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Issue 2160683003: Fix MultiPictureDraw issues with GpuImageDecodeController (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@2785
Patch Set: Created 4 years, 5 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/raster/gpu_raster_buffer_provider.h" 5 #include "cc/raster/gpu_raster_buffer_provider.h"
6 6
7 #include <stdint.h> 7 #include <stdint.h>
8 8
9 #include <algorithm> 9 #include <algorithm>
10 10
11 #include "base/macros.h" 11 #include "base/macros.h"
12 #include "base/memory/ptr_util.h" 12 #include "base/memory/ptr_util.h"
13 #include "base/metrics/histogram_macros.h" 13 #include "base/metrics/histogram_macros.h"
14 #include "base/trace_event/trace_event.h" 14 #include "base/trace_event/trace_event.h"
15 #include "cc/playback/image_hijack_canvas.h"
15 #include "cc/playback/raster_source.h" 16 #include "cc/playback/raster_source.h"
16 #include "cc/raster/scoped_gpu_raster.h" 17 #include "cc/raster/scoped_gpu_raster.h"
17 #include "cc/resources/resource.h" 18 #include "cc/resources/resource.h"
18 #include "gpu/command_buffer/client/gles2_interface.h" 19 #include "gpu/command_buffer/client/gles2_interface.h"
19 #include "third_party/skia/include/core/SkMultiPictureDraw.h" 20 #include "third_party/skia/include/core/SkMultiPictureDraw.h"
20 #include "third_party/skia/include/core/SkPictureRecorder.h" 21 #include "third_party/skia/include/core/SkPictureRecorder.h"
21 #include "third_party/skia/include/core/SkSurface.h" 22 #include "third_party/skia/include/core/SkSurface.h"
22 #include "third_party/skia/include/gpu/GrContext.h" 23 #include "third_party/skia/include/gpu/GrContext.h"
23 24
24 namespace cc { 25 namespace cc {
(...skipping 28 matching lines...) Expand all
53 UMA_HISTOGRAM_PERCENTAGE("Renderer4.PartialRasterPercentageSaved.Gpu", 54 UMA_HISTOGRAM_PERCENTAGE("Renderer4.PartialRasterPercentageSaved.Gpu",
54 100.0f * fraction_saved); 55 100.0f * fraction_saved);
55 } 56 }
56 57
57 // Play back raster_source into temp SkPicture. 58 // Play back raster_source into temp SkPicture.
58 SkPictureRecorder recorder; 59 SkPictureRecorder recorder;
59 const int flags = SkPictureRecorder::kComputeSaveLayerInfo_RecordFlag; 60 const int flags = SkPictureRecorder::kComputeSaveLayerInfo_RecordFlag;
60 sk_sp<SkCanvas> canvas = sk_ref_sp(recorder.beginRecording( 61 sk_sp<SkCanvas> canvas = sk_ref_sp(recorder.beginRecording(
61 resource_size.width(), resource_size.height(), NULL, flags)); 62 resource_size.width(), resource_size.height(), NULL, flags));
62 canvas->save(); 63 canvas->save();
64
65 // The GPU image decode controller assumes that Skia is done with an image
66 // when playback is complete. However, in this case, where we play back to a
67 // picture, we don't actually finish with the images until the picture is
68 // rasterized later. This can cause lifetime issues in the GPU image decode
69 // controller. To avoid this, we disable the image hijack canvas (and image
70 // decode controller) for this playback step, instead enabling it for the
71 // later picture rasterization.
72 RasterSource::PlaybackSettings settings = playback_settings;
73 settings.use_image_hijack_canvas = false;
63 raster_source->PlaybackToCanvas(canvas.get(), raster_full_rect, playback_rect, 74 raster_source->PlaybackToCanvas(canvas.get(), raster_full_rect, playback_rect,
64 scale, playback_settings); 75 scale, settings);
65 canvas->restore(); 76 canvas->restore();
66 return recorder.finishRecordingAsPicture(); 77 return recorder.finishRecordingAsPicture();
67 } 78 }
68 79
69 static void RasterizePicture(SkPicture* picture, 80 static void RasterizePicture(SkPicture* picture,
70 ContextProvider* context_provider, 81 ContextProvider* context_provider,
71 ResourceProvider::ScopedWriteLockGL* resource_lock, 82 ResourceProvider::ScopedWriteLockGL* resource_lock,
72 bool async_worker_context_enabled, 83 bool async_worker_context_enabled,
73 bool use_distance_field_text, 84 bool use_distance_field_text,
74 bool can_use_lcd_text, 85 bool can_use_lcd_text,
75 int msaa_sample_count) { 86 int msaa_sample_count,
87 ImageDecodeController* image_decode_controller,
88 bool use_image_hijack_canvas) {
76 ScopedGpuRaster gpu_raster(context_provider); 89 ScopedGpuRaster gpu_raster(context_provider);
77 90
78 ResourceProvider::ScopedSkSurfaceProvider scoped_surface( 91 ResourceProvider::ScopedSkSurfaceProvider scoped_surface(
79 context_provider, resource_lock, async_worker_context_enabled, 92 context_provider, resource_lock, async_worker_context_enabled,
80 use_distance_field_text, can_use_lcd_text, msaa_sample_count); 93 use_distance_field_text, can_use_lcd_text, msaa_sample_count);
81 SkSurface* sk_surface = scoped_surface.sk_surface(); 94 SkSurface* sk_surface = scoped_surface.sk_surface();
82 // Allocating an SkSurface will fail after a lost context. Pretend we 95 // Allocating an SkSurface will fail after a lost context. Pretend we
83 // rasterized, as the contents of the resource don't matter anymore. 96 // rasterized, as the contents of the resource don't matter anymore.
