocateVideoFrame(const gfx::Size& natural_size);
+
+ void SetCurrentFrameInternal(scoped_refptr<media::VideoFrame>& video_frame);
+
+ // GL texture ID allocated to the video.
+ unsigned int texture_id_;
+
+ // GL texture mailbox for |texture_id_| to provide in the VideoFrame, and sync
+ // point for when the mailbox was produced.
+ gpu::Mailbox texture_mailbox_;
+
+ // Stream texture ID allocated to the video.
+ unsigned int stream_id_;
+
+ // Object for calling back the compositor thread to repaint the video when a
+ // frame available. It should be bound to the compositor thread.
+ ScopedStreamTextureProxy stream_texture_proxy_;
+
+ cc::VideoFrameProvider::Client* client_;
+
+ // Size of the allocated underlying texture.
+ gfx::Size natural_size_;
+
+ scoped_refptr<StreamTextureFactory> factory_;
+
+ base::Lock current_frame_lock_;
+ scoped_refptr<media::VideoFrame> current_frame_;
+
+ scoped_refptr<base::SingleThreadTaskRunner> main_task_runner_;
+ scoped_refptr<base::SingleThreadTaskRunner> media_task_runner_;
+};
+
+} // namespace media
+
+#endif // _CONTENT_RENDERER_MEDIA_ANDROID_STREAM_TEXTURE_WRAPPER_IMPL_H_

Powered by Google App Engine
This is Rietveld 408576698