84 if (!sk_surface) 97 if (!sk_surface)
85 return; 98 return;
86 99
100 // As we did not use the image hijack canvas during the initial playback to
101 // |picture| (see PlaybackToPicture), we must enable it here if requested.
102 SkCanvas* canvas = sk_surface->getCanvas();
103 std::unique_ptr<ImageHijackCanvas> hijack_canvas;
104 if (use_image_hijack_canvas) {
105 DCHECK(image_decode_controller);
106 const SkImageInfo& info = canvas->imageInfo();
107 hijack_canvas.reset(new ImageHijackCanvas(info.width(), info.height(),
108 image_decode_controller));
109 SkIRect raster_bounds;
110 canvas->getClipDeviceBounds(&raster_bounds);
111 hijack_canvas->clipRect(SkRect::MakeFromIRect(raster_bounds));
112 hijack_canvas->setMatrix(canvas->getTotalMatrix());
113 hijack_canvas->addCanvas(canvas);
114
115 // Replace canvas with our ImageHijackCanvas which is wrapping it.
116 canvas = hijack_canvas.get();
117 }
118
87 SkMultiPictureDraw multi_picture_draw; 119 SkMultiPictureDraw multi_picture_draw;
88 multi_picture_draw.add(sk_surface->getCanvas(), picture); 120 multi_picture_draw.add(canvas, picture);
89 multi_picture_draw.draw(false); 121 multi_picture_draw.draw(false);
90 } 122 }
91 123
92 } // namespace 124 } // namespace
93 125
94 GpuRasterBufferProvider::RasterBufferImpl::RasterBufferImpl( 126 GpuRasterBufferProvider::RasterBufferImpl::RasterBufferImpl(
95 GpuRasterBufferProvider* client, 127 GpuRasterBufferProvider* client,
96 ResourceProvider* resource_provider, 128 ResourceProvider* resource_provider,
97 ResourceId resource_id, 129 ResourceId resource_id,
98 bool async_worker_context_enabled, 130 bool async_worker_context_enabled,
(...skipping 123 matching lines...) Expand 10 before | Expand all | Expand 10 after
222 raster_source, resource_has_previous_content, resource_lock->size(), 254 raster_source, resource_has_previous_content, resource_lock->size(),
223 raster_full_rect, raster_dirty_rect, scale, playback_settings); 255 raster_full_rect, raster_dirty_rect, scale, playback_settings);
224 256
225 // Turn on distance fields for layers that have ever animated. 257 // Turn on distance fields for layers that have ever animated.
226 bool use_distance_field_text = 258 bool use_distance_field_text =
227 use_distance_field_text_ || 259 use_distance_field_text_ ||
228 raster_source->ShouldAttemptToUseDistanceFieldText(); 260 raster_source->ShouldAttemptToUseDistanceFieldText();
229 261
230 RasterizePicture(picture.get(), worker_context_provider_, resource_lock, 262 RasterizePicture(picture.get(), worker_context_provider_, resource_lock,
231 async_worker_context_enabled_, use_distance_field_text, 263 async_worker_context_enabled_, use_distance_field_text,
232 raster_source->CanUseLCDText(), msaa_sample_count_); 264 raster_source->CanUseLCDText(), msaa_sample_count_,
265 raster_source->image_decode_controller(),
266 playback_settings.use_image_hijack_canvas);
233 267
234 const uint64_t fence_sync = gl->InsertFenceSyncCHROMIUM(); 268 const uint64_t fence_sync = gl->InsertFenceSyncCHROMIUM();
235 269
236 // Barrier to sync worker context output to cc context. 270 // Barrier to sync worker context output to cc context.
237 gl->OrderingBarrierCHROMIUM(); 271 gl->OrderingBarrierCHROMIUM();
238 272
239 // Generate sync token after the barrier for cross context synchronization. 273 // Generate sync token after the barrier for cross context synchronization.
240 gpu::SyncToken resource_sync_token; 274 gpu::SyncToken resource_sync_token;
241 gl->GenUnverifiedSyncTokenCHROMIUM(fence_sync, resource_sync_token.GetData()); 275 gl->GenUnverifiedSyncTokenCHROMIUM(fence_sync, resource_sync_token.GetData());
242 resource_lock->set_sync_token(resource_sync_token); 276 resource_lock->set_sync_token(resource_sync_token);
243 resource_lock->set_synchronized(!async_worker_context_enabled_); 277 resource_lock->set_synchronized(!async_worker_context_enabled_);
244 } 278 }
245 279
246 } // namespace cc 280 } // namespace cc
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